So why is organization understood in only such a limited way? Habit? Strat system still too complex? Not enough "WTFG A95!“?
I fancy
habit[/b] and even more the "this is how it is done" mindset that allows our AH habits to continue and flourish is the best answer.
Also, there's the example of players whom others admire. In the latter case, I'm thinking of those who care nothing of organization in the sense you're speaking, Lusche. Their joy requires no planning but does rely upon having enough followers to make their 30 mins to 2 hours playing AH fun.
So, "desire" and "habit" might be the best answers. As in, "I don't have fun looking and or playing AH when it requires organization," and "I'm not sure what you mean by organization? How else would be organize than in the manner we are accustomed?"
I'm pondering this as I'm writing, so bear with me. I have noticed a decrease in strat resupply since the reward has been reduced to 3.75 perks. So, it's fair to say when a reward is high enough, folks will pursue an activity to earn the reward. But that's really beside your question.
I feel I'm at a disadvantage these days because I fly very little during prime time. Most of my flying is during the morning when the numbers of players in-flight are low on all sides. So, I'm not privy to country channel chattering as to what the best move would be and the best method to adopt.
What little I have witnessed during prime-time over the last month resembles an organization method that possesses a very high degree of "WTG A95's" while requiring the least amount of time possible.
Over the past month, I've been pleased to see that folks are hitting the strats. Frequently, each country has sustained a fair amount to much damage to their factories. But I've not seen things like this on country channel: "Ok -- in 30 mins the Knight anti-aircraft battery factory will be significantly damaged. We'll need a squad or two to follow up on that work by tacking out ack at A33 and V45. Following their missions, let's get plans and players in the works to cap and capture those bases." I've not seen that sort of chatter nor heard it on range. Now it might be going on but not when I play or it maybe taking place on squad voxs exclusively.
What I have seen is something like this: "Come on gents. General XYZ has a mission up. Needs 20 Lancasters. We're going to really put it to the Rooks." Or, you could remove the Lancs and put jabos in their place.
Actually, it all might boil down to the most bang for the least amount of time. During the 7 to 9 mins to target range channel is aflame with bravado and all the silly albeit fun stuff that happens in AH. For the 15 mins of time that General XYZ asks, the players know what's coming and they have fun. Is it so that from more than 1/3rd of AH players (thinking bell curve), the answer would be, "Hey, what's not to like!" I don't think that "habit" or "desire" covers that example. It might be "economy." Get much for little?
Lastly, I have posted some buff runs to strats a few times over the past month. I lose about 2/3rds on the way to a target that asks 25K from us for a decent chance at multiple passes with 3 to 4 bomber formations. I sense those who drop out earliest do so because they see it's not a 15 min hullabaloo from wheels up to wheels down.
So, my answer to your question is "economy" limits our understanding of organization.