Author Topic: Back to the 1 Hour Side Switching Rule  (Read 4685 times)

Offline RedBull1

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Back to the 1 Hour Side Switching Rule
« on: July 05, 2012, 07:56:35 PM »
Someone, I am willing to offer you $14.95 per month to give us the 1 hour side switch back!  :old:
« Last Edit: July 05, 2012, 08:00:09 PM by RedBull1 »
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Offline Butcher

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Re: Back to the 1 Hour Side Switching Rule
« Reply #1 on: July 05, 2012, 07:57:36 PM »
Skuzzy, I am willing to offer you $14.95 per month to give us the 1 hour side switch back!  :old:

The hordelings will whine some of us "spy" in reality we just want a fight (for those who furball). Not likely to happen, the whiners will cry as usual about it.
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Offline Lusche

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Re: Back to the 1 Hour Side Switching Rule
« Reply #2 on: July 05, 2012, 07:57:41 PM »
Skuzzy, I am willing to offer you $14.95 per month to give us the 1 hour side switch back!  :old:


Psssst.... Skuzzy has nothing to do with it...  :noid
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Offline RedBull1

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Re: Back to the 1 Hour Side Switching Rule
« Reply #3 on: July 05, 2012, 08:01:24 PM »

Psssst.... Skuzzy has nothing to do with it...  :noid
Better?  :old:
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Offline 100Coogn

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Re: Back to the 1 Hour Side Switching Rule
« Reply #4 on: July 05, 2012, 08:20:04 PM »
Someone, I am willing to offer you $14.95 per month to give us the 1 hour side switch back!  :old:

-1  Did the 12 hour rule make a difference?  I guess it may have calmed some things down, however I feel the spy's will find a way of communication irregardless.
+1  I like the idea of switching countries to find a fight and one hour seems like a fair amount of time between alienation.

-1  +  1  = 0 .   

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Offline RedBull1

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Re: Back to the 1 Hour Side Switching Rule
« Reply #5 on: July 05, 2012, 08:31:02 PM »
-1  Did the 12 hour rule make a difference?  I guess it may have calmed some things down, however I feel the spy's will find a way of communication irregardless.
+1  I like the idea of switching countries to find a fight and one hour seems like a fair amount of time between alienation.

-1  +  1  = 0 .   

Coogan  <<---awaiting further discussion
What is the point of making it 12 hours? Stop spies? 90% of spies have shade/2nd accounts so they don't have to switch sides
So basically you have to stay on one side for an ENTIRE DAY
The other day I accidentally switched knight while my squad was still rook...So I had nothing to do in the MA for 12 hours!
if it had been the 1 hour rule still it would have been NP, I could switch back in an hour and fly with friends/my squad again...
12 hours is just over kill and pointless IMHO, at the very least cut it down to 6, I highly doubt making the side switch 12 hours did anything what so ever for spies, but partially ruined the game for some of us furballers  :(
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Offline MK-84

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Re: Back to the 1 Hour Side Switching Rule
« Reply #6 on: July 05, 2012, 09:21:28 PM »
Is the 12Hr switching rule specifically to combat spies, or is that assumed?


Offline ink

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Re: Back to the 1 Hour Side Switching Rule
« Reply #7 on: July 05, 2012, 09:27:44 PM »
Is the 12Hr switching rule specifically to combat spies, or is that assumed?



HTC never said it was to get rid of spying he said that's the way it was when there was one arena...there is now one arena so they went back to the 12 hr rule.


I agree get rid of it...you should be able to switch to the lowest numbered side at will.


Offline Soulyss

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Re: Back to the 1 Hour Side Switching Rule
« Reply #8 on: July 05, 2012, 09:58:59 PM »
I don't think it has much to do with spying.  My guess is it has more to do with trying to retrict wide swings in country population. 
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Offline ImADot

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Re: Back to the 1 Hour Side Switching Rule
« Reply #9 on: July 05, 2012, 10:14:12 PM »
You must be on the "winning" side for 12 hours to get the "win the war" perkies.

Coincidence?
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Offline Tank-Ace

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Re: Back to the 1 Hour Side Switching Rule
« Reply #10 on: July 05, 2012, 10:21:31 PM »
I'd say 3hr side switch limit. Still keeps the spies from switching soon enough to affect most battles, and lets people switch if theres a lack of fighting.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline titanic3

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Re: Back to the 1 Hour Side Switching Rule
« Reply #11 on: July 05, 2012, 10:51:37 PM »
To hell with the whole 007 stuff. If anything, spies actually make people fight instead of running around NOE missions and attacking undefended bases. 1 hour side switch so those of us who wants to fight and find one whenever, wherever.

And no, I do not spy nor do I support it, I just don't see what the big deal is. If it's a hidden CV in the corner of the map, then yay, maybe we can actually use it the way it was intended to. If it's a NOE mission that gets busted, oh wells, now we at least have a furball. And if it's any other mission, it's not like there isn't a giant bardar that screams "Here I am, come and get me".

  the game is concentrated on combat, not on shaking the screen.

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Offline Tank-Ace

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Re: Back to the 1 Hour Side Switching Rule
« Reply #12 on: July 05, 2012, 11:48:41 PM »
Spies don't help get CV's back, because if a carrier has been MIA for more than about 4 hours, theres a good chance that you'll need a dedicated mission to get it back, and the level of caring isn't high enough to put one together from scratch. Generally you'll need a fairly large squad to form the backbone of the mission, with whoever else joins just adding their weight to whats already there.

They also report the location of CV's that were orgionally your country's when you don't hold the port, so they can sink it and go hide the CV in a different corner, and not let it out even if they end up capturing all the bases your country has.

-100


However, spies do help bust those stupid NOE missions, so that earns them about a +100. If we could instantly disconect everyone who joins one of those stupid things, I'd say go for it.



On the other hand, they also bust legitimate missions that intend to use tactics and skill to take a base, which generally start good fights, where the advantage goes back and forth, and actually moves. The busting of those missions also tends to start a big counter-horde, that generally ends up plastering the hangers at nearby bases, and swarming the town with M3's.

Everything all totaled up, you've got about a -200 for spying, which means if we can discourage it, we should.

3hrs would let people change countrys for fights, and it would also discourage spying by country-swapping, as after 3hrs, you can't really bust a mission that started 15 minutes after you changed countries.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline RedBull1

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Re: Back to the 1 Hour Side Switching Rule
« Reply #13 on: July 06, 2012, 12:17:27 AM »
I will, along wiht 99.9% of the community settle for 3 hours! :rock
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Offline Bruv119

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Re: Back to the 1 Hour Side Switching Rule
« Reply #14 on: July 06, 2012, 12:31:16 AM »
side switchers  are the work of the devil and should use the other 11 hours to consider their actions.    :old:
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