Absolutely a new engine because with that you can get real new maps and a new stat system.
...
<S>...-Gixer
No, you won't. Why would we get a new strat system with a new terrain engine? That isn't logical because the two are independent, just like the flight model and other modules of the game engine.
A new terrain engine with more vertices would probably interpolate between existing verts with some random variance but they would be the same terrains we have now. It would take brand new terrains, or manually reworked ones to see natural differences in the ground mapping in the MA. The more features htc adds to a new terrain engine, the longer it will take to create new terrains and the heavier the load on the player's hardware (and it wouldn't be verts alone.)
If you two are only talking about MA terrains, then yes, you can download those terrains for offline play but if you aren't subscribing then no, you can't see the same thing that subscribers can see because the latest terrains are not available to you. They can only be downloaded through the AvA or the custom arenas. Ranger's textures aren't available, jimson's lighthouse and his several target aircraft aren't available and neither are the bluffs of Normandy and other features in avachanl
Oh but wait, now you'll declare those don't count because they're not MA terrains. Well, none of the game terrains shown/listed in this thread support an MA style terrain so keep it apples to apples. They all seem to have terrains based on real world locations and we have that in both SEA and the AvA terrains. And some of ours are pretty competitive with theirs.
I've said I'd like more verts and a couple of bridges in the terrain but hey, I'm sure you'll brand me a fanboi anyway.
I always look for a balance of two things when I look at Aces High, quality and playability. Whether it's a planeset in an event or a custom object with supper high definition graphics, it must balance playability or no one will show up.