He's still coming and I'm still turning, but now I'm dictating the angle-off of his approach. He began this fight fully in control. I'm now beginning to take that control away a piece at a time.
Continued...
Turn back toward the spit before he makes you do it. Conserve your E, while setting him up to burn his own.
I like to do it with a right hand-slightly nose-down turn (conserving my speed) but I'll adjust things to be at the speed and angle of approach I want. I want to be lower than my opponent, with him diving down at me from my forward upper-right. I want him to be diving in steeply. As he comes in, I just wait until he hits the 800-1000 range, and then pull up, rolling left enough to show him my side but not my wings in profile.. If he goes for the shot he shoots behind/under me. As he passes me I roll left and either drop in behind him or else make an easy turn away from him (depending on his speed). I make my initial turn to the right because it allows me to roll over the top to the left which is easier for me, but also allows me to drop right in behind him if I want to.
I do that maneuvering at a pace that allows me to hold my speed, or easily regain it by dropping my nose. On that initial merge he can either dive in steeply or he can shift gears and fly by (to reverse at some point and try to set up on me again).
If he dives in steeply, he's going to go under me and then either pull up steeply to try to regain his perch, or else zoom away. If he pulls up steeply, he's going to burn a substantial amount of his E and will be in a less-advantageous position than he started in. I'll have removed another component of his control over me.
I'm still dictating how he approaches me. He only gets to choose yes or no, attack or not.
If he refuses to dive in steeply (or if he zooms away as he passes by) I'm going to extend away and let him get on my tail, but I'm going to stay fast. Either way, if he lets me get 2K of horizontal separation and then tries to catch me, he's about shot his advantage over me. I'm in a faster plane and I'll hold even with him, and then pull away. I'll just reverse back and become the aggressor, or I'll rope him, or else I'll adjust my angle to allow him to catch me (I'll be fast, but since he's catching me this can help convince him I have less E than I really do. If I want to do that, I do everything I can to reach full speed without pulling away to more than 1.5K or so...
If he dives in steeply and then pulls back up hard, I may flirt with him and see if I can draw him into a rolling scissors. That's not usually too difficult, since the spit driver often thinks he can out turn me (which he
can do if I get too slow, especially if I let things degrade into a lufberry.) If he's got a bit more speed than I do though, it's a very very bad idea for him to enter a rolling scissors with me.
If he stays too far away to draw into a rolling scissors, I'll just point my nose down a bit, and away from him, to maximize the amount he has to reverse back. That will conserve my E, while burning his. I won't dive away though, I don't want to get away. I want to get my speed up but still allow him to catch up again. I'll almost always be able to draw him into a rolling scissors at this point.
Generally, in a worst-case scenario, I'll only have to survive two or three of his dive attacks before I'm able to remove his E-advantage. At that point I'll have several options, but I'll no longer be in any real danger unless I just plane screw up.