If I may ask, any direction on how you would implement this against a higher faster Spit? I would appreciate it.
Might be relevant to other planes too, not just the hog, so hopefully not too much of a hijack.
Sure, it's relevant to the situation, so it's relevant to any plane type.
There's nothing special about the spits, and even if there was it's the pilot you need to beat, not the plane. There are very few players who can really bring out everything any plane has to offer, so if you go with the idea that you need to beat a player, or a situation, you'll be ready for the vast majority of fights. You
may need to "fine tune" your tactics for a specific plane type, or you may not... Primarily when I "fine tune" I'm just adjusting the size/speed/timing of my maneuvers, rather than using different maneuvers.
I'm a hog flyer because it's the only plane that has enough visual appeal to interest me for an entire sortie. I play AH to fly F4U's. I'll admit it though, I do benefit from the fact that the hog is the absolute best plane in the game. F4U's are faster than Spits, so IMO, they control the fight (unless the F4U screws up). Since the spit really cannot catch me, he cannot "control" me, and cannot "dictate" the terms of a fight unless I let him. Essentially, I have to screw up to get killed by a spit (which definitely does happen, btw). Anyway...
I personally find it easier to take the spits advantage away if I start in the lower "disadvantaged" state. I think this is in large part due to the mental game. He "knows" he has excess E, so can afford (and will probably need to) scrub some of it to kill me. He knows that, and is ready for it,
so it makes it easier for me to make him do it. If my maneuvering and timing are "right", he's going to scrub that E
and end up in front of me at the same time, and then die for his trouble. Against a lower/slower spit though, it's the opposite situation. He "knows" he's already disadvantaged, and needs to hold his speed as best he can. It's going to be a little tougher for me to get him in front of me for a shot.
So, the higher spit...
This guy can be "temporarily" dangerous, because he has the ability to catch me (his height makes him faster than me, so he
can actually dictate/control the fight
if I let him). I need to take away his speed advantage, and the quicker I can do it the better.
There are really two possible scenarios here. He either attacks, or he doesn't. Assuming he attacks, he's going to catch you and
force you to do something. If that happens, you're already in trouble.
To avoid this problem, you have to stop the spit from
forcing you to do
anything. You may not be able to stop him from
catching you, but you can stop him from
forcing you to do something.
Defeating the higher spit begins with SA (you cannot afford to get caught off-guard) and then moves into "forming a plan", followed by executing it (with some "tweaking" at times). IMO, if you get caught and are
forced to do something, the root cause of your death is
lack of SA (you didn't detect/recognize the threat/situation/change) in time. Following that, you may need work in knowing effective tactics (and recognizing when to apply them), or if you know them, you may need work in timing them or executing them.
So, here comes the spit...
I have two choices- let him catch me and
force me to turn, or else turn and let him catch me. Personally, I'm going to turn first, while I still have some options.
If I turn early I can avoid a hard, energy-sapping break turn. I'm making the turn on my "own time"; I'm not being forced. I'm not being controlled. My opponent is not dictating the terms of the fight.
He's still coming and I'm still turning, but now
I'm dictating the angle-off of his approach. He began this fight fully in control. I'm now beginning to take that control away a piece at a time.
I have to go do some brush-clearing at a local Boy Scout camp, I'll be back to finish this later.