Author Topic: Snailman's scary graph  (Read 6379 times)

Offline RedBull1

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Re: Snailman's scary graph
« Reply #30 on: June 14, 2013, 11:24:52 AM »
I love flying these airplanes, but spending more time looking for action than actually being in the action is slowly driving me away from the game...
Exactly why I'm not playing, and the times you do get into an engagement (for someone with a similar play-style to mine - aggressive) the opposition will either run away or eventually the #'s will overwhelm you.

Eventually - for me at least - it wasn't even worth $15, but I'm sure the itch to putz around in my flying sausage will come back, hopefully by that time the numbers will be on the rise again, too :x
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Offline Wiley

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Re: Snailman's scary graph
« Reply #31 on: June 14, 2013, 11:38:23 AM »
I love flying these airplanes, but spending more time looking for action than actually being in the action is slowly driving me away from the game...

That's the double-edged sword of sandbox type gameplay.  What you wind up having to deal with on any given sortie depends heavily on your opposition.  If all everybody does is up a horde and try to smash and grab a poorly defended base, they're either going to get sick of smashing and grabbing poorly defended bases, or they're going to get sick of trying to stop the horde.

A few times a night, I see a committed attack met by a reasonably committed defense force.  That's when the game gets good.  Too often though, one side or the other gets wiped and gives up.

People are free to do what they like.  Sometimes it produces excellent gameplay, most of the time it produces little thought out hording.  Personally I like the potential for unpredictability a sandbox affords.  You never know what that bardar is going to be made up of until you get to it.  Unfortunately, it's more and more made up of a gaggle of late war planes looking to isolate and gang you to death.

To give people their guaranteed action, it would have to be more along the lines of the other round-based games.  Matched sides, everybody takes off at the same time, and whatnot.  The problem I have with that is it is no less repetetive, everybody's funneled into doing the same thing over and over and over again.  You're just guaranteed a crowd.

Quote
Also doing exactly the same things in th MA for 10years may be playing a part. Games need to renew themselves to keep being interresting...

Do anything for 10 years and it's going to get repetitive.

The problem I see is the majority of gamers look for the easiest way to accomplish their goal and then do that over and over and over again until they win.  Horde rolling is the prime example of this.  It makes for repetitive gameplay on all sides, and can result in boredom on all sides.

I've been playing here about 3 years now, 3 years or so before that in the other sim.  I'm finding my thoughts gradually sliding over toward the crotchety 'nobody fights, everybody runs or gangs' grumpiness more and more often lately.  From what I've seen, this seems to be one of the stages people go through in the game.  Not quite sure if or when I'll hit 'excessive whining about it', but be prepared people.

I think with games like this, people just eventually burn out.  Bombing, when you distill it down is really pretty much climbing to alt and pushing a button at the right time.  Occasionally you get to shoot at a bandit.  I don't understand how people can do it for years.  Fighter on fighter is much more involved (to me), but eventually when the vast majority of your opponents are reacting the same way every time, and it's no fun, it can get boring too.

No matter what, a flight sim is pretty much doing the same thing over and over again.  Strip away all the alleged 'strategies' and people around you, and you're left with either trying to shoot something, or drop a bomb on something.  Over and over and over.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline FLOOB

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Re: Snailman's scary graph
« Reply #32 on: June 14, 2013, 12:06:31 PM »
AH has ZERO publicity. In my country I have never met in-person someone who has heard about this game and not from me.

I know zero about marketing, but I don't think that word-of-mouth is going to bring a lot of new players. AH needs some exposure in gaming websites. On many of the major ones AH is impossible to find even if you are looking at their combat sim category looking for such games. If you intentionally search for it on gaming websites, you find a page with minimum details, no reviews and a feeling of some game well past its time. Nobody will be tempted to download the free trial this way.


Its always perplexed me why the overwhelming majority of AH players are North Americans. I do think AH Needs more press.

A few thoughts:
First, flight sims are a niche genre, and one that seems to be dwindling just like all other PC games. I tell a friend that I play AH and their first question is "oh yeah? What platform?" Last person I talked too said it was "über nerdy" that I play games on a PC. She has three gaming consoles. And then if somebody does have a desktop gaming rig, I have to break the news to them that, no you really can't play it with just a mouse, you'll need a joystick. Remember joysticks? You used to be able buy them off the shelf in stores. Flight sims are a niche within the niche of PC games.

Second: Could the decline in the overall number of kills be due to the fact that noobs are out of supply. The arena is completely populated by players who are at least competent pilots. When I first started flight sims half of us in the arena couldn't fight our way out of a paper bag. We were meat on the table.

Third: This community has a lot of creative and productive people. As I said earlier this game needs more press, more exposure. We need to start hitting up the web sites, posting reviews and videos. And not external view rock videos, but videos that show what experience is actually like, sitting in an airplane cockpit coordinating with other players on vox and stimulating adrenaline. Ask not what AH can do for you. Ask what you can do for AH.
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Offline SirNuke

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Re: Snailman's scary graph
« Reply #33 on: June 14, 2013, 12:11:41 PM »
I don't know about across the pond but you can get joysticks from store shelves here, and PC gaming is alive and kicking!

LoL, DOTA2, Starcraft, Various doom likes, Steam, indy games...and things are only going to get better now that consoles use X86 hardware!  :banana:
« Last Edit: June 14, 2013, 12:13:25 PM by SirNuke »

Offline Lusche

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Re: Snailman's scary graph
« Reply #34 on: June 14, 2013, 12:13:34 PM »
Second: Could the decline in the overall number of kills be due to the fact that noobs are out of supply. The arena is completely populated by players who are at least competent pilots. When I first started flight sims half of us in the arena couldn't fight our way out of a paper bag. We were meat on the table.


