Author Topic: Lusches AH Stats Megathread  (Read 45172 times)

Offline save

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Re: Lusches AH Stats Megathread
« Reply #855 on: April 17, 2017, 06:03:06 AM »
if Wirbies and Osti's only use HE ammunition in AH , they can not penetrate more than one cm of armor, maybe de-track them.

With  AP you should be able to inflict some more heavy damage on less armored targets.
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Offline Lusche

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Re: Lusches AH Stats Megathread
« Reply #856 on: April 17, 2017, 06:43:52 AM »
1. As a pilot defending against GVs attacking his airfield I had the impression that M4 is the most popular tank. The stats tell otherwise. Perhaps they are used mostly for attacking bases?

For the field itself I have seen much more T-34/85 than any other tank (which makes sense), but that's about impossible to quantify.
M4(75) with rockets are still very popular for attacking town. The reason they do not appear more on the chart is them being eliminated by planes much more than the other tanks.

2. Why did the tank destroyers disappeared with the arrival of the new terrains? Is that because of shorter free lines of sight?

Yes. The German TD are mostly standoff weapons needing long ranges with unobstructed view and little risk of being flanked. The new terrains have very few spots like this. Now it's all about maneuverability and short range firepower instead of optics and long range precision.

Also 'concrete sitting' on VBases has been greatly reduced (IMHO generally a good thing), which was often used by the Jagdpanther (and the Tiger II, of course)



3 Do wirbs and ostwinds pose any danger to tanks at short ranges?

Beyond tracking, not that much.
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Offline BBQsam

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Re: Lusches AH Stats Megathread
« Reply #857 on: June 21, 2017, 04:16:39 AM »
More charts please!

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Offline Lusche

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Re: Lusches AH Stats Megathread
« Reply #858 on: June 22, 2017, 11:44:22 AM »
More charts please!

 :salute

Charts need reasons  ;)

Is there any specific question a chart could help to answer?
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Online lyric1

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Re: Lusches AH Stats Megathread
« Reply #859 on: June 22, 2017, 11:56:55 AM »
Charts need reasons  ;)

Is there any specific question a chart could help to answer?

Yes I have one.
At an earlier time with an Ostwind if you got close enough to a T-34/76 you could kill it.
Then at some point in time later it became impossible to do this.
Based off the stats can you tell me when this change took place?

Offline Shuffler

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Re: Lusches AH Stats Megathread
« Reply #860 on: June 22, 2017, 11:59:51 AM »
Charts need reasons  ;)

Is there any specific question a chart could help to answer?

We need a chart on how often you make AH related charts. Keeping in mind what is asked for the most to the least.

Then a chart designating the time of year that most charts are asked for, most to least... monthly.


How is that for a start, Chart Master.  :D
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Offline FBKampfer

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Re: Lusches AH Stats Megathread
« Reply #861 on: June 22, 2017, 12:39:01 PM »
If I recall, the Ostwind used to be capable of killing the T-34, Panzer IV, and the Firefly if you hit them right and just kept pumping rounds into them.

The trouble was you could disable the Panzer's turret, but not the T-34 or Firefly. And you couldn't even get the T-34's engine.
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Offline Lusche

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Re: Lusches AH Stats Megathread
« Reply #862 on: June 22, 2017, 01:20:18 PM »
Yes I have one.
At an earlier time with an Ostwind if you got close enough to a T-34/76 you could kill it.
Then at some point in time later it became impossible to do this.
Based off the stats can you tell me when this change took place?


Before 2009, the Ostwing had a K/D of about 0.20 (years avg) vs the T-34/76. After 2009, this dropped to about 0.04 (and stayed there for a couple of years)
The big drop itself sems to have happened in tour 111, which is April 2009.
Now the interesting fact is that we didn't have a new version then. Version 2.13 and it's subsequent patch came summer/autumn 2008, version 2.14 dropped in July 2009.

May try to dig a bit deeper later this evening.


(...)
How is that for a start, Chart Master.  :D

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Offline Lusche

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Re: Lusches AH Stats Megathread
« Reply #863 on: June 30, 2017, 05:40:36 PM »
From a current discussion:

Quote
Tanks were meant to be support vehicles, but now since a lot of people use tanks as their main ride, the game simply looks dead on the map.

Do AHs pilots take tanks/vehicles more as their main rides than they used to do... say, 5 years ago?



While the share of pilots using mainly GVs has been slightly increased, so was the share of pilots with zero time in vehicles.
The average time in GV (all players) rose from 23% to 27%, though.


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Offline atlau

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Re: Lusches AH Stats Megathread
« Reply #864 on: June 30, 2017, 08:58:42 PM »
It would be interesting to see a more detailed breakdown of that chart. Like 10% increments.


Offline Lusche

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Re: Lusches AH Stats Megathread
« Reply #865 on: July 01, 2017, 04:42:31 AM »
It would be interesting to see a more detailed breakdown of that chart. Like 10% increments.
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Offline atlau

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Re: Lusches AH Stats Megathread
« Reply #866 on: July 01, 2017, 09:10:09 AM »
Nice. So theres been a small but barely noticeable shift where there is more Gv usage than before

Offline FBKampfer

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Re: Lusches AH Stats Megathread
« Reply #867 on: July 01, 2017, 11:55:13 AM »
We're I to guess, I'd say that it's due to higher retention of players who use GV's, rather than GV use having "increased".
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Offline DmonSlyr

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Re: Lusches AH Stats Megathread
« Reply #868 on: July 01, 2017, 12:31:08 PM »
From a current discussion:

Do AHs pilots take tanks/vehicles more as their main rides than they used to do... say, 5 years ago?

(Image removed from quote.)

While the share of pilots using mainly GVs has been slightly increased, so was the share of pilots with zero time in vehicles.
The average time in GV (all players) rose from 23% to 27%, though.

That's a lot closer than I imagined. Does this count resupply and base capture vehicle sorties also? Also, is this relative to the A. The same amount of players in the game? B. Same amount of fighter sorties in the game? To a relative extent. Thx for the data.

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Offline Lusche

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Re: Lusches AH Stats Megathread
« Reply #869 on: July 01, 2017, 12:53:12 PM »
That's a lot closer than I imagined. Does this count resupply and base capture vehicle sorties also? Also, is this relative to the A. The same amount of players in the game? B. Same amount of fighter sorties in the game? To a relative extent. Thx for the data.


It does not count sorties, it does count time in vehicle mode. So it encompasses all vehicular activity: Running supplies or troops, camping spawns, taking down towns, wirbling vulchers...
No, not same amount of players, about twice as many in tour 148 than in 208.

Time in Fighter/Bomber/Attack/GV mode

Tour 148 42% / 18% / 17% / 23%
Tour 208 42% / 14% / 17% / 27%

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