Author Topic: Tank Towns on maps  (Read 585 times)

Offline 1ijac

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Tank Towns on maps
« on: February 02, 2013, 12:52:42 AM »
 A wish list in regard to some designated tank towns on a few maps:

1.  Make the v-bases uncapturable.

2.  Draw a radius around the region.  Any plane that enters the region, automatically loses ordinance and ammo when they enter.

Some of the maps, obviously, were made to discourage planes from coming into these areas. (tank towns in craters with 20k crater walls)

Just a thought.

 
"One-Eye"

Offline bangsbox

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Re: Tank Towns on maps
« Reply #1 on: February 02, 2013, 02:06:02 AM »
You Can't stop the plane fun man... Though uncapturable I like, however it takes away from the point of maps...win them! You need to defend/ resup bases you want. But for the fact that people without joysticks want a quick GV game of AH caliber and Call of duty life span/respawn. I think we have a happy medium. Some maps have quick GV kills and are gv perk farm maps, and other maps you want to spend perks on defending and attacking. I also think king tigers should be cheaper (like 60) so that we might see some GV action that could stop the concrete tiger 2 scourge without having to shut down all the VHs.

Offline Tracerfi

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Re: Tank Towns on maps
« Reply #2 on: February 02, 2013, 06:40:00 AM »
Well a few times on  CraterMA i saw the bishops took tank town away from both knights and rooks so it kind of ticked me off +! to making TT bases uncapturable
You cannot beat savages by becoming one.

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Online icepac

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Re: Tank Towns on maps
« Reply #3 on: February 02, 2013, 09:12:43 AM »
I find it strange when the only enemy dar bars are over tank town.

Offline matt

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Re: Tank Towns on maps
« Reply #4 on: February 02, 2013, 10:22:11 AM »
Well a few times on  CraterMA i saw the bishops took tank town away from both knights and rooks so it kind of ticked me off +! to making TT bases uncapturable
Sounds like someone needs to create a new map :aok

Offline SmokinLoon

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Re: Tank Towns on maps
« Reply #5 on: February 02, 2013, 11:04:28 AM »
Or... the easiest thing to do would be to add in a gv spawn anchored from afar.   :aok
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline HawkerMKII

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Re: Tank Towns on maps
« Reply #6 on: February 03, 2013, 07:47:32 AM »
Well a few times on  CraterMA i saw the bishops took tank town away from both knights and rooks so it kind of ticked me off +! to making TT bases uncapturable

 :cry 1 word comes to mind......................... .... defend :aok
8th of November 1965, 173RD Airborne <S>

Offline Tracerfi

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Re: Tank Towns on maps
« Reply #7 on: February 03, 2013, 09:43:46 AM »
:cry 1 word comes to mind......................... .... defend :aok
hmm i was there when one of them happend and there was a Crap load of Tiger IIs how are you suppose to defend from that
You cannot beat savages by becoming one.

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Offline HawkerMKII

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Re: Tank Towns on maps
« Reply #8 on: February 03, 2013, 02:15:22 PM »
hmm i was there when one of them happend and there was a Crap load of Tiger IIs how are you suppose to defend from that

crap load more tigerII's and bomb****s :devil
8th of November 1965, 173RD Airborne <S>

Offline Tracerfi

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Re: Tank Towns on maps
« Reply #9 on: February 03, 2013, 04:41:20 PM »
crap load more tigerII's and bomb****s :devil
16k mountains takes bout 5 mins to get over you SOBs take bases in less than 3 mins if your hoard is big enough
You cannot beat savages by becoming one.

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Offline chris3

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Re: Tank Towns on maps
« Reply #10 on: February 04, 2013, 01:32:45 AM »
moin

We Need NO Tank Towns, thay killing the game because of Forcing alot of people doing nonsens lol.
We only need old maps redesined with better spawns thats all.  And we need no spawns pointion to eachother !!! nonsens too.

It would be better to split the filds into a airfild captuable maproom an da Town captzuable maproom, If the town get a own vh  the battel would be great. and not senscles like in tanktown.

cu christian


Offline RotBaron

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Re: Tank Towns on maps
« Reply #11 on: February 04, 2013, 06:39:04 AM »
Not capturable, so far sounds like a good idea.

If you (Icepac) are confused why there are so many cons over TT you could type that question in green. I know most Knights are there to kill planes that got there before them. I can think of several who don't up with ord, but only go to tank town to keep it fun for the gv'ers and kill bomb****s.

Chris, respectfully disagree friend. Double spawns are great fun, TT is fun. Sometimes I wish the spawns were even closer to each other :)

 :salute
They're casting their bait over there, see?

Offline chris3

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Re: Tank Towns on maps
« Reply #12 on: February 04, 2013, 07:18:51 AM »
moin

sure its fun, but this fun could be reached in a better style, in a style which dont evect the game in a this bad way as it is now. it is realy good we have map rotation so we do have everykind of map in, but these doobel spawns do evect the game in a bade way because thay dreag the action from the other frontlines and the majoriti becomes boring, sure it is not as bad as i have sayed but it goes in that direction. hope i could point it out understandable.

cu christian