Nothing has changed in that regard. The majority of players still can't "fight their way out of a paper bag". There is a minortiy of palyers sitting on the top, feeding off the masses of ordinary pilots, with many of them barely able to control their plane.

But I agree with the first sentence, The "noobs" (= 'new players') are out of supply.
I will write something about that later.
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Offline Lusche

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Re: Snailman's scary graph
« Reply #35 on: June 14, 2013, 12:16:15 PM »
I don't know about across the pond but you can get joysticks from store shelves here, and PC gaming is alive and kicking!ware!  :banana:

I know a lot of people still playing games on the PC. Quite a number has really decent rigs with vid cards 5x as expensive as mine.


None, literally NONE of them has a joystick. Many never had any. Even if I could get them interested in AH (actually impossible), they would probably quickly just be frustrated when trying to fly planes with a mouse.
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E:D Snailman

Offline FLOOB

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Re: Snailman's scary graph
« Reply #36 on: June 14, 2013, 12:21:09 PM »
Matter of fact, the next time I post anything on YouTube I'm going to edit the flyaceshigh commercial into it at the beginning of the vid.
“Montana seems to me to be what a small boy would think Texas is like from hearing Texans” - John Steinbeck

Offline nrshida

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Re: Snailman's scary graph
« Reply #37 on: June 14, 2013, 12:48:08 PM »
After staring at the graph for a few minutes and turn to look at a white surface....I think I saw Elvis?  :rolleyes:

Only this kind of thinking about statistics can save the human race  :banana:
"If man were meant to fly, he'd have been given an MS Sidewinder"

Offline Randy1

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Re: Snailman's scary graph
« Reply #38 on: June 14, 2013, 01:02:47 PM »
Could be too the average age puts the number of players in a slow decline.  At least around here things like golf are on a continuous decline due to baby boomers getting too old to want to invest the time and money.  

Could be too the AH staff is aging and lost their zest for adventure, risk and glory. :old:   :)

Could be too the younger players want to see streams of blood flowing from the cockpit after a cockpit shot.  Maybe a cold blooded pilot scream when dispatched.  They have so many blood gushing on the market for the young people.

Note too the help pages are duplicated in part and are outdated and incomplete.  Lots of small things that are adding up.

Offline icepac

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Re: Snailman's scary graph
« Reply #39 on: June 14, 2013, 01:17:34 PM »

If you're bored....then you're boring.

My missions yesterday went from driving a tank to enemy strats to bring ack down to 36% to sacrificing a M262 after seeing my countrymen take off on a poorly planned strat mission that put them right next to the ME163 base.

I dragged a 163 out to sea and turned around to kill him when he ran low of fuel but he ended up running to the cv to hug ack while 5 other 163s came to help him out of the the jam so I dragged them away from the bomber group.

Perks be damned.....it was a fun mission and I'll bet a couple of 163s didn't have enough fuel to make it back or even have fuel to engage the bombers.

Next time I am on your country and you want to hit strats, let me know and I will help make it possible to make it to target and maybe even make it home.

Hint:   you can't expect 15 formations of bombers to stay below 60 feet as you drive through a dar ring over trees so it's best to send a fighter or two in to kill the dar first as well as rocket the ack towers to form a corridor for safe strat ingress.

If you want things interesting, make it interesting.........take some risks with your score.

Offline Chalenge

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Re: Snailman's scary graph
« Reply #40 on: June 14, 2013, 01:21:09 PM »
Currently we don't have the numbers to support our large maps. But, they are comfortable for the larger number who are risk avers. I stopped understanding if players want in your face combat, or a game they can play comfortably from their computer chair with little to no risk. From reading the blogs over at War Thunder, it seems many players would gravitate to that kind of arcade risk avers game at the moment. But, after awhile, probably come back here.

That kind of attitude right there runs people off.
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Offline mechanic

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Re: Snailman's scary graph
« Reply #41 on: June 14, 2013, 01:31:43 PM »
Do not fear, I have the answer to the A2A concerns




And I don't know much, but I do know this. With a golden heart comes a rebel fist.

Offline nrshida

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Re: Snailman's scary graph
« Reply #42 on: June 14, 2013, 01:33:08 PM »
I used to help new players an awful lot at the furball lake. I partially stopped because I realised I was one of the few people bothering to do this. Also several bad experiences with the AirQuake / griefer types really made me become selfish with my time.

"If man were meant to fly, he'd have been given an MS Sidewinder"

Offline pembquist

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Re: Snailman's scary graph
« Reply #43 on: June 14, 2013, 01:34:07 PM »
In order for AH to make gobs of money and grow exponentially it would have to be a very different thing, a lame thing, a corporate snivel fest with marketing drivel and "FREE" schemes out the yingyang.  So lets leave that aside.  If they simply want to retain noobs and have a larger population ,(i am a perpetual noob,) then they have to raise the ratio of long aircombat engagement to flying, dying boredom above .1 or .01 or wherever it is for most noobs. The best part of the game, (and I am a noob,) is when by whatever chance of balanced position,aircraft,skill I get to experience a long fight against 1 or 2 without interference. I am not saying you need to make higher kill ratios. Just a higher ratio of quality to boredom. If you could make some structure to accomplish this you would have more noobs converting to veterans, without needing external view, simplified flight models, sidewinders and candy canes.

Pies not kicks.

Offline Arlo

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Re: Snailman's scary graph
« Reply #44 on: June 14, 2013, 03:01:17 PM »
I wish I was good at making You Tube videos. I bet if even 5% of the player base made
their own AHII commercials then potential interest would increase.

Of, course, they'd hafta be classy. I would make the classiest. Ahem. If I could.

Erm.

What a cool contest this would make. Haven't there been video contests before?  :D