Author Topic: Day Z mod?  (Read 9821 times)

Offline StokesAk

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Re: Day Z mod?
« Reply #315 on: August 02, 2012, 01:36:42 PM »
Got DayZ a few weeks ago, it has been awesome.

Currently sitting on a hill in Elektro killing snipers.

 :noid
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Offline MrMeanie

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Re: Day Z mod?
« Reply #316 on: August 02, 2012, 05:30:46 PM »
After my 5th or so attempt to get in the server i get the glitches from the dead body's  :furious
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Offline MarineUS

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Re: Day Z mod?
« Reply #317 on: August 06, 2012, 07:28:54 PM »
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Offline titanic3

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Re: Day Z mod?
« Reply #318 on: August 06, 2012, 10:47:05 PM »
http://www.youtube.com/watch?v=KP1SZA4SXSU&feature=player_embedded

At 1:27 I  :rofl 'd so hard

 :lol lol wtf?

Bought it on Saturday, having plenty of fun on Butcher's server. I just hate the stupid glitches and and the rather buggy zombies. Then again, it is still an alpha (or is it beta?), so I can't complain too much. Fun mod :). I've yet to kill another player intentionally though.  :t

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Reschke

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Re: Day Z mod?
« Reply #319 on: August 07, 2012, 08:02:23 AM »
Can't stand 6Launcher...it creates more problems by automatically updating the game than I thought were possible. Besides you have no idea what it is updating when it decides to update and it creates some really weird problems as well.

I only use the manual game launch now but I use DayzCommander to pull up server lists when I am not in the game.

Still wanting to hook up with a bunch of AH guys and raid some guys. I have a bunch of locations of what we have termed "Shangri La" locations with the SimHQ guys up north. These are places with all the "Gucci" gear one player could want. The problem is that sometimes they are guarded and when heading in you have to scan with thermal sights to locate the bad guys before running to pillage the tents like random barbarians.
« Last Edit: August 07, 2012, 08:04:45 AM by Reschke »
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Offline Reschke

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Re: Day Z mod?
« Reply #320 on: August 07, 2012, 08:12:18 AM »
Server already has 12 people in it, simply look for "Top" in the Six Launcher :)

You got a number or IP address for it? I don't use 6Launcher and am always looking to grab a game with AH guys.
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Offline Reschke

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Re: Day Z mod?
« Reply #321 on: August 07, 2012, 04:42:56 PM »
Picture of me last night on a night server outside of Berezino taking a look through the scope of my DMR WITHOUT NVG's as it was a full moon and I was just inside the tree line scoping for a recon element as we were going to go into town. However we pulled the plug on it because we couldn't get the fracking "dead soldier" graphics glitch to stop and it was creating some goofy screens.

http://simhq.com/forum/files/usergals/2012/08/full-8900-39368-full_1306_39367_bandit_copy.png
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Offline Ack-Ack

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Re: Day Z mod?
« Reply #322 on: August 08, 2012, 12:23:45 PM »
DayZ is now going to be a stand alone game using the same business model as Minecraft.

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Offline MarineUS

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Re: Day Z mod?
« Reply #323 on: August 08, 2012, 03:02:05 PM »
DayZ is now going to be a stand alone game using the same business model as Minecraft.

ack-ack
They keep talking about it, but I'm more excited about battle eye finally doing something. :(
Picture of me last night on a night server outside of Berezino taking a look through the scope of my DMR WITHOUT NVG's as it was a full moon and I was just inside the tree line scoping for a recon element as we were going to go into town. However we pulled the plug on it because we couldn't get the fracking "dead soldier" graphics glitch to stop and it was creating some goofy screens.

http://simhq.com/forum/files/usergals/2012/08/full-8900-39368-full_1306_39367_bandit_copy.png
nice
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Offline Reschke

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Re: Day Z mod?
« Reply #324 on: August 09, 2012, 12:11:26 AM »
They keep talking about it, but I'm more excited about battle eye finally doing something. :(

Today I was on a server and saw the Battleye message where they supposedly did a global ban on something like 10k users based on serial number or CD keys. Anyway a bunch of guys from SimHQ were back on US 137 about 3 hours later and they got script hacked AFTER they ambushed a couple players running towards Stary Sobor from the south. Everyone in the group was picked up and dropped from up about 2000 feet but only one guy missed the key to bailing out from the game before his character died.
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Offline MarineUS

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Re: Day Z mod?
« Reply #325 on: August 09, 2012, 02:03:22 AM »
Aw that sucks.

The server ate our tents and we lost everything. :/
Like, ya know, when that thing that makes you move, it has pistons and things, When your thingamajigy is providing power, you do not hear other peoples thingamajig when they are providing power.

HiTech

Offline titanic3

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Re: Day Z mod?
« Reply #326 on: August 09, 2012, 08:37:23 AM »
10,000 is practically nothing compared to the 1,000,000+ players we already have.


Although we did run into a hacker's hiding spot and found every single vehicle in the game, each filled to the brink with loot. Took it and stashed it in our own hiding spots :). Although 5 minutes after finding it, Butcher decides to go for a joyride in a heli and crashes it.  :bhead

  the game is concentrated on combat, not on shaking the screen.

semp

Offline LCADolby

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Re: Day Z mod?
« Reply #327 on: August 09, 2012, 10:27:35 AM »
I have come for your baked beanz



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Offline Reschke

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Re: Day Z mod?
« Reply #328 on: August 09, 2012, 11:20:09 AM »
Dolby how do you like the SVD? I prefer the DMR but I have only had a few shots down range with the SVD in the game.
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Offline LCADolby

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Re: Day Z mod?
« Reply #329 on: August 09, 2012, 02:31:53 PM »
It looks good, that's the only benefit  :D
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