The point is that a soldier is what? 10x smaller than the size of a fighter plane, at least. That's at least 10-16 orders of magnitude, like you said. Now if that soldier was a plane at 3000m, you could see even the markings or even it's paint job. In AH, a plane at 3000m is a moving dot.
Again what is your point, size is simply set on the screen by your field of view.
So HTC:
Why render 18 miles if you can barely see past 8-9 miles?
What does it take to run AH max? Why? And how come some can and can't?
Is updating the game graphics (any part of it) at the top of your list?
If not, what's holding you guys back from doing it? (besides angry customers with old PCs, I'm sure you could turn it into a toggle option with on or off so they won't be affected.
I really have no idea what your asking, because you seem to not understand that you have to see the ground?
As far as what can and can not, it is far to large a scope of a question to simply answer. I run max on my machine with the exception of soft shadows.
But you appear to me to be grinding axes and not asking questions.
Because of questions like this.
Is updating the game graphics (any part of it) at the top of your list?
You seem to not realize we just did a fairly complicated graphics update the last version. And what piece of the graphics are you referring to , once again it is a huge scope question. Are you speaking of the art work, terrain, some specific effect, the user inter face, Or something else? Because we pretty much are always working some piece of the graphics.
HiTech