Author Topic: Fighting the "Good" Fight  (Read 1982 times)

Offline kappa

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Re: Fighting the "Good" Fight
« Reply #30 on: March 13, 2013, 08:30:12 PM »
Vinkman is correct with is idea of winging.. it yields the best results most of the time.. #1 engages, #2 engages the next badguy to come jump in #1's fight.. cause that is how it goes down 85% of the time.. the 2nd badguy will totally ignore #2 goodguy to try to pick #1 goodguy... Not saying its right or wrong.. Generally speaking from my observations and people I prefer to wing with.. If I can, I will usually call cover rather than pile in.. Unless it is someone I want to send to the tower or a spit/scavenger type a/c.. Always exceptions.. 8)
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Offline HL117

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Re: Fighting the "Good" Fight
« Reply #31 on: March 13, 2013, 08:40:26 PM »
Unless it is someone I want to send to the tower or a spit/scavenger type a/c.. Always exceptions.. 8)


Now that is funny!


Were can you find the definitions for the kill/time ratio and such???



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Offline LCADolby

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Re: Fighting the "Good" Fight
« Reply #32 on: March 13, 2013, 09:03:27 PM »
I was enlightened to Pand's "good fight"ing this evening; A Brewster surrouned by higher more numerous friendies.
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Offline muzik

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Re: Fighting the "Good" Fight
« Reply #33 on: March 13, 2013, 09:33:44 PM »

Not making the argument here that picking is wrong. Trying to make the case for "clearing" (shooting the guy off one's Six) as opposed to "picking" (shooting the guy off one's Twelve). And that team can survive a furball much better than a lone wolf. And not by running but by fighting to success through effective tactics. 


I understand you completely and I'm not making the argument that picking is right. Fighter pilots in WW2 and probably still in this generation learned that all that wingman stuff went out the window many times. They told that once a squad engaged, the fight often ended up spread over hundreds of miles. They frequently got separated from wingman. And here we are trying to prove it didn't have to be that way.




I think with a little organized discipline...

This is my point, too many are trying to organize what has always been better than 50% chaos and it always will be absent some weird controls.

Vinkman is correct with is idea of winging.. it yields the best results most of the time.. #1 engages, #2 engages the next badguy to come jump in #1's fight.. cause that is how it goes down 85% of the time.. the 2nd badguy will totally ignore #2 goodguy to try to pick #1 goodguy... Not saying its right or wrong.. Generally speaking from my observations and people I prefer to wing with.. If I can, I will usually call cover rather than pile in.. Unless it is someone I want to send to the tower or a spit/scavenger type a/c.. Always exceptions.. 8)

Not sure what you mean, best results for who? If you are one of the 1,2,3 and 4 and you can sit there and leisurely bounce all incoming bandits, I'm sure that will work quite well.

I've tended to forget one thing in this issue, my priorities. When I come into this scenario and I see 3 bandits below me and 1 friendly fighting 1 more lower, I'm engaging the three high ones first.

If I'm lower and the 1v1 is coalt, I'll be damned if I'm going to climb to the three bad guys. I'm going after that 1v1.

Why? Because the friendly would just as soon take my kill and if it's you he's fighting, I'm doing him a favor.  :D  

I don't want to ask for a fight, I frequently die while typing. And I'm not always in the mood to fly around in circles waiting my turn. Sometimes I do, sometimes I wont.

Those three bad guys up above will soon provide me with the fight I desire without a single word needed.   :D

I like the MA just the way it is, no quarter asked, none given.
Fear? You bet your life...but that all leaves you as you reach combat. Then there's a sense of great excitement, a thrill you can't duplicate anywhere...it's actually fun. Yes, I think it is the most exciting fun in the world. — Lt. Col. Robert B. "Westy" Westbrook, USAAF 6/<--lol@mod

Offline Changeup

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Re: Fighting the "Good" Fight
« Reply #34 on: March 13, 2013, 10:31:21 PM »
I don't understand.  Plainly in terms of AH statistics, hit % is merely the % of your bullets fired that hit something.  

If you can't hit something, you will get fewer kills per hour.  The better your ability to hit your target, the more kills you get.  I'm not sure what you aren't understanding.  Someone with a 20% hit that has less kills per hour than someone with a 12% is a metric that reflects flying style and situational preference more than anything else.  I'd say that pilot avoids giant furballs and I'd say that's a pretty safe assumption.
"Such is the nature of war.  By protecting others, you save yourself."

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Offline HL117

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Re: Fighting the "Good" Fight
« Reply #35 on: March 13, 2013, 11:03:11 PM »
Unless it is someone I want to send to the tower or a spit/scavenger type a/c.. Always exceptions.. 8)


Now that is funny!


