No, what I am asking for is equal damage when the system records a collision because at some point the server sees two flight paths cross. If they cross, both get damaged.
There are not two flight paths, there are four.
See my pictures above, these are the two realities AH has to cope with. They will always be disparate. And there is no additional "third one" on the server.
You will always have situations, in which there is a collision happening on one players front end while not on the other one's. And there are in theory three ways to handle it:
- Both get damaged all the time. Which means you will get a lot of "collisions" when you have clearly avoided the enemy plane, sometimes even by hundred yards or more.
- No one gets damaged unless both FE's see a collision. That would introduce an almost random feature, with US players getting more likely to end up in a collision than more distant ones
- What you see is what you get. If there's a collision on your screen, you take damage. If there's a collision on your enemy's screen, he takes damage.