VF-17 Updated.
Nice change of pace with the scoring system. Survival has always been important to me in FSO, now we have an opportunity to be rewarded for it.
There has been points awarded for landing your plane in past FSO's. Nothing new here.
I am interested in seeing how it develops. I have scored frames with it already, comparing them to the traditional scoring. It produced the results I expected. Of course, no one knew and it didn't allow anyone to change any behavior going into the event. I expect there to be some aspect of wanting to preserve life over going into a massive low furball or a small fight near the end of the event, but their are still objectives to complete and they must be completed within T+60. Holding your forces and not completing your objectives will not be able to secure a victory. Likewise, Suicide Jabo attacks and small groups of defenders are not going to be helpful in stacking up points in this system.
CICs will now be able to go into a frame with a rough estimate of how many points their side is worth. Using the Minimum numbers of required aircraft and the minimum and maximum number of pilots available they have now have another factor to include with the Offensive and Defensive Objectives. They can also roughly estimate how many points the other side is holding going into the frame.
What are the objectives? Is there a set # of points earned if objectives are completed? Do they have to be completed fully or is it broken down by obj. dest. or is it just a pass/fail feature by doing something to that target/objective? Targets are better. The problem with objectives is that they can too easily be fulfilled. For example, like in the past, a target has to be hit by t+60. We've had cases where a few planes hit it and fulfills that requirement. You could look at a target like a base flag. Allies destroy it (or % there of) they get the points it's worth. They don't Axis gets the points. I did notice that targets were listed as a full # of points, not individual objects within (ie:hanger,barracks). So,eg., how does one get the 200 pts for a town? Shades of scenario and Shuffler doing recon runs to photograph damage. It just makes it hard for us to know what's going on by looking at the logs.
This brings up another issue which is points for bombers. A bomber has the ability to get so many points through objects destroyed which doesn't equal the points if that bomber is shot down in past FSO's systems. So in your system, a bomber can get the objects destroyed but only lose 7 pts if it doesn't land. But that's assuming he's getting obj. dest. points.
One problem I'm sure you're aware of I can see is figuring out the scoring will need to be a lot more detailed. You can't just count the number of landings because the system counts landings for people who take the wrong skin or fuel load, lands after FSO has started and then reups the right plane. So I'm hope what each individual did is looked at and not just number totals. I keep tally of stats for KN so I've already been through this. Which this is going to make this much harder as I'll essentially be doing the same you will be doing only on a single squad basis.
I do see that keeping a plane from landing, ditching or bailing would be equal to a kill system but just less pts for each (3 pts vs 5 pts). It's just in a negative method instead of positive. So you shoot down 5 fighters (somebody else not me, I never get that many) and it subtracts 15 pts (5x3) from them. (more if bombers) If you land you don't lose 3 pts. Guess it's interesting to try but I do fear that it will affect gameplay having experience of Scenarios. Unfortunately there just are people who play with the system.