Author Topic: Overall Strategic/Operational Reworking Of Maps  (Read 742 times)

Offline Oddball-CAF

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Overall Strategic/Operational Reworking Of Maps
« on: February 12, 2013, 06:47:28 AM »





I propose a change to the current system of "strats" in the Late
War Arena.
  The basic premise is to spread out the strats which would (A)
provide more "targets" overall on the map, more areas to
defend, and a more even distribution of airframes of all
countries around the map.
 Above, you see 5 cities and 5 strategic "factory" complexes.
The white line from a city to a strat complex indicates
-that- city provides manpower and logistical support to the
strategic complex and the airfields around it.
  The orange lines from a City to the airfields/vbases/ports
indicates those fields' strats (type determined by the factory
type in that "zone:) are immediately and directly impacted
by any/all destruction of the "factory".
  The city which is abstractedly supplying personnel and
transports,trains, truck convoys to each of its airfields
will have that ability lowered based on the percentage
of damage to it. The damage to the City is the modifier
to the level of damage/repair times to field strats in that "zone".
  In this proposal, rather than only ONE strat factory/City determining
the strats on the entire map, there are several of each type, spaced
about each country.
  Oh, and the HQ becomes excess to needs. The ability to shut
down radar over an entire map never made much sense to me.

End result: more spread out action on the map(s),
more bomber/escort runs and/or jabo strikes, more
defensive operations such as fighter sweeps/interceptors,
a more realistic modeling of operational and strategic
"targets" on each map and the plain fact that a well functioning
operational/strategic plan would be in place for "attacking"
countries to work on. ie: it is my thought that base captures
rather than being the current "whack a mole" type will now
have specific areas/goals to be achieved in order to bring
their airfields/assets closer to a particular strat/city complex.
  Defenders seeing this "push" into their zones, could then
anticipate better these attacks and form up fighter sweeps/
interceptors to defend against these attacks.

  Anyway, that's the idea in a nutshell.

Regards, Odd

Offline Tilt

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Re: Overall Strategic/Operational Reworking Of Maps
« Reply #1 on: February 12, 2013, 07:46:55 AM »

This is a bit like returning to strat zones of yester year but with  a city instead of a zone master field. Plus you are proposing to have a strat type supported uniquely from the zone.

I think you should consider the consequences of capture.....

It the group of fields associated with the city are captured what becomes of the city? more importantly what becomes of the Strat object it (the city) was supporting?

Would it be denied to the defending side and so permanently lost? If lost would there be an unlosable (in a set of uncapturable fields)  rear strat  duplicate that would continue at 50% of the oiginal total?


Would it be retained but vulnerbale to continuous attrition from the enemy fields surrounding it?

Would it even be aquired to provide 150% (given the above) strat capacity by the invaders?

You could achieve a similar out come by modifying the function of towns................ ie assume that all logistics come via the local town......... the % of healthy town buildings is made to have an effect on the local supply of non player logistics to the field.  To achieve this all fields (GV & AC & Ports) would require towns.

The rest of the strat mode could be left as is.
Ludere Vincere

Offline SmokinLoon

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Re: Overall Strategic/Operational Reworking Of Maps
« Reply #2 on: February 12, 2013, 07:49:24 AM »
I really like the idea of having the ability to take in a low level attack fighter (Mossi, 110G-2, Me410, A20, etc) and hammer away at strategic targets.  As it stands there is no chance of that happening thanks to an absurd amount of low level ack, and rightfully so. I'm imagine it like trying to hammer Berlin in a Mossi raid.  Under the old system, these actual attacks could be made.

I do think HTC could spread out the strategic targets a bit.  Perhaps on the larger maps place another 2 or 3 factories of each type spaced out somewhere between the "base" strategic industrial complex and the front.  If only 1 factory of each type is added it would be real simple to simply halve the value of each OBJ.  I'm thinking that the city should remain singular.

More strategic target to hit would be nice.  Oh, and the current "all or none" damage is a bit limiting too, I vote to take that back to the tiered system as well.  Currently, until the 37,000 lbs + of ord gets dropped on it and it is fully destroyed there are no effects and the clipboard shows that there could be.   ;)
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline earl1937

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Re: Overall Strategic/Operational Reworking Of Maps
« Reply #3 on: February 12, 2013, 03:41:37 PM »
 :airplane: Outstanding suggestion Oddcaf! As you point out, there would  be more targets to hit on each map, therefore, more "jabo" and bomber missions. I know Hi Tech built this game around air to air combat, but I bet if he ran a poll, less than 30% of the players in game point to ACM's as there reason for enjoying the game!
Blue Skies and wind at my back and wish that for all!!!

