<S> NikonGuy my philosophy on the HO shot is that, even though it was used in WW2, it surely wasnt taught in academy to go nose to nose with another flying weapon platform, if you could help it. its 50/50 in our cartoon game and real life. also, in game we arent faced with the threat of losing a real war for real countries to hitler. the fliers in WW2 had to be desperate and take that HO shot if they had it. we dont have to be that desperate for a kill, we can take the chance and try out flying the red icons. personally, i like the idea of trying to out think the other guy, using the machine im flying, to its strengths. im 5 months into my game, i hoed the first two weeks, but when a good stick came around, i couldnt outfly him/her. since then, im at the progression of my game, that i pick my fights according to my best advantage, when i can. that means not bein the middle of any type of furball. instead, pick the pickers using advantage and acm, might accidentally find a good fight this way too. or, maybe pick the cap vulch at your friendly base, give your guys a chance to up if they dare. basically going full on double tactical rainbow. by finding the fight i want, i seem to be dying a lot less from HO shots.