Author Topic: DGSII Rules Writeup Posted  (Read 6611 times)

Offline Fencer51

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DGSII Rules Writeup Posted
« on: May 23, 2012, 09:00:08 PM »
Fencer
The names of the irrelevant have been changed to protect their irrelevance.
The names of the innocent and the guilty have not been changed.
As for the innocent, everyone needs to know they are innocent –
As for the guilty… they can suck it.

Offline cactuskooler

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Re: DGSII Rules Writeup Posted
« Reply #1 on: May 23, 2012, 09:59:47 PM »
It seems the grade school survived BoG.  We'll get it this time!
cactus
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Offline Krusty

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Re: DGSII Rules Writeup Posted
« Reply #2 on: May 23, 2012, 10:43:59 PM »
Perhaps I've missed it in the lenghty rules, but I don't recall an explanation of how/where/when the F5Es will be put to use. I presume damage assessment, but was curious for clarification.

Offline kilo2

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Re: DGSII Rules Writeup Posted
« Reply #3 on: May 26, 2012, 03:38:28 PM »
I think the no re arm rule for the allies is going to negatively impact the event.

I understand why it is there but for game play I recommend that there be at least 1 rearm for allied planes. I have been on the axis side and toward the end of the frame things really heat up and I think this would really cut into that.
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Offline perdue3

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Re: DGSII Rules Writeup Posted
« Reply #4 on: May 26, 2012, 03:49:02 PM »
lol
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Offline kilo2

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Re: DGSII Rules Writeup Posted
« Reply #5 on: May 26, 2012, 03:57:49 PM »
I don't know what is funny. It seems like a rule that would be me harmful then helpful. More targets=more kills. If you can keep more planes in the event then you can have more fights. Unless fights is something you don't want.
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Offline perdue3

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Re: DGSII Rules Writeup Posted
« Reply #6 on: May 26, 2012, 09:55:14 PM »
I say do whatever you can to give us a disadvantage. We need a challenge anyway. That comment has nothing to do with what Sukov said.
« Last Edit: May 26, 2012, 10:03:43 PM by perdue3 »
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Offline Stampf

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Re: DGSII Rules Writeup Posted
« Reply #7 on: May 26, 2012, 09:56:44 PM »
...
« Last Edit: May 26, 2012, 10:34:05 PM by Stampf »
- Der Wander Zirkus -
- La Fabrica de Exitos -

Offline Guppy35

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Re: DGSII Rules Writeup Posted
« Reply #8 on: May 26, 2012, 10:54:40 PM »
I say do whatever you can to give us a disadvantage. We need a challenge anyway. That comment has nothing to do with what Sukov said.

Complain to your CO since he's part of the design team.  LOL if you weren't complaining Perd, you wouldn't be happy :)

Let me rephrase this.   We seem to have failed miserably at doing things right for you Perdweeb over the years and I feel like despite the other folks who seem fine with how things are shaping up, we'd be remiss if we didn't address your concerns.

What can the Scenario Team do to make your experience more enjoyable? 
« Last Edit: May 26, 2012, 11:05:19 PM by Guppy35 »
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Offline killrDan

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Re: DGSII Rules Writeup Posted
« Reply #9 on: May 26, 2012, 11:16:42 PM »
What can the Scenario Team do to make your experience more enjoyable? 

Hmmm...I was thinking like auger your planes into the nearest herd of sheep.  :devil
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Offline Guppy35

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Re: DGSII Rules Writeup Posted
« Reply #10 on: May 26, 2012, 11:18:58 PM »
Hmmm...I was thinking like auger your planes into the nearest herd of sheep.  :devil

I thought of that, but Perd would complain we were avoiding the fight. :)
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Offline ROC

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Re: DGSII Rules Writeup Posted
« Reply #11 on: May 26, 2012, 11:22:37 PM »
Keep on em Perdue, you got em flustered  :D 

 :neener:
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Offline perdue3

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Re: DGSII Rules Writeup Posted
« Reply #12 on: May 26, 2012, 11:39:05 PM »
Complain to your CO since he's part of the design team.  LOL if you weren't complaining Perd, you wouldn't be happy :)

Let me rephrase this.   We seem to have failed miserably at doing things right for you Perdweeb over the years and I feel like despite the other folks who seem fine with how things are shaping up, we'd be remiss if we didn't address your concerns.

What can the Scenario Team do to make your experience more enjoyable? 

Chill bro. By the way, Sukov complained, not I. Yell at him and single him out, leave me alone.
« Last Edit: May 26, 2012, 11:45:45 PM by perdue3 »
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Offline Guppy35

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Re: DGSII Rules Writeup Posted
« Reply #13 on: May 26, 2012, 11:40:26 PM »
Keep on em Perdue, you got em flustered  :D 

 :neener:

LOL don't kid yourself.  We've got Kilo2 with us. We've got the inside scoop on old Perd.

Don't you remember that discussion where we could only have one of them win and we flipped for it?  Sukov won, and we designed the scenario so Perd would have no chance? :)
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Offline Guppy35

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Re: DGSII Rules Writeup Posted
« Reply #14 on: May 26, 2012, 11:42:09 PM »
Chill bro.

I'm downright Icy I'm so chilled :)

Haven't enjoyed myself this much in a long time in AH :aok
Dan/CorkyJr
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