Author Topic: Rudder flight modeling  (Read 4801 times)

Offline guncrasher

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Re: Rudder flight modeling
« Reply #15 on: July 03, 2012, 06:01:22 PM »
Should be fixed in Aces High. :old:

the thing midway is that we arent flying real airplanes in real combat.  in real life fighters wouldnt think of doing the dumb things we do in ah like slow down to stall speed, attack formations of buffs alone, i can name hundreds of things we do that werent done in rl.

but this isnt real combat in real planes.   this is a game and something has to give for the sake of making it easier to play.  you can rip the wings off a spit16 really easy.  try doing it to a pony see how successful you are.  I have only done it twice and both times i was surprised as hell.

semp
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Offline Midway

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Re: Rudder flight modeling
« Reply #16 on: July 03, 2012, 06:03:48 PM »
the thing midway is that we arent flying real airplanes in real combat.  in real life fighters wouldnt think of doing the dumb things we do in ah like slow down to stall speed, attack formations of buffs alone, i can name hundreds of things we do that werent done in rl.

but this isnt real combat in real planes.   this is a game and something has to give for the sake of making it easier to play.  you can rip the wings off a spit16 really easy.  try doing it to a pony see how successful you are.  I have only done it twice and both times i was surprised as hell.

semp

The flight model can still be improved if there is something unrealistic about it -- no matter how people want to use their aeroplanes in Aces High.


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Offline 10thmd

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Re: Rudder flight modeling
« Reply #17 on: July 03, 2012, 06:26:11 PM »
So you are stating that Hitech a rl pilot doesn't know how a rudder works and has incorrectly modeled it in game correct midweeb.
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Offline Midway

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Re: Rudder flight modeling
« Reply #18 on: July 03, 2012, 06:36:51 PM »
So you are stating that Hitech a rl pilot doesn't know how a rudder works and has incorrectly modeled it in game correct midweeb.

Well, I am sure he knows how a rudder works, but I am also sure he can take a look at the ME 262 flight model to see if there is an opportunity to improve this aspect of it... and whether said opportunity may exist elsewhere.

Flight models for historical aircraft do present opportunities for improvement, on occasion.  :old:

 :)


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Offline FLS

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Re: Rudder flight modeling
« Reply #19 on: July 03, 2012, 07:27:02 PM »
Midway I'm sure you can improve your posts. Most things are not perfect and can be improved. Everyone would prefer it if your posts were better, even you. Better posts would help to make the game better. Please improve your posts as soon as possible.

Offline 10thmd

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Re: Rudder flight modeling
« Reply #20 on: July 03, 2012, 07:29:12 PM »
Midway I'm sure you can improve your posts. Most things are not perfect and can be improved. Everyone would prefer it if your posts were better, even you. Better posts would help to make the game better. Please improve your posts as soon as possible.

 :aok
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Offline Midway

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Re: Rudder flight modeling
« Reply #21 on: July 03, 2012, 07:41:00 PM »
Midway I'm sure you can improve your posts. Most things are not perfect and can be improved. Everyone would prefer it if your posts were better, even you. Better posts would help to make the game better. Please improve your posts as soon as possible.

 :headscratch:

Original post said it all, I believe... subsequent post provided film support.  :salute

Nuff said.  :)


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Offline guncrasher

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Re: Rudder flight modeling
« Reply #22 on: July 03, 2012, 11:15:49 PM »
The flight model can still be improved if there is something unrealistic about it -- no matter how people want to use their aeroplanes in Aces High.


no I dont think so midway.   see  most of us have never flown or will never fly an airplane.  so the game has to make it easier for us to actually be able to fly.  it's a give and take between realism and the ability for the non flier to actually be able to fly a cartoon airplane.  you make it realistic and this game will go from being a game to being a flight simulator used to train pilots to fly in real life situations.  if you make to make it real,  there's a couple of places i can post a link to but they wont charge 14.99 per month.  you will be looking at thousands.


semp
you dont want me to ho, dont point your plane at me.

Offline Ack-Ack

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Re: Rudder flight modeling
« Reply #23 on: July 04, 2012, 03:32:50 AM »
The flight model can still be improved if there is something unrealistic about it -- no matter how people want to use their aeroplanes in Aces High.

Again, what is unrealistic about it?  What evidence do you have that will show that the rudders are modeled incorrectly?  You don't even know if there is anything wrong and you want them fixed...lol.

