Author Topic: 8kills in a g6  (Read 1559 times)

Offline tunnelrat

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Re: 8kills in a g6
« Reply #15 on: January 03, 2013, 09:48:54 AM »
The problem with the puffy ack isn't that it exists. It's how it's GENERATED.

Puffy ack needs to be changed so it originates AT the guns, travels the distance to target, THEN explodes. The current modeling allows puffy ack to shoot through hills, and because the bounding box is determined by the size of the target aircraft favors blowing up small craft like fighters rather than bomber formations (the amount of ack doesn't change, only the size of the bounding box. Meaning a fighter has to deal with a MUCH higher concentration of ack than a bomber formation).

If they were to have AI direct the ack, I think the banshee wail of hate and discontent would break the forums.

Picture base ack, except now it explodes when it passes by your plane.

It IS undoubtedly more dangerous to friendly fighters than enemy bombers, however.  <-- In my experiences, having lost 0 bombers to enemy puffy and watching it shoot down half a dozen defending fighters.

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Offline kappa

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Re: 8kills in a g6
« Reply #16 on: January 03, 2013, 11:00:33 AM »
plz fix it htc? pretty plz with a nice (insert whatever htc likes here) on top? that freebie ww2 flight sim game with the most excellent terrain and eye candy has a rather impressive setup for ai ackack.. extremely impressive i would say..

happy 2013 guys!
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Offline Volron

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Re: 8kills in a g6
« Reply #17 on: January 03, 2013, 11:26:30 AM »
Yeah.  I've lost a few 262's while flying above 3k to puffy from a fleet on the other side of a mountain. :bhead

The problem with the puffy ack isn't that it exists. It's how it's GENERATED.

Puffy ack needs to be changed so it originates AT the guns, travels the distance to target, THEN explodes. The current modeling allows puffy ack to shoot through hills, and because the bounding box is determined by the size of the target aircraft favors blowing up small craft like fighters rather than bomber formations (the amount of ack doesn't change, only the size of the bounding box. Meaning a fighter has to deal with a MUCH higher concentration of ack than a bomber formation).

This would be nice.  The shell actually having to travel from the AI gun battery, all the way to set destination. :aok
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Offline Nathan60

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Re: 8kills in a g6
« Reply #18 on: January 03, 2013, 11:31:36 AM »
Heres an idea stop flying into the ACK, unless you accept the possiblity your plane is  damaged.
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Offline Noir

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Re: 8kills in a g6
« Reply #19 on: January 03, 2013, 11:53:23 AM »
Heres an idea stop flying into the ACK, unless you accept the possiblity your plane is  damaged.

thank you captain obvious what would the world do without you.
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Offline Nathan60

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Re: 8kills in a g6
« Reply #20 on: January 03, 2013, 12:01:37 PM »
thank you captain obvious what would the world do without you.
So why is this thread here?
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Offline Sunka

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Re: 8kills in a g6
« Reply #21 on: January 03, 2013, 12:10:43 PM »
I hate auto puffy ,most players do.Most players also hated split arenas HTC defended it to the end,then one day it was gone.
Eather get rid of auto puffy of make puffy kill all planes not just enemy.
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Offline Volron

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Re: 8kills in a g6
« Reply #22 on: January 03, 2013, 12:14:55 PM »
I hate auto puffy ,most players do.Most players also hated split arenas HTC defended it to the end,then one day it was gone.
Eather get rid of auto puffy of make puffy kill all planes not just enemy.

Oh I've lost my fair share of 163's over a Capital.  So it kills friendlies all the same. :)  That doesn't bother me.  What DOES bother me is being shot down while flying on the OTHER side of a mountain by puffy. :bhead  Wish I could shoot through a mountain... :noid
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Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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Offline Karnak

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Re: 8kills in a g6
« Reply #23 on: January 03, 2013, 01:27:20 PM »
ecause the bounding box is determined by the size of the target aircraft favors blowing up small craft like fighters rather than bomber formations (the amount of ack doesn't change, only the size of the bounding box. Meaning a fighter has to deal with a MUCH higher concentration of ack than a bomber formation).
I don't believe that is true.

The reason fighters suffer to it more than bombers is that a single ping will kill a fighter whereas bombers need to take three of four pings in the same location to be killed.  It does hit bombers more, but it just makes non-critical holes in them due to how much more damage they can take.
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Offline Nathan60

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Re: 8kills in a g6
« Reply #24 on: January 03, 2013, 01:30:05 PM »
Didnt HT respond saying the size of the box is  determined by speed,  distance and  gforces being exerted by the ac? Not by the size of the a/c?
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Offline BaDkaRmA158Th

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Re: 8kills in a g6
« Reply #25 on: January 03, 2013, 02:25:03 PM »
Gah, i can only count a small time  i have ever been killed by Automated flak, CV flak..thousands of times.



All you people need to do is count the flak, 1st fire ones a warning, the second ones for timing, the third one..you had better be in a different angle, or alt.. or speed, or something. Cause its going to hit on that third mark. And if the first one hits, you are a lemming that flys level and in a stright line.

Do not blame HTC for your inability to make a slow gentle turn or clinb or dive..or cut some power or hit wep..any of these things will get you past ack with minimal loss to anything but a little control stick time.


