Author Topic: Carrier Mission Launche's  (Read 1128 times)

Offline earl1937

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Carrier Mission Launche's
« on: May 13, 2012, 07:46:30 AM »
 :old:I would like to see Aces High do something about the mission launches off of carriers! Last night in a squad mission, we had 24 aircraft in the mission and talk about chaos on the deck!!! Maybe AH could modify the mission editor to be able to specify which A/C launches first, second and so forth, when posting the mission. Maybe a 20 to 30 second delay in the different model aircraft to be launched. What do you think? Maybe restrict take offs to AUTO only might be the answer, then it wouldn't matter if you were inside the fuseledge of another aircraft or not. Another point about launches from carriers: Just as we were launching, someone, not in the squad or in the mission, decided to take control and turn the CV! We lost 4 of 8 TBM's due to someones prank!! Maybe in the mission editor, it could specify that a mission was posted and no one else but the person who posted the mission could take control of the CV until after the mission launched!
Just the rant of an old, but experenced person who would like to see some improvements in a already great, great game!
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Offline Devonai

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Re: Carrier Mission Launche's
« Reply #1 on: May 13, 2012, 08:28:39 AM »
I wanted to be part of that mission, as it is rare to get a squadron of TBMs, but I was doing a B-29 sortie at the time.

Anyway, your idea is good.  As for the carrier turning, I think the best you can do is have the highest ranking member of the mission take control of the carrier and hope nobody usurps him.
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Offline Arlo

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Re: Carrier Mission Launche's
« Reply #2 on: May 13, 2012, 08:57:54 AM »
:old:I would like to see Aces High do something about the mission launches off of carriers! Last night in a squad mission, we had 24 aircraft in the mission and talk about chaos on the deck!!! Maybe AH could modify the mission editor to be able to specify which A/C launches first, second and so forth ....

Maybe the players could do the same without needing the editor. As far as locking the CV on course is concerned, here's hoping a lanc doesn't pass over as the deck fills with planes launching.

Offline matt

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Re: Carrier Mission Launche's
« Reply #3 on: May 13, 2012, 09:55:24 AM »
Maybe the players could do the same without needing the editor. As far as locking the CV on course is concerned, here's hoping a lanc doesn't pass over as the deck fills with planes launching.
is 24 players a hord or mission ?

Offline The Fugitive

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Re: Carrier Mission Launche's
« Reply #4 on: May 13, 2012, 10:02:34 AM »
In a scenario I was in once the flight commander assigned everyone a number. When it was time to launch he would call a number, wait 5 seconds and call the next and so on. A 20 plane group would launch in a bit over a minute and a half circle the CV once to form up and start grabbing out on our vector. It was easy, looked great, and was some what realistic.

But again, it requires someone taking charge and COMMANDING the mission. Some thing that is a bit of a rarity in the arenas these days.

Offline Hap

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Re: Carrier Mission Launche's
« Reply #5 on: May 13, 2012, 10:37:26 AM »
In a scenario I was in once the flight commander assigned everyone a number. When it was time to launch he would call a number, wait 5 seconds and call the next and so on. A 20 plane group would launch in a bit over a minute and a half circle the CV once to form up and start grabbing out on our vector. It was easy, looked great, and was some what realistic.

But again, it requires someone taking charge and COMMANDING the mission. Some thing that is a bit of a rarity in the arenas these days.
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Offline AKP

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Re: Carrier Mission Launche's
« Reply #6 on: May 13, 2012, 12:48:22 PM »
We see large launches from carriers in FSO from time to time.   Our squad is divided up into flights... each with a flight leader for the mission.  Able flight launches first.  As able is launching, baker spins up... checks in, then launches.  So on and so forth.  I just takes practice. 

As for keeping the CV steady...

As for the carrier turning, I think the best you can do is have the highest ranking member of the mission take control of the carrier and hope nobody usurps him.

... this is the best advice anyone can give.  And make sure there isnt a programmed turn for the CV coming up when you are ready to launch.

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Offline Arlo

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Re: Carrier Mission Launche's
« Reply #7 on: May 13, 2012, 01:33:25 PM »
is 24 players a hoard or mission ?

Could be a target rich inviroment for a Lanc flying over.  ;)

Offline earl1937

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Re: Carrier Mission Launche's
« Reply #8 on: May 13, 2012, 01:36:31 PM »
In a scenario I was in once the flight commander assigned everyone a number. When it was time to launch he would call a number, wait 5 seconds and call the next and so on. A 20 plane group would launch in a bit over a minute and a half circle the CV once to form up and start grabbing out on our vector. It was easy, looked great, and was some what realistic.

