I'm not for or against the OP (yet), I just want to make a more general remark:
The personal experience of MA gameplay can very much differ depending on the time you are on. While a pure prime time US player doesn't see a problem and may go "WTF? They want to cram us oll into a small map now",
an offpeak player (and I'm thinking especially of our JAP and AUS/NZ friends) is facing an arena where he can chase single dot across the sector just because the action is so much spread out. In the end, it's all about population density.
To illustrate this, here is a typical distribution of player activity (simply measured in kills) over time.
(Time is given in CEST, EDT would be -6 hours)
As was already said, it's not the maps, it's how players use them.
But players are what they are. And as said before
if game mechanics and player behaviour do not match well anymore (still speaking in general terms!), it would be a reason to think about adjustments to game mechanics. More than 10 years ago ENY limit was introduced due to the problem of almost everybody flying the F4U-C only. Players had been "the problem" even back them, and game mechanics were adjusted