I have fun dipping and weaving in and out of flack bursts, my only real gripe is it looks fake as all hell...AH has by far the worst looking flak i have ever seen, now..if only they could use the same type of system for flak that they use with the clouds now.
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Offline kvuo75

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Re: 8kills in a g6
« Reply #26 on: January 03, 2013, 04:59:12 PM »
All you people need to do is count the flak, 1st fire ones a warning, the second ones for timing, the third one..you had better be in a different angle, or alt.. or speed, or something. Cause its going to hit on that third mark. And if the first one hits, you are a lemming that flys level and in a stright line.

Do not blame HTC for your inability to make a slow gentle turn or clinb or dive..or cut some power or hit wep..any of these things will get you past ack with minimal loss to anything but a little control stick time.

pretty sure it doesn't work that way.. its random. you change the size of the box by maneuvering, but inside that box it's random..
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Kill the manned ack.

Offline bustr

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Re: 8kills in a g6
« Reply #27 on: January 03, 2013, 06:11:30 PM »
This got roundly pounded on in Pand's wish back in september. HiTech corrected the missunderstanding of how ack works.
--------------------------------------
100% not true. Bomber vs fighter or size of plane has nothing to do with the size of the box.
The factors that make the box bigger or smaller are.
Gs
Distance
Speed.

HiTech

http://bbs.hitechcreations.com/smf/index.php/topic,338873.0.html
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Looks like variables in a tracking and dispersion cone formula.

A question would be how does the AI routine track us? Like radar aimed ack or like a human controled calc system with 88 batteries in germany?

Then how does the round damage us? Direct hits on bombers are obvious just as films from ww2 are of direct hits on bombers. Aside from the lower frequncy of that kind of hit. How much shrapnel does it take to kill a bomber in this game versus a fighter? What does the shrapnel 3D feild look like and it's max effective distance? What is the average size of the shrapnel?

And there was a reason fighter escorts and fighter attackers did not follow the bombers through the flack barrages over europe. No fighter in ww2 was purpose designed to be impervious to ack. We have all seen the 8th AAF report on ack deaths versus fighter deaths of ETO fighters. The jugg just happened to have a subway load of plumbing in it's belly. But, even it fell to ack. The sides of our fighter cockpits have no armor.

So Mr. HiTech. Will you remove auto puffy ack so the uber furballers can land all of their hard won kills?  There is some point to the frustration of having defeated so many face to face, then an AI blows your uber kester off. After all this is a game and not real life. Though I do fly around in that AI ack near CV and am killed mostly by manned ack. Guess I don't have the same target on my fighter as the OP.
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Offline Saxman

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Re: 8kills in a g6
« Reply #28 on: January 03, 2013, 07:10:10 PM »
This got roundly pounded on in Pand's wish back in september. HiTech corrected the missunderstanding of how ack works.
--------------------------------------
100% not true. Bomber vs fighter or size of plane has nothing to do with the size of the box.
The factors that make the box bigger or smaller are.
Gs
Distance
Speed.

HiTech

http://bbs.hitechcreations.com/smf/index.php/topic,338873.0.html
--------------------------------------

Looks like variables in a tracking and dispersion cone formula.

A question would be how does the AI routine track us? Like radar aimed ack or like a human controled calc system with 88 batteries in germany?

Then how does the round damage us? Direct hits on bombers are obvious just as films from ww2 are of direct hits on bombers. Aside from the lower frequncy of that kind of hit. How much shrapnel does it take to kill a bomber in this game versus a fighter? What does the shrapnel 3D feild look like and it's max effective distance? What is the average size of the shrapnel?

And there was a reason fighter escorts and fighter attackers did not follow the bombers through the flack barrages over europe. No fighter in ww2 was purpose designed to be impervious to ack. We have all seen the 8th AAF report on ack deaths versus fighter deaths of ETO fighters. The jugg just happened to have a subway load of plumbing in it's belly. But, even it fell to ack. The sides of our fighter cockpits have no armor.

So Mr. HiTech. Will you remove auto puffy ack so the uber furballers can land all of their hard won kills?  There is some point to the frustration of having defeated so many face to face, then an AI blows your uber kester off. After all this is a game and not real life. Though I do fly around in that AI ack near CV and am killed mostly by manned ack. Guess I don't have the same target on my fighter as the OP.


Not withstanding, there's still an issue with the fact puffy ack is auto-generated and not actually fired by the guns. Regardless of what determines how it's generated, that change alone would probably make quite a big difference.
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Offline bustr

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Re: 8kills in a g6
« Reply #29 on: January 03, 2013, 11:09:39 PM »
You still gotta get you know who to agree a solution is in need of a problem.

We may have ack patterns around us instead of each gun aims and sends a round against us to not swamp everyones FPS with the pointer updates. In that case we need to describe the process correctly.

Are we flying around in a half globe of hidden mines where factors related to our movement are calculated to notify the invisible suprises to detonate with some randomness along our path. Or are we being virtualy shot at with real ballistics calculations by an AI with only the explosion, shrapnel and puffy cloud spawning into the matrix near us as the result of the calculation? Getting hit on the other side of a mountain could be either mode. The AI is just way too good if it can lob 5 inch shells over a mountain sight unseen and find you flying along below anyones vision line from the deck of the ship firing at 3001 feet high.

Introduce more randomness or make the AI less smart in its calculations?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.