i have seen you play dood. we hve flown many times together. you arent the type that will go help the low guy being horded by somebody. your thing will be to stay up so you dont die.
like I said before you are the poster child of why the 12 hour works. really do feel sorry for ink and cal and other who do switch to help out. but butcher you and lots of others are the reason why the 12 hour switch change works. and you prove it tour after tour.
semp
Ever since I joined TopGun in January I have been switching sides to help whoever is in trouble, sorry you are making up assumptions just because you have no argument to base it on frankly I will just call you a liar. What you really need to do is get off my case and blame people like LT who are the reason the 12 hour switch comes on, he's one who switches sides to camp, I haven't tanked much since January in fact I dropped close to 90% of sorties in a Tank, unless there is absolutely nothing else to do in the air I do still hop in a tank.
Before you make up more assumptions (as typical) Check my August to December Sorties in a Ground Vehicle, then check January to May - I go from 3,000 sorties to barely a 100 and even last tour I don't believe I even topped 75.
I have been increasingly frustrated by the hording, this is why I bounce Knights to Rooks - depending whose on offense and whose defending - Most in TopGun do this as well. What you don't see is fact we get stuck for 12 hours - and the fight does shift.
Prime example is the map split into three countries with the mountains in the middle - we switched countless times Rooks to stop the Bish in the south.
I think this tour were permantly staying Knights - again unless Knights are in a dead zone (Where the are neither attacking or defending), we will switch back rooks as usual for 12/24 hours. You probably don't even notice this, which is understandable.
If you had any clue what kind of squad TopGun is you'd agree with me, but not likely.