Of course it would be. I should have listened to you. It's so stupid of me to actually think differently than you.
Ok, seeing as you haven't thought beyond the "this would be neat" stage, I'll explain.
When you think of something you'd like to have in the game, try to think of both good and bad consequences that it might have on the game.
In this case you might say that the good consequence would be that it would bring a new gameplay element.
The rest of the idea gets complicated and messy in what it would do.
1) It would encourage a player to sit on a hillside, or on the water, for about 30 minutes waiting for another player to pick them up. In both cases those players have functionally been removed from the game as far as providing adversaries go. This is bad.
2) The transferring kills bit doesn't make any sense, so I'll interpret that to functionally meaning a transfer of half the perk points earned by the guy who bailed out. This could be gamed to transfer perk points from one player to another. This can be good or bad depending on your personal opinion, though I suspect it is bad from HTC's perspective or else they'd have implemented a perk exchange system long ago.