IF you must prevent them from overwhelming the game at first, they could be perked in some way, but not per bomber as you suggested, but for the entire formation. Or they could be enabled by schedule once every hour and a half or two hours during a 15 or 20 minute window. But this should be a temporary measure until proper game changes discourage gamey behavior.
Game rules encourage and discourage behaviors to create challenges. Find the right rules and incentives and you will create the circumstances that give you the game you want. Blaming players for doing what they want to do when there is nothing in the rules or game structure that discourages it is ridiculous. Change the game. Don't reject good ideas because of bad behavior.
sorry man, i'm more pessimistic when it comes to human behavior, especially in the virtual world of games. if there is a loophole, it will be exploited. would large formations be nice? sure, but not for free so that a group of 3 or 4 guys can level a base with a single pass and have it captured before anyone can say "alert". if the perk costs were per 3 plane box, and the bomb dispersal throughout the formation changed to be more of a carpet effect rather than everything hits within a 50 yard radius, that would keep most of the headaches down. then all you have to do is address the 2000ft b24lancstuka dive bombers from carpet bombing a tank fight...
You are imposing inaccurate and wide performance gaps on a digital world where there is an infinite range of adjustments. They would not be useless.
Again, I don't want INVINCIBLE bombers. That's not realistic or healthy for the game.
You're misunderstanding my expectations and misunderstanding the ability of programmers to fine tune the accuracy of the AI gunners. I don't want or expect every bomber to survive. They will survive based on the number of attackers and the intelligence/skill/tactics of the bomber pilot. If one formation of bombers gets attacked by 5 or 6 decent fighter pilots, then the bomber formation might be wiped out.
adjustments aren't as flexibile as you think, the ai cannot be effectively programmed with a little code to mimic human error. they have to use object proximity detection and tracking. as i stated in my previous example, the ai guns were not very effective at 1000 yards (not including the occasional golden bb) but, get within 600 yards and they were deadly. it was a decent balance that made the bombers just challenging enough to keep people interested in not only attacking bomber formations, but also flying bombers. that is as accurate as should be expected, going below that level of accuracy would make them all but useless because fighter guns can be effective further out.
As it was in RL and as it should be in game. Are you suggesting now that field guns are too strong and we should make it easier to vultch fields? Field guns are well balanced now just like bomber formations could be.
no, i'm not. my reply was directed to your assertion that few people complain about field ack. personally in some instances i think field ack should be a lot more effective.
Absolutely. Give me a what if and we can see if there is a compromise.
what would be the plan to prevent a group from rolling undefended bases in less time than it takes to kill a cv...every single day. keep in mind what it takes for a chess piece to win the war.
what is to stop a squad from making strat runs part of their squad night and leveling strats and hq in 1 run? with 96 bombers, it could be done fairly easily, and hardening the objects to make them tougher to drop is not an answer.
what's to stop every johnny joystick from upping 24 plane formations over tank fights, the way people do now with 3 plane formations? there is enough whining about the lack of tank fights now, ruin the fun with a bunch of 24 plane lancstukas and see what happens.
it's not that difficult to kill a cv with a level bomber, how much more effective would a 24 plane formation be, even without the accuracy the existing 3 plane formation has...
my answer to all would be perk costs...the more 3 plane boxes you choose to take up, the more each box costs.
You should ask better questions.
What incentives could you give bomber pilots to avoid carpet bombing bases and towns?
High alt puffy ack
More strat targets with better rewards for hitting them.
Changing game rules so that it encourages strat bombing over base bombing.
Different methods of tracking bombers so that they are easily intercepted (as it was in RL)
etc, etc
we already know puffy ack is less effective on bombers than it is on fighters. and increasing the effectiveness would be counter productive to increasing the size of bomber formations.
changing the strat value would definitely be a good thing, even without the bigger formations.
the object in the main arenas is to win the war, and you do that by taking bases, strats play a lesser role as they should. making bases less of a factor will do nothing but bring frustration to the masses. as per your wish, making the bombers more survivable with larger formations and ai gunners, along with increasing the value of the strats, will be as much encouragement as needed. there aren't many toon bomber pile-its that have the patience for a 2.5 hour 30k foot bomb run.
tracking bombers is easy now, making it easier would be counter productive.