Offline bustr

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Re: Overall Strategic/Operational Reworking Of Maps
« Reply #4 on: February 12, 2013, 05:43:37 PM »
Why don't you ask Lusche to run the numbers for how many fighters are upped in a month versus bombers per player.

Going back to a zone resource controling bombable city by definition is placing control of any given nights fun for hundreds of players in the hands of a tiny number of players. Effectively you are asking that your impact to the overall game play be greater than every other paying customer seeking fun for the night in an "open combat" arena. It's not a strategic WW2 arena with the potential to decapitate your enemy countrys ability to wage war. FSO, Snapshots and the Frames only last for pre defined time frames.

There is a finite amount of time people will pay to be on a loosing side or put up with being crapped on by a force multiplied minority of players when they want to have fun. Versus being forced every evening to keep track of a tiny group of dorks out to crap their evening into the dirt. Simply becasue they have a disproportionate force multiplying ability visa the relationship of their button pushing finger and strategic choke hold objects on the map.

Paying customers to the MA would be denyed the expectation of logging into a 24x7 playable arena to have fun by tiny groups of players expressing an exagerated force against a majority who don't want to spend their evening flying bomber patrols. You would never know what the state of the country you are logging into will be, or if it will be any fun to logon at all. That will cause players to re-think their Cost vs. Fun expectations with their feet.

Were any of you here in AH1 when a country could be reduced to a single airfeild from which players tried to defend against conveyer belts of carpet bombing and fighters? Were any of you here for the AH1 Rooks joint squad ops on sunday nights with 300+ players shutting down the MA by strategicly castrating the bish and knights with numbers? You are asking HTC to give you the ability to destabalise the 24x7 combat arena by the use of a single finger salute to the rest of the paying customers daily fun expectations. This in an arena specificly designed to have no imposed structure or organisation other than the ability to wage combat 24x7. One can use the parallel that you are asking a chicken farmer to issue you bazookas to hunt rats in the coops where his profits sleep.

Ever noticed we don't have TallBoys, GrandSlams, or nukes in this game?
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Hazard69

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Re: Overall Strategic/Operational Reworking Of Maps
« Reply #5 on: February 13, 2013, 08:18:35 AM »
I like the idea of spreading strats out a bit. However they should be impervious to low level / single fighter attack (as they are now). Each factory ought to be placed in the middle of a well defended ack + flak infested city.

Not too pleased with the idea that having the flak factory down by 50% would only limit the surrounding fields and have no effect on the rest of the country. I'd rather they have an equal effect across the country.

Alternately we could have localised strat nodes (city+all factory types) for each cluster of fields. Gives more targets for bombers to bomb, generates a more localised defense / attack type of game.

Also if the start only controls a select group of fields, it should swap countries if all of the fields it is linked to are captured. If they are not all captured, then it will continue to belong to the original country and not provide supplies to the captured fields.

This would make it a little tougher to hold on to a captured field and allow for counter-takes. Would also force the steam rolling attackers to leave behind some numbers for defense of their captured fields. Also it will create a more logical / startegic attack which to some extent would be predictable and thus offer some nice furball opportunities.
<S> Hazardus

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Offline Oddball-CAF

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Re: Overall Strategic/Operational Reworking Of Maps
« Reply #6 on: February 13, 2013, 11:39:27 PM »
Why don't you ask Lusche to run the numbers

  Not for nothin' Buster, but go find another ankle to hump. We're kickin' ideas around in
here and don't need some condescending know-it-all rainin' on our parade.
Thank you .  :D

Offline Bruv119

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Re: Overall Strategic/Operational Reworking Of Maps
« Reply #7 on: February 14, 2013, 02:30:30 AM »
  Not for nothin' Buster, but go find another ankle to hump. We're kickin' ideas around in
here and don't need some condescending know-it-all rainin' on our parade.
Thank you .  :D

 :lol
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Offline Lusche

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Re: Overall Strategic/Operational Reworking Of Maps
« Reply #8 on: February 14, 2013, 08:20:21 AM »
 :D
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E:D Snailman

Offline Patches1

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Re: Overall Strategic/Operational Reworking Of Maps
« Reply #9 on: February 14, 2013, 10:31:16 AM »
Hello, Folks,

There are some interesting thoughts in here regarding spreading out the strats a bit which got me to thinking of the following:

IF I am correct, the current requirements for a Country to win a map is that it owns 90% of its own Airfields, and 20% of each of the other Countries' Airfields, and there is no current requirement for any of the strats to be down at all.

