Author Topic: Increase the perk cost for the Me163  (Read 4200 times)

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Increase the perk cost for the Me163
« Reply #75 on: September 28, 2012, 10:53:10 PM »
I've got a question. Were there any reports of a b29 going down due to explosive decompression in combat?

There is no such thing without a massive internal explosion. See Myth Busters. A bullet hole will not do it. Now if an explosive 88 somehow got inside and the popped. . . different story.
« Last Edit: September 28, 2012, 10:59:59 PM by Chalenge »
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Butcher

  • Platinum Member
  • ******
  • Posts: 5323
Re: Increase the perk cost for the Me163
« Reply #76 on: September 28, 2012, 10:57:40 PM »
Most B-29s downed were from Flak or fighters, never read a single report of one decompressing in combat. Most were brought down by damaged engines, I do know 3 that were brought down by japanese fighters ramming the engines.
JG 52

Offline Wmaker

  • Platinum Member
  • ******
  • Posts: 5743
      • Lentolaivue 34 website
Re: Increase the perk cost for the Me163
« Reply #77 on: September 29, 2012, 06:16:48 AM »
There is no such thing without a massive internal explosion. See Myth Busters. A bullet hole will not do it. Now if an explosive 88 somehow got inside and the popped. . . different story.


 :banana:
Wmaker
Lentolaivue 34

Thank you for the Brewster HTC!

Offline phatzo

  • Gold Member
  • *****
  • Posts: 3734
      • No Crying
Re: Increase the perk cost for the Me163
« Reply #78 on: September 30, 2012, 04:44:52 AM »
Slight diversion but relevant. Over the past few days I have been concentrating on defending/attacking strats when I'm on, it's a different game to what's going on below and quite intriguing. The appearance of 163s  has been a bit of a mood killer (except for the 163 pilots), it seems to me, no matter what side you are on defending or attacking, 163s turn a very immersing   battle into a circus. I know there are quite a few people that have dabbled with the strats, what do you guys think?

0.02c
No thank you Turkish, I'm sweet enough.

Offline Scherf

  • Gold Member
  • *****
  • Posts: 3409
Re: Increase the perk cost for the Me163
« Reply #79 on: September 30, 2012, 04:50:22 AM »
I'd agree.

Everybody has enough perks for a 163. Anyone who happens to have finished a flight can up one, spend 5 minutes whipping back and forth amongst the buffs and the defending fighters, glide back, hey presto.

Hardly worth upping a conventional fighter when the hq is near the strats. 163 = ultimate EZ mode.
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline Chalenge

  • Plutonium Member
  • *******
  • Posts: 15179
Re: Increase the perk cost for the Me163
« Reply #80 on: September 30, 2012, 05:50:34 AM »
It wouldnt be much of a loss to see the 163s dropped altogether to me but I know there have to other people that like them too much.

Really the only large effect 163s have is on the smaller maps with the exception of OZkansas where the 163 can just get to strats. Even on the smaller maps there are only a limited amount of people that will launch a 163 over and over because it gets old or they lose perks or whatever reason they have.

I think what makes AH great has changed over time and those old maps just dont satisfy people anymore. Look at Mindanao with its rough terrain and you can see right away how it limits tank drivers. AHBeta2 requires the capture of only four enemy fields from each team to reset (which sucks) and it immediately becomes a game of sit over one field and vultch while our fellow team members mudhen the vbases. The solution is more maps which only come from different map makers (new map makers) because the odds are very low of getting something new out of the guys that have already made maps.

Hopefully the changes HTC has planned will bring even more fixes to the situation.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline Wmaker

  • Platinum Member
  • ******
  • Posts: 5743
      • Lentolaivue 34 website
Re: Increase the perk cost for the Me163
« Reply #81 on: September 30, 2012, 07:06:52 AM »
You should educate yourself on the problems of high altitude flight.

 :banana:
Wmaker
Lentolaivue 34

Thank you for the Brewster HTC!