Were can you find the definitions for the kill/time ratio and such???



HL



Found it for any besides me that was looking  :D

http://www.hitechcreations.com/Help-Section/Aces-High-Features/Aces-High-Help-Scoring.html#dm

HL
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Offline BaldEagl

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Re: Fighting the "Good" Fight
« Reply #36 on: March 13, 2013, 11:07:01 PM »
A few years ago I would start in the A's and fly every fighter/attack aircraft available in order until I had a 2:1 K/D ratio in it.  Most times it would take me two tours but every once in a while I'd do it in one.  I did this several times in a row.  It was frustrating at times and rewarding at times but it was always challenging and it taught me a lot about each and every plane in the game.

These days I just fly and hope to put up a good fight and don't care if I land or not.  Tonight I got three kills in a me on 10ish fight in my Spit IX.  That's more "pure" fun than flying to achieve a specific goal (at least to me).
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Offline BaldEagl

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Re: Fighting the "Good" Fight
« Reply #37 on: March 13, 2013, 11:10:57 PM »
If you can't hit something, you will get fewer kills per hour.  The better your ability to hit your target, the more kills you get.  I'm not sure what you aren't understanding.  Someone with a 20% hit that has less kills per hour than someone with a 12% is a metric that reflects flying style and situational preference more than anything else.  I'd say that pilot avoids giant furballs and I'd say that's a pretty safe assumption.

It could be just the opposite.  That player might dive into unbelievably outnumbered situations, get killed a lot and have to fly back again.

Gun package also makes a HUGE difference in hit%.  Mine's much higher in the Spit IX than it was in the Spit XVI simply due to the 4x.303's vs the 2x.50's.
I edit a lot of my posts.  Get used to it.

Offline Changeup

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Re: Fighting the "Good" Fight
« Reply #38 on: March 13, 2013, 11:16:32 PM »
The plane doesn't matter folks unless you're flying something that lacks punch like the 202.  If you're hit% is high in a cannon based bird, you'll get more kills per hour, everything being relative, than someone who doesn't shoot as well.  Logic rules.  If you can't hit it in whatever bird you fly, you won't kill it.  If you don't kill it, you won't have a good kills per hour thus, hit% is more important than kills/hr
"Such is the nature of war.  By protecting others, you save yourself."

"Those who are skilled in combat do not become angered.  Those who are skilled at winning do not become afraid.  Thus, the wise win before the fight, while the ignorant fight to win." - Morihei Ueshiba

Offline JimmyC

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Offline jododger

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Re: Fighting the "Good" Fight
« Reply #40 on: March 14, 2013, 01:07:14 AM »
The plane doesn't matter folks unless you're flying something that lacks punch like the 202.  If you're hit% is high in a cannon based bird, you'll get more kills per hour, everything being relative, than someone who doesn't shoot as well.  Logic rules.  If you can't hit it in whatever bird you fly, you won't kill it.  If you don't kill it, you won't have a good kills per hour thus, hit% is more important than kills/hr
Agreed

I would put more importance on ACM.  With good ACM you can put your plane in a good position to to take a high percentage shot, which in turn will result in a high K/D.

It all comes down to the old adage: what came first the baseball player or the ballerina ....errr was it the... Nevermind
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Offline Debrody

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Re: Fighting the "Good" Fight
« Reply #41 on: March 14, 2013, 01:18:01 AM »
I was enlightened to Pand's "good fight"ing this evening; A Brewster surrouned by higher more numerous friendies.
So its exactly what it seems? The next look at me, how awesome i am (i even play the bait role now) thread?
Im not disappointed.

Sorry im just a hater.
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Offline kilo2

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Re: Fighting the "Good" Fight
« Reply #42 on: March 14, 2013, 01:51:58 AM »
I was enlightened to Pand's "good fight"ing this evening; A Brewster surrouned by higher more numerous friendies.


That is how pand and his numerous minions fight.

You know you are fighting pand when 5 enemies dive from their perch to save him.
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Offline kappa

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Re: Fighting the "Good" Fight
« Reply #43 on: March 14, 2013, 02:55:24 AM »
That is how pand and his numerous minions fight.

You know you are fighting pand when 5 enemies dive from their perch to save him.

which is why the 'i got kills in (insert pre-ww2 plane here)' comment was kinda funny to me.. just saying 8)
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Offline Reaper90

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Re: Fighting the "Good" Fight
« Reply #44 on: March 14, 2013, 05:23:57 AM »
That is how pand and his numerous minions fight.

You know you are fighting pand when 5 enemies dive from their perch to save him.

 :rofl

as they say across town... "word, bro."

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