I propose a change to the current system of "strats" in the Late
War Arena.
The basic premise is to spread out the strats which would (A)
provide more "targets" overall on the map, more areas to
defend, and a more even distribution of airframes of all
countries around the map.
Above, you see 5 cities and 5 strategic "factory" complexes.
The white line from a city to a strat complex indicates
-that- city provides manpower and logistical support to the
strategic complex and the airfields around it.
The orange lines from a City to the airfields/vbases/ports
indicates those fields' strats (type determined by the factory
type in that "zone:) are immediately and directly impacted
by any/all destruction of the "factory".
The city which is abstractedly supplying personnel and
transports,trains, truck convoys to each of its airfields
will have that ability lowered based on the percentage
of damage to it. The damage to the City is the modifier
to the level of damage/repair times to field strats in that "zone".
In this proposal, rather than only ONE strat factory/City determining
the strats on the entire map, there are several of each type, spaced
about each country.
Oh, and the HQ becomes excess to needs. The ability to shut
down radar over an entire map never made much sense to me.
End result: more spread out action on the map(s),
more bomber/escort runs and/or jabo strikes, more
defensive operations such as fighter sweeps/interceptors,
a more realistic modeling of operational and strategic
"targets" on each map and the plain fact that a well functioning
operational/strategic plan would be in place for "attacking"
countries to work on. ie: it is my thought that base captures
rather than being the current "whack a mole" type will now
have specific areas/goals to be achieved in order to bring
their airfields/assets closer to a particular strat/city complex.
Defenders seeing this "push" into their zones, could then
anticipate better these attacks and form up fighter sweeps/
interceptors to defend against these attacks.
Anyway, that's the idea in a nutshell.
Regards, Odd