Lots of changes....
Version 2.29 Patch 0 Changes
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This version starts a beta test of a new achievement system. Achievements are awarded for accomplishing specific tasks ranging from simple to extremely difficult, silly to historically inspired. The purpose of the beta is to make sure that the achievement system properly awards and stores achievements. The achievements themselves will be updated and expanded as we go forward through the beta. Some achievements are set low in the beta to foster easier testing. ALL BETA ACHIEVEMENTS YOU EARN WILL BE DELETED AT THE END OF THE BETA AND PROBABLY DURING THE BETA AS NEEDED FOR TESTING. THESE ARE NOT THE PERMANENT ACHIEVEMENTS DURING THE BETA. Please see the Achievement Beta forum on our BBS for more information about achievements and to report bugs or make suggestions about the achievement system. The achievements menu can be accessed in game in the O'club.
The Hurricane series in Aces High has been updated and expanded. The Hurricane Mk I and Mk IID remain as stand alone models. The Hurricane Mk IIC is now labeled as the Hurricane Mk II and will have the option of loading then A (8 x .303), B (12 x .303), or C (4 x 20mm) wings. The Sea Hurricane Mk I will be available as a completely new model and will be available from aircraft carriers. Thanks to Greebo for making the skins to these planes.
Extensively reworked large sections of the flight modeling on the Hurricanes. They will fly, handle, and perform differently than the previous version. The variants now have unique performance charts.
The M8 Greyhound's 3D shape has been updated.
Updated the cloud system with new techniques for improved performance and looks. The previous cloud files and cloud editor are no longer compatible with this version. There is a new option in the advanced graphic details menu to turn on bump mapping on clouds.
Updated the convoy and train objects.
Added new bomb classifications to the game. In addition to General Purpose(GP) bombs, there are now Armor Piercing(AP), Semi-Armor Piercing (SAP), and High Capacity (HC) or Light Case (LC) bombs. For purposes of the game, compared to a GP bomb of the same weight the new bombs do the following: HC or LC bombs do 75% damage on a direct hit and have 125% of the blast radius. SAP bombs do 125% damage on direct hits and have 33% of the blast radius. AP bombs do 150% damage on direct hits and have 20% of the blast radius. AP and SAP bombs are mostly available on dive bombers.
Made 3d and texture improvements on roads and rails.
Changed bomb drop animations so that bombs don't instantly stabilize to their velocity vector.
Distance fogging of mountains and objects now blends in to the color of the horizon.
Fixed the extra set of windows on the interior of the B-29 cockpit.
Fixed a movement bug on the Ju 87G external view rear gun turret/shield.
Fixed a bug on the Fi 156 that would sometimes cause the wrong wing to be destroyed in a collision.
Fixed a bug in the Ju 87's that caused the tail wheel to remain when the rear fuselage was gone.
Revised the roll rate of the Spitfire Mk I.
Fixed a bug in the P-40N that could put bombs and drop tanks in the same weapon selection group.
Fixed the missing brake sound. Brake sound can be turned off in the advanced sound menu.
Added bomb bay drop to the Me 410.
Reworked the damage mapping on all P-47 models.
Added labels to the Me 410 gunner positions.
Fixed a bug that could show the wrong ordnance selection on the secondary weapon after a rearm.
Fixed a bug that caused oil leaks from the G4M engine to remain after a wing was missing.