Author Topic: Alternative Maps For AHII  (Read 1110 times)

Offline 100Coogn

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Alternative Maps For AHII
« on: September 23, 2012, 08:35:55 PM »
                                   Alternative Maps


I've seen maps that others have created, that are more detailed than this.  I didn't mark things like the fuel depots or barracks.  IMO, those are quite
easily seen in the game.  The ack is also not marked, for it will be shooting at you if it's still up.
The hangers are not numbered.  These maps are just for quick reference to where all the hangers and Ords are located on each base.

Hope ya like them.  Criticism welcome.

Coogan 
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From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
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Offline Volron

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Re: Alternative Maps For AHII
« Reply #1 on: September 23, 2012, 08:40:05 PM »
                                   Alternative Maps


I've seen maps that others have created, that are more detailed than this.  I didn't mark things like the fuel depots or barracks.  IMO, those are quite
easily seen in the game.  The ack is also not marked, for it will be shooting at you if it's still up.
The hangers are not numbered.  These maps are just for quick reference to where all the hangers and Ords are located on each base.

Hope ya like them.  Criticism welcome.

Coogan 


May want to change the x's for the FH's to a different color.  Or make them more noticeable, because it's not too noticeable.  If anything, bolding them all would make it better. :aok


Otherwise, nice work. :salute
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Offline caldera

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Re: Alternative Maps For AHII
« Reply #2 on: September 23, 2012, 08:45:58 PM »
Instead of "X": you could use "F" for fighter hangars, "B" for bombers and "V" for vehicles.  Also change "O" to "Ords", because the O could be mistaken for an ack emplacement.
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline Krusty

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Re: Alternative Maps For AHII
« Reply #3 on: September 23, 2012, 08:47:36 PM »
I just today stumbled upon a map set that has a sepia toned old paper effect behind the lot of them and is quite clearly labeled and shows the individual strat objects, too. Great set. Unfortunately I 1) can't recall who assembled it (so can't give credit!) and 2) can't put it up as my host is down right now.

Offline 100Coogn

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Re: Alternative Maps For AHII
« Reply #4 on: September 24, 2012, 06:06:02 PM »
After reading your guys' suggestions, I've made a few changes and this is where I'm at now.
(I like this a lot better than what I started with...)



Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline skorpx1

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Re: Alternative Maps For AHII
« Reply #5 on: September 24, 2012, 06:09:02 PM »
After reading your guys' suggestions, I've made a few changes and this is where I'm at now.
(I like this a lot better than what I started with...)

(Image removed from quote.)

Coogan
That map looks a lot better, but the gun placement dots are a bit big. Maybe size them down a small bit and also label the "indestructible" hangar accordingly. Overall though, its great.

Offline RedBull1

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Re: Alternative Maps For AHII
« Reply #6 on: September 24, 2012, 10:33:13 PM »
That map looks a lot better, but the gun placement dots are a bit big. Maybe size them down a small bit and also label the "indestructible" hangar accordingly. Overall though, its great.
Pretty much, if you do that it'll be perfect!Very nice coogn  :aok
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Offline caldera

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Re: Alternative Maps For AHII
« Reply #7 on: September 25, 2012, 06:31:17 AM »
After reading your guys' suggestions, I've made a few changes and this is where I'm at now.
(I like this a lot better than what I started with...)

(Image removed from quote.)

Coogan

Looking good, sir.  You could also label the manned acks "MA".  If there are 17 lb guns, you could put a "17".  Leave the auto acks as plain circles but like skorp said, make them smaller.
One other thing would be to remove the numbers from the fuel depots, as it adds clutter.  A better move would be to number the ord bunkers.  The hangars, ord bunkers and radar are the most popular targets and should be the easiest to pick out.
« Last Edit: September 25, 2012, 06:50:11 AM by caldera »
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline Lusche

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Re: Alternative Maps For AHII
« Reply #8 on: September 25, 2012, 07:40:31 AM »
Wouldn't it be even more useful if the ingame identifiers (as being displayed by destruction messages or being used in .det) would be used for labeling on map?

FTH for fighter hanger
VHH for vehicle hangar
GNG for auto gun
AMB for ords bunker
RDR for radar


and so on.
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Offline matt

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Re: Alternative Maps For AHII
« Reply #9 on: September 25, 2012, 10:02:24 AM »
After reading your guys' suggestions, I've made a few changes and this is where I'm at now.
(I like this a lot better than what I started with...)

(Image removed from quote.)

Coogan
+1 :aok

Offline 100Coogn

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Re: Alternative Maps For AHII
« Reply #10 on: September 25, 2012, 02:06:10 PM »
Made a few more changes:



Thanks for everyones suggestions, they were a big help.
If anyone has any further idea's, throw them out here.

Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline caldera

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Re: Alternative Maps For AHII
« Reply #11 on: September 25, 2012, 02:15:44 PM »
One more nitpicky little thing  :o: make the Fighter Hangar icon yellow and the VH white (leave the Bomber icon blue) and all will be right with the world.  :banana:

Is there a key for the different ack symbols?
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline 100Coogn

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Re: Alternative Maps For AHII
« Reply #12 on: September 25, 2012, 02:23:23 PM »
Thanks for the feedback caldera.
The field guns with a white center are the 88's.  The ones with a black center are manned ack.  The rest are auto ack.  I'll see if I can add something to the map to identify the guns.
That's a good idea about breaking up the hanger colors.  I should have that done this evening.

Coogan  :cheers:
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear

Offline caldera

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Re: Alternative Maps For AHII
« Reply #13 on: September 25, 2012, 02:41:24 PM »
Cool beans.  You could designate the manned acks with little black skull and crossbones.  Or put an "S" for Snuggie.  :devil
"Then out spake brave Horatius, the Captain of the gate:
 To every man upon this earth, death cometh soon or late.
 And how can man die better, than facing fearful odds.
 For the ashes of his fathers and the temples of his Gods."

Offline 100Coogn

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Re: Alternative Maps For AHII
« Reply #14 on: September 25, 2012, 07:21:26 PM »
Hopefully, a finished product.  Included a small diagram depicting what each ack-symol represents.



Coogan
Quote
From Wiley: If you're hitting them after they drop, that's not defense, that is revenge.
Game Id's:
AHIII: Coogan
RDR2: Coogan_Bear
MSFS-2020: Coogan Bear