Offline Scherf

  • Gold Member
  • *****
  • Posts: 3409
Re: Increase the perk cost for the Me163
« Reply #82 on: September 30, 2012, 09:42:31 AM »
I'm thinking of just not flying them, on principle.

Just took me all of 8 minutes to catch a couple of lancs at 25k. Sure as hell took him a lot longer to get there, don't imagine he got many perks out of it either.

Who'd be sucker enough to fly buffs into 163 country?
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: Increase the perk cost for the Me163
« Reply #83 on: September 30, 2012, 10:15:45 AM »
Dont increase it plz. Otherwise the MA city would be down all the time, withouth much of a chance to defend... who or what else can kill a 32k b17 set??
AoM
City of ice

Offline Triton28

  • Gold Member
  • *****
  • Posts: 2248
Re: Increase the perk cost for the Me163
« Reply #84 on: September 30, 2012, 10:20:54 AM »
They should be priced to make it hurt if you lose one.

I upped one a few weeks ago and purposely saddled up on a 29 just to see how bad/good my potato aim was.  I got one 29 but was blown to bits.  Was no big deal.  He lost more than I did.  

There is almost no way I do something like that if the price was in 262 range.

Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
      -AoM-


Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Increase the perk cost for the Me163
« Reply #85 on: September 30, 2012, 10:26:48 AM »
Dont increase it plz. Otherwise the MA city would be down all the time, withouth much of a chance to defend...


If that were the case, the Cities on large map outside the Me 163 coverage would be down all the time... which isn't the case. Not even when they are near the frontlines, such as they are on Tagma, and lots of the time on Ozkansas or Compello
Steam: DrKalv
E:D Snailman

Offline Debrody

  • Platinum Member
  • ******
  • Posts: 4487
Re: Increase the perk cost for the Me163
« Reply #86 on: September 30, 2012, 10:29:22 AM »

If that were the case, the Cities on large map outside the Me 163 coverage would be down all the time... which isn't the case. Not even when they are near the frontlines, such as they are on Tagma, and lots of the time on Ozkansas or Compello
They are, i remember You being proud that how much You could destroy them   ;)
In those maps, the resupply times are never close to the 30mins, rather the 60-90... what means, the city is more or less down.
AoM
City of ice

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Increase the perk cost for the Me163
« Reply #87 on: September 30, 2012, 10:34:25 AM »
They are, i remember You being proud that how much You could destroy them   ;)4


But I' am not doing it all the time.
And no, they are not. Absolutely not. For example, The last two days of Compello, the Knight strats had been barely hit even though they had been in the default position. Rook and Bish strats had been hit more, but only rarely single factories or the city were dropping below 50%.

And by the way, when I logged in this mornign I saw the Knight strats being badly smashed in the 30% range despite being only a quarter of a sector away from the 163 base.

Things aren't just black and white :)
Steam: DrKalv
E:D Snailman

Offline Scherf

  • Gold Member
  • *****
  • Posts: 3409
Re: Increase the perk cost for the Me163
« Reply #88 on: September 30, 2012, 10:38:30 AM »
who or what else can kill a 32k b17 set??

Even with my aim, I'm having decent luck with the 47M, damn thing's a monster. Takes a number of passes though.

City might constantly be damaged, don't think I've ever seen one city down to zero, and I keep looking at our own, and at the bad guys'. And that's on large maps, where the 163s are a good distance away.
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Increase the perk cost for the Me163
« Reply #89 on: September 30, 2012, 10:43:23 AM »
I want to add that at this very moment, on beta2 with all the strats being right next to the Me 163 base, all strats of all sides had been hit, for example Rook ammo 54%, Bish ammo 30% Knight City 81%.

For all bombers but the B-29 it's terribly dangerous to go there, but while returning is often no an option, surprisinlgy many bombers do make it to the strats and drop at least part of their bombs.
Steam: DrKalv
E:D Snailman