But again, it requires someone taking charge and COMMANDING the mission. Some thing that is a bit of a rarity in the arenas these days.
Good suggestion! As far as taking command and commanding, You are welcome to join VOX 171 anytime during the evening hours! I think you would change your mind, as I run missions every night and all are welcome to join. Sometimes we have as high as, 1 night, 54 B-25C's, and 16 escorting fighters. Kinda like herding cats sometimes, but everyone enjoys the mission and that's what its all about!
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Offline earl1937

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Re: Carrier Mission Launche's
« Reply #9 on: May 13, 2012, 01:39:48 PM »
Maybe the players could do the same without needing the editor. As far as locking the CV on course is concerned, here's hoping a Lance doesn't pass over as the deck fills with planes launching.
Thought about that and had a 3 aircraft CAP over the carrier, 10 minutes prior to launch. I would just think that as a matter of courtesy, someone would PM the task force commander and ask if they had something going on that involved the CV.
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Offline Arlo

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Re: Carrier Mission Launche's
« Reply #10 on: May 13, 2012, 04:15:22 PM »
MA chaos really needs to be taken into consideration. All of us are paying players (except those doing the free 2 week thing) and only those willing to follow orders generally will (ptp). I've seen everything from players telling everyone on their side what to do and how to do it (in a not so inspiring way) and getting mostly disregard or jokes at their expense in turn for their trouble .... to organized hoards who pm/call/text each in order to pull off standardized tactics and strategies (much of it gamey) that'll roll across and reset a map in short order (with a certain percentage of such chest-thumping before during and/or after).

But when it comes to coding the game to make the latter easier for those that usually experience the former .... eh .... haven't seen Dale sympathize to date.

No offense. Just sayin'.

Offline The Fugitive

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Re: Carrier Mission Launche's
« Reply #11 on: May 13, 2012, 07:00:12 PM »
Good suggestion! As far as taking command and commanding, You are welcome to join VOX 171 anytime during the evening hours! I think you would change your mind, as I run missions every night and all are welcome to join. Sometimes we have as high as, 1 night, 54 B-25C's, and 16 escorting fighters. Kinda like herding cats sometimes, but everyone enjoys the mission and that's what its all about!

I'm guessing that you mean 14 players with formations of B25's.

On top of that there should NEVER be an instance where you have 30 people taking off at once for a mission. That isn't a mission, it's a horde.

Same number of people for a mission.....
 
2 fighter pairs up from 2 different bases. They act as scouts and decoys. One pair from a base say west of the target base, the second from a base to the south of the same target base. What happens is they are spotted and checked out and thought to be "porkers" and can even play the roll by dropping radar and ord at the target base.

5 minutes before the scouts arrive at the target base you launch 7 buffs with 6 escorts from the two bases the scouts launched from.

Once the scouts have done their job have them move on toward the most likely rear base the defenders will come from. Again they seem as porkers, but this time they be come delayers for the defenders they may try to up and help out.

While the scouts are out front causing problem for the defenders your buffs with there escorts come in to the target base at reasonable alt, from two directions with a good escort force.

Missions don't have to be handled like a horde. It makes it more fun and challenging to do it this way, so the capture/win is that much more satisfying. I was the leader of the 444th Air Mafia and squad night was an easy 20 people attending. Add to that those that liked to follow along because we got things done and there was ALWAYS a good fight around, so leading 30 people was the norm. We could have just rolled base after base like the hordes do now, but all of us were of the same mind"Where's the fun in that?". So instead we split the groups into small bunches. Heck we had one group with 4 guts that did nothing but fly out ahead and deack fields and drop radar for the main groups. Taking 2 bases at the same time was a huge challenge and fun to do. Todays smash and grab is too easy, and boring. Not enough people can put together elaborate plans any more, and there are even less players that can pull them off.

Offline Shuffler

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Re: Carrier Mission Launche's
« Reply #12 on: May 14, 2012, 04:06:14 PM »
Thought about that and had a 3 aircraft CAP over the carrier, 10 minutes prior to launch. I would just think that as a matter of courtesy, someone would PM the task force commander and ask if they had something going on that involved the CV.

Make multiple missions with different groups of planes staggered for takeoff times.
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Offline Hap

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Re: Carrier Mission Launche's
« Reply #13 on: May 14, 2012, 04:22:18 PM »
I was the leader of the 444th Air Mafia

Never knew that.  I was a member sometime in the 2002+ or so.  Or even ++.  Can't recall too long ago.

Offline The Fugitive

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Re: Carrier Mission Launche's
« Reply #14 on: May 14, 2012, 05:14:53 PM »
Never knew that.  I was a member sometime in the 2002+ or so.  Or even ++.  Can't recall too long ago.

I remember, you went by Hap1 and the last roster info I have is from 2005. Your not on the 2003 list. I save everything! Still have the complete website on disk  :D