What are the odds of system overload with that many moving objects in visual range?
...That's 768 bombers. That's more than the USAAF hit Dresden
...The AI gunners would number 4,608 ... or more.
Even dummied down that's a lot of potential lead slinging.
I did consider this. It is a very real possibility.
First, it's not too frequent that you see 12 guys get together for one raid. It happens, but not excessively. With this idea in play, you can bet your pink skirt that it will happen for exactly the reason you alluded to.
But what makes you so sure such a large number would want to fly the bombers. I'm guessing the bigger part of the attraction is going to be shooting them down. Either way it comes down to this.
As with everything in this game, the novelty will wear off eventually. So the initial desire to have those massive raids may very well weed out those whose PCs wont handle it and they will decline repeating the exercise again.
Other than that, Htc could implement a similar restriction I seem to remember from AW days. They could limit the total number of bomber formations at a time or per hour. They controlled/stopped spit usage this way. In this case it would be a constant restriction on how many were available.
No military in the world had unlimited resources. Our resources could be limited based on how much damage the strats (or a new bomber factory like the old spit factories) have sustained. Normal bomber allowance per country/per hour could be 50 at any particular time.
It could be first come first serve or players could be allocated slots. Or it could be a combination of the perk idea and the resource restrictions.
There are plenty of possibilities. I don't know which would work best and I would be glad to hammer it out with anyone who has the knowledge to fill in details I don't have. Saying it can't happen or shouldn't happen is shall we say... I better not.
I do know these are all easily programmed solutions and I believe that the novelty will wear off after a while and the bomber pilots will go back to the more common smaller groups.
If they don't, then it means the idea is too fun don't it?
In that case there would need to be a counter balancing act. Every thing done in this game can be counter balanced in some way if the will is there.
As for the computing capabilities, I don't know if it this is possible but maybe a feature could be added that reduced the detail on bombers for low end PCs. Example, when they come in range, they register as a large formation and automatically lower details for those objects for any player who has the appropriate check box enabled.
I don't think it will be an overload on the servers. The servers, if I remember, can handle much more than what they show as maximum capacity. The servers are just swapping data for the most part. Could be wrong though. If so, back to the resource limitation.
The AI gunners would number 4,608 ... or more.
Even dummied down that's a lot of potential lead slinging.
Are you suggesting that 4,608 guns would be firing all at one time?
As Gyrene stated, they have limited range and don't fire until a target enters it.
I say take baby steps (if any). Go from element to flight (3 to 6). If AI guns are considered, keep
it at element level (3).
I say you have other motives for objecting. 6 isn't even worth the effort and provides not a single one of the benefits I have suggested.
I have no problem with baby steps. So If they must be considered, go for 10 large formations (24) at any particular time. Hell, if that's too much, I'd even go for 5 formations of 24 at any one time.