Author Topic: 3.75 perkies  (Read 2280 times)

Offline Scherf

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3.75 perkies
« on: September 13, 2012, 10:59:40 PM »
Is that the max for resupp runs now?
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Offline Citabria

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Re: 3.75 perkies
« Reply #1 on: September 13, 2012, 11:34:50 PM »
thats more than the guy that spent 2 hours to fly to your city and bomb it got to give you the chance to farm free non combat bomber/gv perks.
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Offline Molsman

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Re: 3.75 perkies
« Reply #2 on: September 14, 2012, 12:17:38 AM »
no I have gotten 25 perks for town re suppling
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Offline Lusche

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Re: 3.75 perkies
« Reply #3 on: September 14, 2012, 03:17:36 AM »
no I have gotten 25 perks for town re suppling

After the recent host update? ;)


Yes, 3.75 seems to be the maximum now. Isn't it great?  :banana:

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Offline HawkerMKII

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Re: 3.75 perkies
« Reply #4 on: September 14, 2012, 05:00:15 AM »
that's more than the guy that spent 2 hours to fly to your city and bomb it got to give you the chance to farm free non combat bomber/gv perks.


Question...why do you care about strat and town bombing or re suppling, you don't seem to do either. I think the new (now old system) was great to get people to re supply, even when a horde was at a base, I did it many times to try and save a base, have you? Oh wait, you can't re supply a bases from a 262, I forgot :bhead
« Last Edit: September 14, 2012, 05:22:29 AM by HawkerMKII »
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Offline Scherf

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Re: 3.75 perkies
« Reply #5 on: September 14, 2012, 05:16:27 AM »
thats more than the guy that spent 2 hours to fly to your city and bomb it got to give you the chance to farm free non combat bomber/gv perks.

Relax Francis, a simple yes or no would have sufficed.
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline skribetm

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Re: 3.75 perkies
« Reply #6 on: September 14, 2012, 05:27:58 AM »
im depressed.  :cry
strat raiders already get rewarded by object downtimes.

this just discourages resupplying, w/c almost nobody ever does for measly perk points.





Offline SmokinLoon

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Re: 3.75 perkies
« Reply #7 on: September 14, 2012, 07:29:59 AM »
Hmm... I would have thought at least 5 would have been the maximum considering the volume of OBJ able to be repaired.

However, this does shove the pendulum back in favor of earning perk points the old fashioned way:  via combat.   :aok
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Offline coola4me

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Re: 3.75 perkies
« Reply #8 on: September 14, 2012, 08:09:54 AM »
After the recent host update? ;)


Yes, 3.75 seems to be the maximum now. Isn't it great?  :banana:



2 nights ago i received 14.56 for resup of town by M3.

Edit: make that 3 nights ago
« Last Edit: September 14, 2012, 08:11:29 AM by coola4me »
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Offline Lusche

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Re: 3.75 perkies
« Reply #9 on: September 14, 2012, 08:12:40 AM »
im depressed.  :cry
strat raiders already get rewarded by object downtimes.

this just discourages resupplying, w/c almost nobody ever does for measly perk points.


Measly perk points? You are kidding me!

3.75 perk points for just 5 minutes of m3 driving or, in case of the strats 6-8 minutes of goon flying is still way more than the average player does make in combat. You must be pretty good to earn bomber or GV perks at a rate of 28 - 45 perks per hour by flying true combat missions.
It's still easy perks, just no "get a King Tiger in 4 M3 runs" any more. This was way out of balance and making the perk point system a farce.


And on top of that, the m3 runs are also still encouraged by the huge effect they have on towns. I have easily saved a lot of towns by running supps instead of fighting the enemy. On serveral instances I would have had a hard time saving the base by combat, but running just two m3s turned a hard contested battle into a piece of cake for the defenders...
« Last Edit: September 14, 2012, 08:16:22 AM by Lusche »
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Offline Lusche

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Re: 3.75 perkies
« Reply #10 on: September 14, 2012, 08:13:17 AM »
2 nights ago i received 14.56 for resup of town by M3.

Edit: make that 3 nights ago

That was before the last host update :)
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Offline coola4me

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Re: 3.75 perkies
« Reply #11 on: September 14, 2012, 08:21:16 AM »
That was before the last host update :)

Oh, i didnt realize we had gotten an update since Tuesday night.

I guess HTC needs to change this in the help section.
 "The supplies are selected as a loadout option in the hangar and .25 perk points are awarded to the player who dropped the supplies for each object that is affected by the resupply."

Also will the perk multiplier not affect supply drops anymore?

Edit: by the way im not arguing with you im just curious.  :salute
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Online icepac

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Re: 3.75 perkies
« Reply #12 on: September 14, 2012, 08:30:01 AM »
I flew NOE over hilly terrain for 1 hour of a 2 hour mission to bomb down HQ and 5 guys in M3s can resupply it with two trips each in 6 minutes if the city is 100%.

Offline tunnelrat

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Re: 3.75 perkies
« Reply #13 on: September 14, 2012, 08:39:28 AM »
I flew NOE over hilly terrain for 1 hour of a 2 hour mission to bomb down HQ and 5 guys in M3s can resupply it with two trips each in 6 minutes if the city is 100%.

City status affects HQ?
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Offline Lusche

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Re: 3.75 perkies
« Reply #14 on: September 14, 2012, 08:44:55 AM »
City status affects HQ?



Yes.

Basic HQ downtime is 45 minutes now, with City at 0% it would be 165 minutes.
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