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Offline earl1937

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Re: Rudder flight modeling
« Reply #24 on: July 04, 2012, 07:59:53 AM »
I don't know whether to post this here or in help, but I notice that moving the rudder in an aeroplane, for example, the ME 262 (and others) from right to left and back again causes an immediate swing of the nose of from 45 to what seems to be almost 90 degrees while moving at 200 to 300 mph.  

I have never piloted for real and am no expert on aero dynamics, but it seems that wind resistance at these speeds should not enable an aeroplane to move along the yaw axis this easily.  :headscratch:

I wish for the aero dynamics to be as realistic as possible.   :aok

PS: I do have scaling enabled on this axis.  
:airplane: Midway, just remember, this is a "flight simulator" game and there is just so much the computer programmer can do, (without spending a whole lot of money), and I think overall Hi Tech has done a outstanding job with a game that you can play for 50 cents a day. He has tried to pay attention to small details which makes this game soooo much better than other on line flight sim's. Next time you fly a B-29, take it up to 15,000 feet or so and do some "takeoff and departure stalls, full power", with gear down and 50% flaps. Having flown the 29 for a little over 900 hours in the middle 50's in the USAF, Hi Tech got it real close to the real thing. You don't get the tail buffet as in the real one, as you have no control over the cowl flap settings in the AH game. Shut down 2 engines on one side and do some approach to landing stalls, gear down and full down flaps, you might be surprised how real the ole bird reacts. As they say in the south, "don't look a gift horse in the mouth", just ride and enjoy the free ride!
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Offline FLS

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Re: Rudder flight modeling
« Reply #25 on: July 04, 2012, 08:04:30 AM »
:headscratch:

Original post said it all, I believe... subsequent post provided film support.  :salute

Nuff said.  :)

So you think people should just assume that the best is already being done?
Original rudder modeling did it all? Is that your point?   :D

Offline Midway

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Re: Rudder flight modeling
« Reply #26 on: July 04, 2012, 08:12:09 AM »
:airplane: Midway, just remember, this is a "flight simulator" game and there is just so much the computer programmer can do, (without spending a whole lot of money), and I think overall Hi Tech has done a outstanding job with a game that you can play for 50 cents a day. He has tried to pay attention to small details which makes this game soooo much better than other on line flight sim's. Next time you fly a B-29, take it up to 15,000 feet or so and do some "takeoff and departure stalls, full power", with gear down and 50% flaps. Having flown the 29 for a little over 900 hours in the middle 50's in the USAF, Hi Tech got it real close to the real thing. You don't get the tail buffet as in the real one, as you have no control over the cowl flap settings in the AH game. Shut down 2 engines on one side and do some approach to landing stalls, gear down and full down flaps, you might be surprised how real the ole bird reacts. As they say in the south, "don't look a gift horse in the mouth", just ride and enjoy the free ride!

I fully agree with you and very much appreciate your RL perspective and HTC's well developed flight model.   All I am saying is this one area of the flight model maybe could use an adjustment, assuming HTC has an interest in doing so.   It just has an unrealistic feel to it which might be easily improved or explained as being realistic.  I don't know for sure but thought I would make the wish in case it might be considered.

It is just a wish and request for review and most definitely not a complaint.

 :cheers:


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Offline Midway

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Re: Rudder flight modeling
« Reply #27 on: July 04, 2012, 08:13:16 AM »
So you think people should just assume that the best is already being done?
Original rudder modeling did it all? Is that your point?   :D

 :bhead :bhead :bhead :cry :bolt:


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Offline save

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Re: Rudder flight modeling
« Reply #28 on: July 04, 2012, 10:15:30 AM »
earl1937 , with you experience of B29s, how fast could you go, maintaining a set of 3 buffs in formation ?

The reasoning about the question is : how should a correct formation be flying in throttle %.

Now in Arenas Bf110g2s can't even catch a set of lanc's at 20k, and B29s ,, bye bye  :)

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Offline 10thmd

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Re: Rudder flight modeling
« Reply #29 on: July 04, 2012, 12:36:43 PM »
I fully agree with you and very much appreciate your RL perspective and HTC's well developed flight model.   All I am saying is this one area of the flight model maybe could use an adjustment, assuming HTC has an interest in doing so.   It just has an unrealistic feel to it which might be easily improved or explained as being realistic.  I don't know for sure but thought I would make the wish in case it might be considered.

It is just a wish and request for review and most definitely not a complaint.

 :cheers:

Unrealistic feel to it says the person who admits he has never flown a plane. Do you realize how moronic you sound when you post. How can you claim unrealistic feel to when you have never flown?
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