Author Topic: per request: object identifiers  (Read 5262 times)

Offline Lusche

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per request: object identifiers
« on: August 31, 2012, 09:28:33 AM »
here are the most importan ones

fields: (.dt F[number][ITEMNAME] )
FUB fuel
AMB ammo bunker
BAB barracks
RDR radar
FTH fighter hangar
BTH bomber hangar
VHH vehicle hangar

GNG gun emplacement
BAS soft gun
TWN town building

strats: ( .dt C[COUTNRYNUMBER][ITEMNAME]     note: country number is referring to map default country number and can differ from actual country number at this time)
HQT hq
FUF refinery
BAF training
AAF AA Factory
AMF ammo factory
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Offline Noir

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Re: per request: object identifiers
« Reply #1 on: August 31, 2012, 09:31:40 AM »
the flag is "FLG"?
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Offline ImADot

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Re: per request: object identifiers
« Reply #2 on: August 31, 2012, 09:54:26 AM »
Don't forget the number of the object...

F[number][ITEMNAME][ITEMNUMBER]

F113FTH001
F113FTH002
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Offline Lusche

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Re: per request: object identifiers
« Reply #3 on: August 31, 2012, 10:16:48 AM »
Don't forget the number of the object...


which is optional :)
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Offline ImADot

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Re: per request: object identifiers
« Reply #4 on: August 31, 2012, 10:55:06 AM »
Hmmm, I went back and read the OP closer. This new .dt command, is it to see the remaining downtime for an object?
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Offline Lusche

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Re: per request: object identifiers
« Reply #5 on: August 31, 2012, 11:06:11 AM »
Hmmm, I went back and read the OP closer. This new .dt command, is it to see the remaining downtime for an object?

yes. dt=downtime

you can type .dt f27twn to see the state of all town buildings of field 27. If you add the number, you can query about one specific building only.
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Offline kvuo75

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Re: per request: object identifiers
« Reply #6 on: August 31, 2012, 03:47:23 PM »
the flag is "FLG"?

yes, from what i can tell, if it shows a time (something like 1700+ minutes iirc), it means the flag is white.. if it is colored, it says the object is alive.
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Offline flatiron1

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Re: per request: object identifiers
« Reply #7 on: September 06, 2012, 11:01:18 PM »
Confused on country number for strats, is it 1,2,3 or what and how do you know which country is which ?


Also does downtime for bases only work for friendly bases?

Whats the name for city buildings?

Offline Lusche

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Re: per request: object identifiers
« Reply #8 on: September 07, 2012, 04:06:46 AM »
It's country numbers 0 to 3, and you will have to do trial and error on each map to find out which number is tied to which country position.

Downtime counter works for ALL bases. Unfortunately IMHO.

City buildings are CIT. You can find out all object name tags by looking at options/arena settings/objects/destroy objects.
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Offline ImADot

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Re: per request: object identifiers
« Reply #9 on: September 07, 2012, 06:39:51 AM »
For event logs in the Special Events arena,

Country 0 = Bishop
Country 1 = Knight
Country 2 = Rook

I'm pretty sure that's the standard assignment, and should align with the dot command to switch countries too. If using country 0 doesn't work for you, then start with 1 instead.
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Offline kvuo75

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Re: per request: object identifiers
« Reply #10 on: September 07, 2012, 08:47:01 AM »
For event logs in the Special Events arena,

Country 0 = Bishop
Country 1 = Knight
Country 2 = Rook

I'm pretty sure that's the standard assignment, and should align with the dot command to switch countries too. If using country 0 doesn't work for you, then start with 1 instead.

it must be a map by map thing, because bishops were c03 the other day
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Offline Lusche

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Re: per request: object identifiers
« Reply #11 on: September 07, 2012, 10:27:17 AM »
For event logs in the Special Events arena,

Country 0 = Bishop
Country 1 = Knight
Country 2 = Rook

I'm pretty sure that's the standard assignment, and should align with the dot command to switch countries too. If using country 0 doesn't work for you, then start with 1 instead.

Yes, these are the universal country numbers.

However, they can differ from the country numbers in the context of this command, which are besed on the map position a country currently occupies.. And so Rooks can end up on the country 1 map position, just as they are right now on montis. At the moment, Rooks = c01, Bish= c02, Knights = c03.
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Offline Noir

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Re: per request: object identifiers
« Reply #12 on: September 07, 2012, 10:35:58 AM »
it would be nice not to have to enter complicate command lines to see the values.

http://bbs.hitechcreations.com/smf/index.php/topic,338796.0.html
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Offline kvuo75

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Re: per request: object identifiers
« Reply #13 on: September 07, 2012, 04:53:20 PM »
it would be nice not to have to enter complicate command lines to see the values.

http://bbs.hitechcreations.com/smf/index.php/topic,338796.0.html

i personally dont mind the text commands.. but i liked unix as well.  :P

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Offline hitech

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Re: per request: object identifiers
« Reply #14 on: September 18, 2012, 09:37:00 AM »
They are in alphabetical order.

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