Excellent. Does this mean you can also calculate the base perks by player?
Theoretically I could apply the same approach to a players kills and resulting
theoretical perk gain.
There are three problems with it however.
First, at this moment it would take quite some effort on my side.
Second, I can't apply this to rank, as perks and scoring do not match up: Someone having 250 kills in the pony and maybe 100 perks theoretical gain from it... but how did that distribute between fighter and attack score and thus rank?
But second, and more importantly, when examining and judging a single players perk exploits, you simply can not ignore the modifiers anymore this player was subject to at the time. In my opinion it works for getting the 'bigger picture' on big questions like the one I answered a few posts ago, but is less meaningful on an individual level.