Author Topic: New Map!  (Read 3688 times)

Offline Debrody

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Re: New Map!
« Reply #30 on: December 18, 2012, 11:37:52 PM »
Thank You!
 :salute
AoM
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Offline JimmyC

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Re: New Map!
« Reply #31 on: December 18, 2012, 11:41:12 PM »
Great work, :aok
 get him on the payrole !!!"
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Offline matt

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Re: New Map!
« Reply #32 on: December 19, 2012, 01:49:53 AM »
ty Greebo excellent map. :aok


                               :salute           

Offline SQUAT!

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Re: New Map!
« Reply #33 on: December 19, 2012, 04:27:23 AM »
TT is amazing. NO BOMB TARDS!!!!!  :rock :rock :rock :rock yet  :cry :cry :cry :cry

Offline ink

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Re: New Map!
« Reply #34 on: December 19, 2012, 05:00:11 AM »
map was cool what little bit I saw flying around :aok

Offline Sg11

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Re: New Map!
« Reply #35 on: December 19, 2012, 05:02:58 AM »
New patch and a new LW map by Greebo. Thank you sir  :aok :aok :aok
Thank you Greebo!  :aok

Offline Kovel

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Re: New Map!
« Reply #36 on: December 19, 2012, 05:13:48 AM »
Thank you very much Greebo  :salute
" I personally led the attack to A1" - Pipz

Offline JVboob

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Re: New Map!
« Reply #37 on: December 19, 2012, 05:35:24 AM »
thank you greebo im glad we got a new map :) i liked it
"Sighhhhhhhhhh, office closed do to ice for a day, And I miss a thread like this.."HiTech
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Offline Getback

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Re: New Map!
« Reply #38 on: December 19, 2012, 05:47:46 AM »
Thanks for all the work that one took Greebo. Have to see how it plays out but it sure is beautiful.

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Offline Midway

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Re: New Map!
« Reply #39 on: December 19, 2012, 06:08:12 AM »
....

Would it be possible, at all, to lock in the 3 center V bases to be untakable?

...l

Personally, I prefer them to be takable. :devil
:banana:


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Offline Greebo

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Re: New Map!
« Reply #40 on: December 19, 2012, 07:35:19 AM »
Thank you everyone, I'm glad most people seem to like it. I tried to design the map to generate constant action for both GVers and flyers.

The TT crater rim is not high enough to prevent air attack completely but it will increase transit times enough to reduce the frequency of attacks. There are three notches on the rim which are about 2000 ft lower than the rest of the rim and these should make good spots for fighters to ambush TT griefers.

I thought about making some of the TT bases uncapturable but decided against it. However I did make the bases easier to capture from the spawns towards the rim of the crater than from those nearer the centre.

One thing that is missing from the map at present is the weather system I designed for it. The latest version of AH requires all terrains' weather files be redone, but the editors for doing that aren't out yet. The old weather included stuff like cloud banks to hide fleets under, cloud cover over the TT bases and even a volcano that vented steam from time to time.

Offline jtdragon

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Re: New Map!
« Reply #41 on: December 19, 2012, 07:59:52 AM »
thanks for a great new map :banana:
JT

Online The Fugitive

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Re: New Map!
« Reply #42 on: December 19, 2012, 08:23:39 AM »
Thank you everyone, I'm glad most people seem to like it. I tried to design the map to generate constant action for both GVers and flyers.

The TT crater rim is not high enough to prevent air attack completely but it will increase transit times enough to reduce the frequency of attacks. There are three notches on the rim which are about 2000 ft lower than the rest of the rim and these should make good spots for fighters to ambush TT griefers.

I thought about making some of the TT bases uncapturable but decided against it. However I did make the bases easier to capture from the spawns towards the rim of the crater than from those nearer the centre.

One thing that is missing from the map at present is the weather system I designed for it. The latest version of AH requires all terrains' weather files be redone, but the editors for doing that aren't out yet. The old weather included stuff like cloud banks to hide fleets under, cloud cover over the TT bases and even a volcano that vented steam from time to time.

Great job Greebo, and those weather options sound great, I hope you get to add them.

On a side note, how long do you think it took you to build it, just a rough number?

Offline Triton28

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Re: New Map!
« Reply #43 on: December 19, 2012, 08:30:36 AM »
Excellent map Greebo!    :banana:

I familiarized myself with the terrain a few times in the big valley furball we were having.  Tasted pretty good!   :aok
Fighting spirit one must have. Even if a man lacks some of the other qualifications, he can often make up for it in fighting spirit. -Robin Olds
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Offline waystin2

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Re: New Map!
« Reply #44 on: December 19, 2012, 08:35:38 AM »
Had a great time on the CRATER last night.  Thanks Greebo!  PS-Sea Hurricanes need to be enabled on carriers....
CO for the Pigs On The Wing
& The nicest guy in Aces High!