Author Topic: Speaking of more combat  (Read 1120 times)

Offline BaldEagl

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Speaking of more combat
« on: April 10, 2012, 12:29:13 AM »
I've advocated bringing back the old zone strat system in the past as have many others for several reasons but principal among them:

1.  More strategy in gameplay
2.  More things to attack
3.  More things to defend
4.  Spread the fights out over the map allowing for more, smaller engagements
5.  More things for bombers and attack planes to do (besides simply shutting down bases)

And a few secondary reasons:

6.  More uses for the M4, Skd and PT boat rockets

Tonight I was online on the pinwheel map and almost cried looking at the GV spawns to nowhere that used to lead to factories.  As I looked at them I remembered yet again how important capturing those specific fields as well as the zone bases was to gameplay and how much fun it was defending all those strategic targets.

Even if you don't subscribe to the theory that factories spread across the map don't create more opportunities for more fights and more varied gameplay theres no denying that the bases that control those assets do.

AH is a lesser place since those changes were made.

BTW, who's actually seen a train lately?  I find it ironic theres a message about the train's AA gun entering the game when the only place you'll see one is far arears by the enemy factory complex.
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Offline 1sum41

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Re: Speaking of more combat
« Reply #1 on: April 10, 2012, 12:46:35 AM »
I've advocated bringing back the old zone strat system in the past as have many others for several reasons but principal among them:

1.  More strategy in gameplay
2.  More things to attack
3.  More things to defend
4.  Spread the fights out over the map allowing for more, smaller engagements
5.  More things for bombers and attack planes to do (besides simply shutting down bases)

And a few secondary reasons:

6.  More uses for the M4, Skd and PT boat rockets

Tonight I was online on the pinwheel map and almost cried looking at the GV spawns to nowhere that used to lead to factories.  As I looked at them I remembered yet again how important capturing those specific fields as well as the zone bases was to gameplay and how much fun it was defending all those strategic targets.

Even if you don't subscribe to the theory that factories spread across the map don't create more opportunities for more fights and more varied gameplay theres no denying that the bases that control those assets do.

AH is a lesser place since those changes were made.

BTW, who's actually seen a train lately?  I find it ironic theres a message about the train's AA gun entering the game when the only place you'll see one is far arears by the enemy factory complex.
:aok

Offline Volron

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Re: Speaking of more combat
« Reply #2 on: April 10, 2012, 03:30:08 AM »
I would propose a mix of both.  The Capital's should stay, but having the zone system returned would be awesome.  For the larger maps, like Compello, Trinity, the one with 12 bases, 6 afs and 6 vbs arranged in a circle-ish pattern (yes, I forgot it's name), and the one that has a ton of cvs (yes, I forgot it's name too), both separated strats, like we use to have, WITH the Capital back near HQ would be awesome.  For the smaller maps, just having the separated strats like in the past I think could be a better option.  The other thing I want to add to this though is, including the industrial capacity of the enemy nations into the win the war requirements would place a much needed usefulness outside of just "milk running".  This would definitely cause fighting across more areas of the maps and the smaller ones may stay up longer as well.

But, I would also like to see an increase to target types we can hit as well.  Railyards that cause an increase in time it would take for auto-supplies to be delivered to fields and HiTech's earlier idea of adding concrete factories that increase the down time of towns.  Krusty put out an idea about the railyards that have them do a 10% increase in time for when a railyard for a zone was reduced to below 5% (or did you say 0%?) or less.  HiTech's concrete factory idea would likely mean that towns would have a down time of probably 20mins, with that increasing as the concrete factory of a zone takes damage to a full 45mins when below a critical level.  Mind you, that's only a guess.

The final bit to this though is, increasing the rewards for hitting the Industrial Center of a Capital.  The outlying strats feel fine the way the are but the industrial center gives VERY LITTLE in terms of reward for hitting something that is absolutely critical for the other strats.  All I ask on that part is that the reward for hitting it be increased to what the outlying strats give at the very least.
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Offline Trukk

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Re: Speaking of more combat
« Reply #3 on: April 10, 2012, 04:36:27 AM »
I would love to have some more depth to the game play.

Offline SmokinLoon

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Re: Speaking of more combat
« Reply #4 on: April 10, 2012, 07:54:51 AM »
I agree.  There are ZERO targets to bomb or attack that are not airfields, vehicle bases, or massively defended strategic/industrial complexes.   

The old system allowed at least an NOW Mozzi or 110 run vs strat targets.  No can do any more.  Game play, imo, has narrowed after that update.  Less to do inside the big picture.
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Offline MAINER

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Re: Speaking of more combat
« Reply #5 on: April 10, 2012, 08:17:43 AM »
+1
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Offline Slate

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Re: Speaking of more combat
« Reply #6 on: April 10, 2012, 08:19:42 AM »
      :aok +1    

   I would like to see bombable bridges to shut down auto resupply of fields. The trucks would stop at bombed bridge.
   Train resupply instead of trucks?

   Runway bomb craters that will damage plane that runs into them. (an early feature of AH I believe)
  
   I have always sought out strategy games. Furballing is fun also but gets old when 50% just Ho/Ram.

    Oh yes and WIND!
« Last Edit: April 10, 2012, 08:21:34 AM by Slate »
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Offline Zoney

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Re: Speaking of more combat
« Reply #7 on: April 10, 2012, 10:19:44 AM »
I am all for a strat system that gives the bombers an incentive to gain some alt and keep coming for the target, over and over and over, one at a time preferrably, without escorts, at 25k.
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Offline ScottyK

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Re: Speaking of more combat
« Reply #8 on: April 10, 2012, 11:10:32 AM »
  Im all for making the strats more important and bringing back the zone system, the one problem i forsee will be the whines from people having to climb up to 20+ to intercept the buffs. 

 
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Offline ImADot

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Re: Speaking of more combat
« Reply #9 on: April 10, 2012, 11:17:42 AM »
The final bit to this though is, increasing the rewards for hitting the Industrial Center of a Capital.  The outlying strats feel fine the way the are but the industrial center gives VERY LITTLE in terms of reward for hitting something that is absolutely critical for the other strats.  All I ask on that part is that the reward for hitting it be increased to what the outlying strats give at the very least.

It's my understanding that if you bomb down the City center BEFORE bombing the factories, that the factories stay down longer (because they are supported by the City).
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Offline mthrockmor

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Re: Speaking of more combat
« Reply #10 on: April 10, 2012, 11:45:37 AM »
+1

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Offline RTHolmes

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Re: Speaking of more combat
« Reply #11 on: April 10, 2012, 11:54:58 AM »
+1

reinstate the zones! :aok
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Offline Scca

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Re: Speaking of more combat
« Reply #12 on: April 10, 2012, 12:59:55 PM »
I like the old zone system, but am wondering why it was changed?
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Offline Hap

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Re: Speaking of more combat
« Reply #13 on: April 10, 2012, 01:45:41 PM »
I have forgotten why.

Yeah, Bald.  I'd be for anything other than our current climb, shoot, tower thing we got going on.  Or, our climb reflexively kill all the hangars other thing we got going on.

Offline kvuo75

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Re: Speaking of more combat
« Reply #14 on: April 10, 2012, 02:20:54 PM »
I like the old zone system, but am wondering why it was changed?

because they came up the new city complex.. which looks great, but as you know, nobody goes there..

+1 to having old zone system (including the zone bases) AND the big city strats.
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