But, what if there was a requirement for a certain amount of each opposing Countries' strats to be down as well as the ownership of Airfields to win the map? Utilizing OddCAF's idea of localizing some strats around the map could be tied in with the major strats by giving a light weight to each of the localized strats, but still require the winning Country to hit the deep major strats as well.

Example to Win the Map the winning Country must:

A) Own 90% of its own Airfields, and 20% of each of the other Countries' Airfields

and

B) Have reduced each of the other Countries' Strat Targets by 20% at the time of the capture of the last Airfield.

In the above scenario localized strats could be assigned a percentage of the 20% total of its parent strat, but not enough that would preclude at least one deep bombing mission to the main strats for the winning percentage.

The advantage/disadvantage of this is that it really does not change anything except how the map is won, so it shouldn't ruin anyone's fun as played today, but it does make winning a bit more difficult, and it does make "strategic bombing" a part of winning the map.

Thoughts?


<S>

patches










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Offline Pand

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Re: Overall Strategic/Operational Reworking Of Maps
« Reply #10 on: February 14, 2013, 01:24:05 PM »
In the above scenario localized strats could be assigned a percentage of the 20% total of its parent strat, but not enough that would preclude at least one deep bombing mission to the main strats for the winning percentage.
I think you have something here... although it needs some tweaking.  Would need a way around the current map rotation of 4-5 minutes after the war is won which would likely prevent the striking force to make it home in time.

Regards,

Pandemonium
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Offline macdp51

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Re: Overall Strategic/Operational Reworking Of Maps
« Reply #11 on: February 14, 2013, 01:50:33 PM »
Odd +1
 :cheers:
HP51 :rock

Offline Pand

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Re: Overall Strategic/Operational Reworking Of Maps
« Reply #12 on: February 14, 2013, 02:14:12 PM »
Yes Odd +1

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline tuba515

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Re: Overall Strategic/Operational Reworking Of Maps
« Reply #13 on: February 14, 2013, 03:29:10 PM »
odd way to go    :salute

Offline Oddball-CAF

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Re: Overall Strategic/Operational Reworking Of Maps
« Reply #14 on: February 14, 2013, 06:25:30 PM »

It the group of fields associated with the city are captured what becomes of the city?

  How about... we give the city(ies) a "weight" towards the percentage requirements
for "winning" a map and do the same for the strat in that area of operations?

Quote
  more importantly what becomes of the Strat object it (the city) was supporting?

  I'm thinking the "strat" in that area continues to function for the original "owner" as long
as that country retains fields associated with that strat/factory complex.
  The fields captured by the "invaders" would function with "crippled" strats of the
type in the AO, "forcing" continued advances with the goal of capturing all of
the affiliated bases. (This would eliminate the current trend of "whack-a-mole"
base grabbing ops, where a cadre of field grabbers captures a base, and then
pops up 20 sectors away to take another.)

Quote
Would it be denied to the defending side and so permanently lost?

  There would be no "denial" of its use until/unless ALL fields in that AO were
captured. At which point, we could abstract that the civilian populace has either
been pacified or subjegated into rebuilding the strats/city and it would then
begin functioning under the "new ownership", supplying in full the
airfields of the invaders.

Quote
If lost would there be an unlosable (in a set of uncapturable fields)  rear strat  duplicate that would continue at 50% of the oiginal total?

  The "uber strats" become excess to needs with this system in place. Bear in mind that dependent upon the
number of fields on a given map that there are not merely one of each strat type on the map.
Rather, there are one of each (fuel, ammo, troops, ack, radar) for say, every 30 fields.

Quote
Would it be retained but vulnerbale to continuous attrition from the enemy fields surrounding it?

  Yes, once ALL fields in that AO had been taken by the "invaders", then that strat/city complex
would then become subject to damage from the country which lost it.

Quote
Would it even be aquired to provide 150% (given the above) strat capacity by the invaders?

  I'm sorry, I don't understand the question.

 
Best regards, Odd