Author Topic: Too many...  (Read 2993 times)

Offline coombz

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Re: Too many...
« Reply #30 on: December 02, 2012, 06:02:22 PM »
LOL...did my post touch your nono spot.

If I unfairly mis characterized your post by stating the obvious then sir, I apologize.

Exactly what is your point?

Why is a crowded map a bad thing?
Is it better to have a huge map so the hord can attack un challenged?
You cant hide your cv's off the map?
You cant get buffs to 30k before they are jumped?
You cant use ords to totally sack every hanger and kill every furball?
YOu cant get any GV's moving from spawn cause the get blown to hell by airplanes?
You cant take off and go afk to take a crap and still get back in time to one pass and haul arse?
Your mission get bounced before it can assemble and drop 50,000 pounds of ords?

Your post smells of "I cant do this and that" because there are too many ENEMY around.

or mabey you can't get any kills because there are too many green guys around?

If your going to post a whine at least make it one that makes sense.

PS - everybody has shot me down at least 100 times...that has nothing to do with your post and neither does my bonnet...im quite fond of it so I will stick a bee in anytime I want....now go chase the ice creme truck and sing "I dont get no ice creme cause my daddies on the welfare" and whine some more.

I await your kind reply.

If you're going to attack Dolby at least try and have your insult make some kind of sense  :lol
Did you see my dad on dogfights yet?
I'll be seeing you face to face possibly next month.

Offline Agent360

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Re: Too many...
« Reply #31 on: December 02, 2012, 06:52:36 PM »
Your clearly in an argumentative mood, which is obvious because you are accusing me of hiding CVs and going to 30k; the former I have never done or agreed to, and the latter is a rare event outside of a Me163.
Less of the none truths and half truths.
Your apology isn't sincere and I snub it.
Just pointing out that the arena was cramped on the small maps.

On a side note, my father has not been seen since 1992.



My apologies sir.

I incorrectly used the term "YOU". I should have used term "player" or "someone". I did not mean to accuse you personally of any so called bad sportsmanship...or whatever they may call it.

My argument stands....I am just debating the issue regarding overcrowding on small maps.

The ref to chasing the ice creme truck is probably something your to young to remember but it comes from a classic Eddie Murphy comedy routine. I meant no disrespect to your father.

So just replace the term "you" with the term "player" then read my post again. Perhaps that will clear things up.

The point is that small maps or big ones ALL have problems that seem to result in somebody not being happy.

Whatever happend to "adapt and overcome"...why is there always a reason that something is messed up and we need to fix it. I just dont understand why this game can not be played as it comes...small map...big map...hord or no hord....<edit>using the brain and think of how to counter the problem instead of calling in the wammmbalance.
« Last Edit: December 02, 2012, 07:20:30 PM by Agent360 »

Offline Changeup

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Re: Too many...
« Reply #32 on: December 02, 2012, 07:13:11 PM »
You need enemy opposition to create a vulchfest. When there are 2 defenders spread over 20 bases, that's great to roll the map... but that's about it. K/H, K/S, Kill points and such are going down the drain.

All other things being equal, you can quite well tell from my fighter score if i mostly played at my own prime time (=AH offpeak), or if I did stay up until late night to play at US prime time during a given tour  :old:

I don't think youre reading me...I mean that all sides are compressed which WOULD provide enemy opposition in a compressed area, which in turn would equal more of YOUR side and MORE of the opposition fighting for compressed air space....seeeeeeee?  :aok  K/H etc are still stable on big maps when the scorebags ride on the backs of hordes...but your kill/death goes to krap on a small map if you fight because of the reasons I mentioned.
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline The Fugitive

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Re: Too many...
« Reply #33 on: December 02, 2012, 07:31:02 PM »
I don't think youre reading me...I mean that all sides are compressed which WOULD provide enemy opposition in a compressed area, which in turn would equal more of YOUR side and MORE of the opposition fighting for compressed air space....seeeeeeee?  :aok  K/H etc are still stable on big maps when the scorebags ride on the backs of hordes...but your kill/death goes to krap on a small map if you fight because of the reasons I mentioned.

Unfortunately that is not what happens. In the case of yesterday on the small island map the bish horde attacked A40 from the SE. They had very good numbers with a CV close. They attacked with a first wave of 8-10 high buff groups with fighter escort. As the attack got in they launched even more from the CV. The Rooks had a decent number respond to defend and once the CV went down they did hold it.... 2 out of the 3 times they attacked.

Mean while the Rooks horde was working on taking I think it was 24 back from the Bish, while the Knight horde was sweeping down in the NW onto 45.  So what happens is you pick which horde you want to fight with or against a go for it. Fighting in a horde or against a horde really isn't fighting. I even took up a jet a few time and tried my luck at "picking at 400 mph". While it was fun trying to avoid the collisions, it still wasn't fighting.

So compressing players into smaller areas doesn't make for good fighting, but closer area for picking.... which I guess is a "blast" for some people. I was actually surprised that the Bish didn't win the war while I was on from 2-11 PM est. Being a small map I thought sure they would just roll it up, but I guess their tactics don't work as well when they can't hide so much.     :devil

Offline Lusche

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Re: Too many...
« Reply #34 on: December 02, 2012, 07:37:39 PM »
 K/H etc are still stable on big maps when the scorebags ride on the backs of hordes...


