True on the NOE Horde part that does kind of point out a flaw in the thinking there. Unless there is someway of the system picking up on the cause of death and judging it there such as death from collision or a bail within certain time after dropping bombs with no damage taken that kinda thinking.
I would like to see a progressive destruction flow, what I mean is for example, if there is 4 Fighter Hangers on a field then u have unlimited planes, but say someone bombs 2 of them then that goes down to say 8 fighters and if only one remains maybe only 4 fighters can leave that field, similar to the way the fuel is (a useless target) if u drop the fuel depots the overall fuel availability goes down.
Or even another thought leave down times for FH's, BH's, Vh's the same unless all the FH's get knocked out within 2 mins then the down time doubles to 30mins or just increase it 5-10 more mins on the FH's and the same for each individual set of hangers knock them all out and down time jumps up, it would push for a little more teamwork. Just some other ideas to add in here.