Trinity was a map that never should of been allowed in MA rotation it was so "bad" (no free-style gameplay, buggy and lop-sided). The GVers who "fantasized" about Trinity have still not passed kindergarten or they'd finaly realise and get-over the failed math of two good GV spawns/battles on the map, with three coutnries. Jury is still out if it's their utter lack of basic math or sharing skills....
Your OP alone rests your forcasted perspective for Trinity - particularly in how disgusted you were at being deprived of any fights/GV-bases, being left out of the only good fights (because your country didn't luckily/randomly get to decide it starts the map with base Y and spawn X - it's "random"), forced to play and participate on teh map further in a way you don't want to.
Why, I'd almost wager a bet you'd be on here typing a novela the second you try and go elsehwere on Trinity but find it take 3-4 sectors of flight to a large field that has the capturable town so close to it that it's covered under 95% of the the field's auto-ack.
NB made that map, and when it was first out years ago game play was different than it is now. The map was a challenge to break into the other country to get a foot hold/beach head and then expand on it. GV battles were done in the crater at "Tank Town" and for the most part left to their own (yes a buff would show up now and then to try and take the fun away, but not that often).
Today the skilless hordes have trouble navigating the canyons and /or don't have the time to climb to alt BEFORE trying to cross the mountains so they fail. This leaves only the "sea" fronts open and we all know how many skilled carrier drivers we have playing the game
![rolleyes :rolleyes:](http://bbs.hitechcreations.com/smf/Smileys/default/rolleyes1.gif)
So those action don't last very long either. The Vtard NOEs were notorious for hitting beach front property as it was the only way they could fight any how. And of course there was A1, the sustained furball and GV camp spot.
I think the map was removed because it was a static map, it never showed much movement in the lines and so was always the same fight. The GV fight at 135, and A1 (sometimes the A10 battle on the side of the mountain), A5, A100, and A40 were the 3 beach front areas for furballs and NOBODY fought in tank town.
Game play style killed that map far more than any builder design flaws. A "big" thumbs up for NB for putting the time and effort into building us a map that for years was a fun place to play!
![](http://i266.photobucket.com/albums/ii253/maddogjoe_photos/big_thumbs_up.jpg)