I agree that the discussion regarding the departure characteristics cannot really make progress or come to any positive conclusion so I'll just leave it to stand as is it.
The tangential conversation of modelling the human element of the synergy between plane and pilot, if I understand correctly, is interesting and I think already exists slightly to an extent with certain aircraft. I believe both the 109 and the Ki-84 replicate the heavy stick forces by reducing the effectiveness of pulling back on our game peripherals.
Regarding your four-armed pilot analogy some aircraft would benefit and some would suffer.
I agree...
To further clarify what I'm talking about I've tossed together a few visuals...
To preface though, the stick force effect kind of touches on it (I think it's there for all aircraft, FWIW), but not really. In my profession, I spend a lot of time watching how people work and how they're effected by their work environment. We also use a 50lb reference, but feel the one modeled in game is too generous. In reality, that 50lbs limit isn't always "the same". A person's ability to exert force varies greatly depending upon horizontal and vertical reach, torso twist, etc... Temperature and humidity even factor into it, and of course fatigue does too. Exerting 50lb of force is one thing... Doing it several times is another... Doing it several times in quick succession is another thing yet... And doing it several times with one hand, while twisted to look over your shoulder, and while experiencing G-forces is another! Add a pair of gloves (which can reduce grip strength substantially), a mixture of fear and adrenalin, and a variable environment, etc...
Anyway, that's NOT my point, ha!
Here's what I'm talking about-
My argument is that we have too much ability to control the aircraft, too quickly, and too easily, and with too "fine" a level of control as well. This leads directly to the "unrealistic" flight we hear complaints of in regard to the F4U.
Look at that cockpit; imagine your right hand on the stick, your left on the throttle... In a fight, maintaining throttle control is vital (we hear about it all the time). So, if your hand is on the throttle, how do you manipulate the flaps? Or the gear? Or the trim? You can't... You have to let go, and switch from one control function to the next.
If you've read any F4U threads, I'm sure you've seen countless hints that flap control is vital as well... If you're controlling the flaps in RL, how do you manipulate the throttle, the gear, or the trim? You can't... Those things have to wait until you have a free hand!
Look at my set-up in AH...
Obviously, I can control the throttle this way... But, I also have the flaps at my fingertip, and the gear (which I seldom use in a fight, btw) under my thumb. If I'm manipulating the throttle, how do I manipulate the flaps? I wiggle my finger... Rocking the button upwards lowers flaps, rocking it forward/down raises them back up. I can manipulate the throttle, flaps, and gear all at the same time,
which is impossible in the real plane.
There's more, of course. Look at my stick hand...
In real life of course, if I'm working the throttle, or the flaps, or the gear, with my left hand, it would be impossible for me to manipulate the trim wheel and knobs, right? How do I do it in AH? Well, for starters it's automatic. But beyond that, I can cause my elevator, rudder, and aileron trim to move to predetermined "best" positions by tapping the button with my right thumb. That's because I use auto-trim when it's convenient, and have my trims mapped to rotary knobs on my throttle. My trim wheels are marked, so I know they're in the right spot. In a fight, if I tap that button, all three trims begin to move on their own...
In RL, I wouldn't be able to move the elevator trim while moving the aileron trim, unless I let go of the stick and used two hands on the trims. How would I ever do the rudder at the same time? And of course, in AH I can have the trim wheels going to their pre-designated spots while I'm also working the stick, flaps, throttle, and gear.
How many hands would that take in RL?
So, here's how it plays out in the game...
Good KI84 fight_0336.ahfIn that fight, I kill a 109 and a KI84. If you get behind me in external view, and zoom in, and watch the flaps, you'll see that I cause the flaps to move about 25 times to kill the 109 (not counting putting them back up when I'm done), and (roughly) an additional 29 times to kill the KI84. And that's in a total of 3 1/2 minutes!
In RL, an F4U pilot may have used flaps in a fight, but would he have made that many fine adjustments? No way!
In RL, the simple fact that the pilot would have to let go of the throttle to move the flaps probably meant he only moved them a notch here and there. Now, the F4U did have "blow-up" flaps that he could set at say 2 notches, and they'd automatically fluctuate up/down dependent upon speed. But what are the chances he'd go beyond the two notches? Or that if he did, that he'd continuously tweak them up/down to fine-control his plane? I can't believe that happened much at all...
Simply letting go and moving his hand from one place to the next would have taken
time, and made it unlikely he could keep up with the "adjustment" pace I keep in my fights. Would any experienced AH pilot claim that timing doesn't matter much? That losing a few fractions of a second here and there won't effect the outcome of a fight? That those lost fractions of a second won't effect the success of a maneuver? That they won't make a "possible" maneuver practically "impossible"?
And I can do it with ease, even while looking behind me. Could he have done that (unerringly move his hand between the throttle and flap lever, over and over, without "stumbling") while looking over his shoulder, and experiencing the "weighty" problems of G-forces? Toss in some bumpy air... I did it 20-plus times, with no fatigue. How is he feeling 15 or so repetitions into it? I bet his arm weighs a ton held out in front of him like that! Is he sliding around in his seat at all? Are his shoulder straps tight enough? Too tight? Is he scared? Did he get enough sleep? Does he need a restroom?
And how does he move the flap lever? Does he need to push the button in at the end, and grasp the handle to move it a notch or two? How long does that take? Not for me; I just twitch a finger... Heck, half the time I'm already pulling for another notch of flaps, just waiting for the speed to hit the magical number to allow the flap to move.
I'm ahead of the game substantially as a pilot in AH compared to a RL F4U pilot. And that's just the flaps so far... What else am I doing that he couldn't possibly do while manipulating the flaps? Am I playing with trim? Certainly I'm working the throttle... No gear (this time anyway...)
In my opinion, this is really the crux of the matter when it comes to "unrealistic" F4U modeling. I believe that if nobody used flaps in the AH F4U, nobody would claim that it's flight model was too easy. And if flaps could only be manipulated 2-3 times in a fight, instead of 25+ (25-plus! TWENTY-FIVE PLUS!!!!! Holy crud! 25 flap adjustments in one fight that lasts what, a minute?!). Are there any RL WWII descriptions of pilots fine-tuning/mass-manipulating their flaps like that in a fight? In any plane type?
Limiting flap manipulation to a more realistic level would "force" the F4U to fly more like we'd expect it to, based on RL. And the difference is obvious. Fight an F4U pilot who doesn't use his flaps effectively; he's dead meat! Not all F4U pilots enjoy the same advantages from the flaps, because not all of them are getting the same effect due to differences in technique. That's key! It's not the plane, or the flaps; it's how the flaps are being used!
This is why I say we cannot judge the AH F4U based on subjective RL claims... The control we have over the F4U in game is at a completely different level than what a real pilot could have in a real plane. Essentially, even if the plane is modeled absolutely flawlessly, we're still flying a completely different plane because we're not limited to controlling it as a real pilot would.
And yes... It applies to all planes, but not necessarily equally... Some planes were more ergo-friendly, and had better cockpit design, etc, than others. Those should have an advantage... Some were worse, and should be disadvantaged... In the most "advantaged" plane in RL though, I doubt you could compete with the advantages we have with our computer control systems...
Did I mention
25 times!!!!!!