HOing, runway picking, hanger vulching, 600 yard parting shots against porr defencless runners. Willy didn't realise he was designing the ultimate CAP'd airfeild terror plane for the average Aces High player in a hoard 70 years ago.
Who knows? Maybe introducing the 410 will spur a renaissance in mission planning that isn't a gazzilion ponies rocket vulching after dropping everything on the field. But, that could also be the long distances between fields these days and the amount of time players want to spend in transit versus their personal tollerance for getting stuck low in a fight. Possibly dieing 60 seconds after getting there knowing how long it will take to get back at the fun. So staying higher on the return trip and looking only for easy picks to save them the loss of fun and another transit time debt.
Almost seems like we spend most of our time now days getting to a fight. I know we have unlimited lives but, those transit times kind of colors fights with a sense of limited lives versus amount of fun at any given time. The center island on OZKANSAS has excellent transit times to fight in the center of 1/2 sector from all 3 airfeilds. While the airfeilds are at 1 sector from each other. Or do we need the transit times to fool ourselves with the sense of false purpose that most of this game is mindless furballs?
Maybe this is the plane that will get some of the newer pony "save my kester with speed alt monkies" looking into a different style of fighting. After all "It Got Gigggg Guns".