Author Topic: M3/C47 instant town resuplying---not fun, annoying  (Read 3093 times)

Offline ghi

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #15 on: January 16, 2013, 06:13:17 PM »
Lusche, i understand your point and charts; but if the flight model has a touch of realism, Spits out turn 109s, the amo load is modeled realistic .... this instant town resuping is total .... :mad:;
How would you rebuild a town in 5 min ?  the concrete needs 2-3 days to solidify.

Offline Lusche

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #16 on: January 16, 2013, 06:15:45 PM »
Lusche, i understand your point and charts; but if the flight model has a touch of realism, Spits out turn 109s, the amo load is modeled realistic .... this instant town resuping is total .... :mad:;
How would you rebuild a town in 5 min ?  the concrete needs 2-3 days to solidify.


So the town capture by 10 troopers is realistic? Strafing down the town buildings in mere minutes with .50cals?  Shutting down flight operations on bases with a single set or B-17s or 3-4 Ponies is? Instant reupping after death?
Could it be you are a tad selective at realism? ;)

If we would apply your realism to offense as well as defense, the frontlines wouldn't move for many weeks...


Don't get me wrong, I was very sceptical about the resupply thing. And if it had really stalled offensive operations and the "war" part of the game, I would have been totally on your side.
Just as I was opposing the "100% down" requirement when the new towns came up, which made base capture and territorial gains incredibly difficult and very much slowed down the war. And I do think the 'war' is very important to the game.
« Last Edit: January 16, 2013, 06:20:19 PM by Lusche »
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Offline fuzeman

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #17 on: January 16, 2013, 06:18:36 PM »
All you need to do is watch our for those pesky F$#@%^& Bf 109K-4s that defend strats.
Snailman you are  :t 

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Offline bustr

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #18 on: January 16, 2013, 06:28:54 PM »
Send a couple of folks to the neighboring fields to pork troops (disables resupply) or kill vehicle hangars.  Problem solved.   :aok

Waystin,

We started doing that recently as a squad becasue every one of our squad nights since Hitech changed us over to M3 town sneek resupplying, the bish or rooks or both would do exactly that all across our fronts. So we couldn't do the M3 sneek resupply of towns or feilds to keep them from steam rolling our feilds. I think last night was the first time everything setteled down into the old style of base takes turning into all night furballs that I've seen since the M3 resupply sneek was introduced.

The knights are still dumber than bricks about this repeating the same mistakes every single time. They never send porkers to kill all vehical hangers that can spawn to ressuply the town they are attacking or kill all the supplies and ord for sectors around just befor the mission hits the town.

It's the kind of scenario that I wonder if Hitech did think it would provide the armchair generals like fugitive the opportunity to organise 2 or 3 squads into carrying out complicated timed periferal attacks. Supporting a primary attack to capture a feild cut off from resupply and support. Wow it sounds like "strategy"........

I keep watching missions fail that I'm in on the knights side becasue the emphasis was on getting everything down before an M3 could show up. How in the heck has the M3 become so feared in this game?? Grown men screeching like school girls that they just saw an M3 during a base capture. Muppets in 262 be derned now. M3's are the scourge of Aces High.

So the community whined for the last 2 years to get more complication and nuance into the strategic aspect of the game. What isn't more strategic and neuancey than having to plan ahead and account for not everything going according to plan and one more idieot in an M3 than you expected? We used to sit around twiddling our thumbs praying the fighter hanger would come up to give us vulches waiting for the troops to show up.

How often does Hitech warn us about whining for things, and how he will not give exactly what we want when he does give us something? M3 are so dangerous now you should get your name in lights for successfully resupplying a town that screws a mission. We did this to ourselves. Now you are whining for Hitech to put the genie back in the bottle when he was begged to shatter the flask and burn the cork in the name of change.

I bet it's going to be slightly easier to convince him to re-enable F3 in the IL2 than get him to roll this one back.
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Offline RedBull1

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #19 on: January 16, 2013, 06:30:39 PM »
You mean the AI guns hit your stick stirring hurri pushing -6G's? Wow, they're good shots!


I've taken a large base with 2 men before. Just Revo and I took a large base off a CV... white flagged it, capped field, and brought troops in...all through 3 uppers (and IIRC a m3 trying to resupp) while I was the only one in the air and ReVo was in a LVT, if we could do that why can't you 40 bish pork and/or take a simple v base? I don't think the system is the problem, I think the player is.
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Offline Lusche

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #20 on: January 16, 2013, 06:32:00 PM »
So the community whined for the last 2 years to get more complication and nuance into the strategic aspect of the game.


Not "the community".
Parts of the community. And from those who were asking for it, I have yet to see general complaints about the changes apart from a few details.
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Offline smoe

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #21 on: January 16, 2013, 06:51:43 PM »
charts don't measure fun  :rolleyes:

A fun chart could be cool.

Offline Bruv119

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #22 on: January 17, 2013, 01:38:45 AM »
if bish promised not to do exactly this everytime they get attacked then I'm sure the other countries will stop when the horde attacks.   :banana:

We can then stop gving  :banana:
we can then stop capturing bases and resetting maps  :banana:

We can then fight the good fight and furball until the cows come home, then all salute each other nicely in a world without PM's and all have a nice cup of tea or beer afterwards.
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Offline Rob52240

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #23 on: January 17, 2013, 01:47:51 AM »
You have a point Ghi, but m3 defense can be a lot of fun.

Few players realize that you can fight with them in a town.  My favorite thing to do on the ground is to take on armor with an m3 after dropping supplies. 
I usually win too.
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Offline Noir

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #24 on: January 17, 2013, 01:51:46 AM »
Muppets in 262 be derned now. M3's are the scourge of Aces High.

maybe that was the intend, make aces HIGH an even more 'all gv' game. And I don't like that.
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Offline Chalenge

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #25 on: January 17, 2013, 04:15:56 AM »
Simple solution is what the other two countries are already doing. Assign two people to keep the vehicle hangars dead at the spawn fields. I have not seen the bish escalate it from there, but it would not be hard.
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Offline Rob52240

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #26 on: January 17, 2013, 04:26:19 AM »
Pork Troop barracks, pork the troop strat.

Strats are key for strategy play.
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Offline Lusche

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #27 on: January 17, 2013, 06:05:14 AM »
maybe that was the intend, make aces HIGH an even more 'all gv' game. And I don't like that.


It's exact the opposite. The strat system changes (which the town resupply are a part of as shown earlier) were aimed at (and very much succeeded at it) to increase a more diversified air combat environment.
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Offline VonMessa

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #28 on: January 17, 2013, 08:03:24 AM »

It's exact the opposite. The strat system changes (which the town resupply are a part of as shown earlier) were aimed at (and very much succeeded at it) to increase a more diversified air combat environment.

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Offline Pand

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Re: M3/C47 instant town resuplying---not fun, annoying
« Reply #29 on: January 17, 2013, 08:57:22 AM »
Currently, when attacking an enemy base, if an enemy m3 with supplies drives to the edge of town (or close) they can drop supplies and instantly rebuild enough of the town to bring up guns/buildings/etc. 

Potentially this just needs some tweaking---- Maybe adjust this so instead of driving an m3 in and just getting close to the town and dropping supplies, those supplies have to actually make it to the map room.   

One step further, instead of just dropping box of supplies, the m3 could drop a resupply team of 10 AI guys (worth x amount of rebuild time per guy) that have to run and make it into the map room to successfully resupply the town.  This could potentially even the odds and allow the attacker an opportunity to strafe/kill the running resupply team.

Just a thought.

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