Yes the 30DPS plane will get around the circle faster and get behind the tighter radius plane, but you are incorrect when you say it will have the tighter radius plane in his gunsight. He can see it, but not shoot it, because to get enough lead to hit the plane the faster dps plane would need to pull a smaller radius, which it can't. So he can fly in trail of the tighter radius plane all day watching him in his forward up view but won't be able to get a guns solution.
Hi MOSQ, good work on the data!
I would like to comment on the situation you describe above though, because it is only true if the aircraft were flying like drones. In a dynamic combat situation it is easy for either of the two pilots who find themselves flying perfectly concentric circles as you describe, to change the geometry of the fight. Either pilot can change the geometry of the turn to offset the turn circles, for example with a high or low Yo-Yo (as Mace mentions). Once the circles are offset, the situation is very much more complicated, and knowing the why when and how of it is very important because it is easy to change the geometry and get yourself into trouble if you don't understand the dynamics of how two offset turn circles interact particularly when different radii and turn rates are involved. Of course if a good pilot recognises that his opponent is trying to offset the turn circles for an advantage, he can maneuver to realign them again but once an offset has been created, it can allow one or other pilot to shoot across the circle. The trick is in knowing how to change the geometry of the fight to make sure it favours you when you have either a better turn rate or a better turn radius.
That's why having the data helps, it informs your flying style and allows you to make the right choices in a fight.
Keep up the good work.
Badboy