however I do recall the rotation being stuck on small maps for quite awhile and people saying the very same thing about that. (forced into actual combat)
That was in the transitional time when we were using this odd peak-offpeak arena system - the offpeak arena featured only small maps, which made sens considering the population being between 40 and ~200 players at that time.
I think there is no need to change the large map % requirement with only Trinity being the only almost non-resettable map. But we rarely see small maps being up for more than 24 hours, the sortest time until reset was 4.5 in last tour. I would not object to an increase of the small map capture % requirement, or we could add
minimum uptime if we hadn't the map for, say 20 hours, it resets to the same map.
I'm not eager to see the big maps removed (yet), as they often offer gameplay options that hardly exist on small maps.