I fly at all times, on all maps. At offpeak, my k/h and k/s goes down the drain on a large map simply becasue there is nothing much to shoot at, and it's quite easy to avoid opposition. When the enemy horde encounters stiff resistance, it will just go elsewhere. And the maps are that large that I'm hunting single cons most of the time anyway. When I happen to be in a horde, I face the problem of having to compete with my fellow pilots for the few kills available - while most of the time the enemy is in turn trying to horde elsewhere.

Not so much on small maps. With less room to sneak, to dodge and to avoid It's much easier to get the necessary number of combat (& kill) opportunities.
I must fly at 3-5 am on large maps when I want to have a  number of kill opportuinities (and k/s, k/h) comparable to my own genuine 'prime time' 7-11pm on a small map.


This afternoon we had 100-150 players on Ndsiles and Mindanao. I could find combat at anytime. On a map like ozkansas, I fly mostly buffs at that time due to the lack of battles.

The higher the player density (no, not that one you may think of  :P), the more kills I can get in shorter time.
« Last Edit: December 02, 2012, 07:40:36 PM by Lusche »
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Offline Agent360

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Re: Too many...
« Reply #35 on: December 02, 2012, 07:50:32 PM »

I fly at all times, on all maps. At offpeak, my k/h and k/s goes down the drain on a large map simply becasue there is nothing much to shoot at, and it's quite easy to avoid opposition. When the enemy horde encounters stiff resistance, it will just go elsewhere. And the maps are that large that I'm hunting single cons most of the time anyway. When I happen to be in a horde, I face the problem of having to compete with my fellow pilots for the few kills available - while most of the time the enemy is in turn trying to horde elsewhere.

Not so much on small maps. With less room to sneak, to dodge and to avoid It's much easier to get the necessary number of combat (& kill) opportunities.
I must fly at 3-5 am on large maps when I want to have a  number of kill opportuinities (and k/s, k/h) comparable to my own genuine 'prime time' 7-11pm on a small map.


This afternoon we had 100-150 players on Ndsiles and Mindanao. I could find combat at anytime. On a map like ozkansas, I fly mostly buffs at that time due to the lack of battles.

The higher the player density (no, not that one you may think of  :P), the more kills I can get in shorter time.

I totally agree.

Offline Lusche

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Re: Too many...
« Reply #36 on: December 02, 2012, 07:59:44 PM »
A general remark:

The problem of such topics is often that many players confuse simple k/d with score and rank. But K/D is the most overrated single sub category when it comes to this.
"LOL, he runs to protect his score!" - Well, he may believe that, too - but the single thing a habitual runner/30k flyer may actually 'protect' is his K/D. I know what i'm talking about: On average, my fighter score would do much better If I would place so much emphasis on getting home  :uhoh

 :old:
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Offline nrshida

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Re: Too many...
« Reply #37 on: December 02, 2012, 08:56:05 PM »

(Image removed from quote.)

 :rofl :rofl :aok


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The wings on the He70 are nice but it has a nose only a Mother could love! Having curves isn't enough you have to have the right curves as illustrated by the 111.   :old:



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Offline bangsbox

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Re: Too many...
« Reply #38 on: December 03, 2012, 03:51:41 AM »
Snail u are # 1 sir....btw get back on knights;we miss u:)

Offline Slate

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Re: Too many...
« Reply #39 on: December 03, 2012, 08:17:39 AM »
  One thing about yesterday was the country #s seemed very close. It made for very little base taking and some like A-41 and A-42 swapped back and forth. V-40 was fun and a challenge. The Rooks lost it finally as the Bish poured most of it's resourses into it. I flew in a few C=47's to resupply the base to keep it going.
  The fights at A-63 against the Knits were great too even though I was on the losing end too often.  :(
  If you were looking for 1v1 that map had little opportunity for it.   :old:
I always wanted to fight an impossible battle against incredible odds.

Offline Vinkman

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Re: Too many...
« Reply #40 on: December 03, 2012, 01:38:53 PM »
Alright then, 109s are sausage planes with square canopies because they were designed by blockheads  :old:



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Offline icepac

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Re: Too many...
« Reply #41 on: December 06, 2012, 09:22:04 AM »
Any tactic, including hording, has a counter.

It is the pilots here who are unwilling to depart from exact same mission profiles over and over.

If it didn't work 478 times, it probably won't work the 479th time and every time thereafter.

Offline tunnelrat

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Re: Too many...
« Reply #42 on: December 06, 2012, 09:45:11 AM »
Any tactic, including hording, has a counter.

It is the pilots here who are unwilling to depart from exact same mission profiles over and over.

If it didn't work 478 times, it probably won't work the 479th time and every time thereafter.


If I used your logic, I would never get my wife to knock boots!!   :joystick:
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Offline Changeup

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Re: Too many...
« Reply #43 on: December 06, 2012, 09:49:51 AM »

If I used your logic, I would never get my wife to knock boots!!   :joystick:

If you're a normal person, knocking boots is much more fun than cartoon airplane piloting.  If your normal...
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline tunnelrat

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Re: Too many...
« Reply #44 on: December 06, 2012, 11:32:14 AM »
If you're a normal person, knocking boots is much more fun than cartoon airplane piloting.  If your normal...

Yeah, but knocking boots isn't even a challenge.  I just pick and run.

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The Spartans do not enquire how many the enemy are but where they are.