Sometimes, a player's failure to plan surprises me. Apologies to any for whom planning ruins their fun. Here's an example. A month or so ago, I was chasing dar bars and hi-alt dots for want for a better thing to do.
I think I was in a Hellcat: a great plane but not a hot rod. I flew towards a base thinking it was my foe's most likely target. And, I was right. Turns out it was a formation of Mossie Buffs. Not at their speed zone but between the cloud layer and 20K. I put it out on country, and heard no response.
But how I found out that he was flying a Mossie was the guy, after dropping, flew back into dar rings rather than skirting them. On that map, forget which one, there was ample room to fly home out side of the rings.
Moral of the story: find your ride's speed zone. Allow enough time to achieve that speed, and do what needs to be done to maintain whatever advantage you have. And plan a way to get home. Especially with perk planes.
And the crowd who says "that's too much work and ruins my fun" might be exactly right, for I see such exhibited frequently.
Flown at the right alt, speed, and in the right places, our buff Mossie is a beast. "Unstoppable?" By no means. But a good deal of forethought can add to one's "fun," especially if you have bud's in tow.
My way isn't to fly at 35K feet and not be threatened. It is to make reasonable choices ahead of time given the bird, objective, and likely deterrence one might encounter. The easiest thing I found is Aces High is to fly dumb. I still do it to myself from time to time.
Oh, end of the Mossie story. I never got close enough, but other Bish players did. He didn't make it home all for a lack of planning.