Author Topic: Rearm pad allowing load-out changes  (Read 3201 times)

Offline Someguy63

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Re: Rearm pad allowing load-out changes
« Reply #60 on: August 09, 2013, 11:10:49 PM »
YES Arlo, that's exactly what I had in mind when I thought of this idea:) Way to show a nice example of what this would look like. I also imagined that when you get to the pad, the text buffer would read "Rearming weapons. Would you like to change your loadout? Yes or No *click to answer* <S> Flyman92
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Offline EskimoJoe

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Re: Rearm pad allowing load-out changes
« Reply #61 on: August 10, 2013, 01:23:06 PM »
It's a good idea, but it would almost certainly be a lot of work. The HTC crew would have to go through every aircraft/vehicle (current and future) and  decide what to allow, and what not to. For instance, I shouldn't be able to swap from the glass-nose, no bombsight B-25C to the different nosed, bombsight included nose. For fighters, I imagine that switching from 4x.50s in a Pony-D to 6x.50s should be done from the hangar. Etc Etc.

Ultimately, I like the idea for fuel and certain ordinance loadouts. Other extras (adding rocket-rails, things that require more than a "simple" 'sling a bomb to the hardpoints already installed') should be done from the hangar.
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Offline Someguy63

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Re: Rearm pad allowing load-out changes
« Reply #62 on: August 10, 2013, 01:32:43 PM »
Yeah, i only thought of changing the ammo amount of the guns when that person rearms, they should never be able to change something really that in reality would take ground crews a whole lot of time. Ex: 8 50's 100 RPG to 8 50's 200 RPG.
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Offline Arlo

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Re: Rearm pad allowing load-out changes
« Reply #63 on: August 10, 2013, 03:13:08 PM »
It's a good idea, but it would almost certainly be a lot of work. The HTC crew would have to go through every aircraft/vehicle (current and future) and  decide what to allow, and what not to.

This is work that has already been done. I'm talking about the re-arm pad options mimicking the hangar. It's not a huge jump from our 30 second rearm/refills as it is. It just allows us to land, change ord and refill options, change fighter and strike mission (even change convergence) and up we go again.

It's a one-life event answer to a prayer. As far as future aircraft is concerned, that's work that has to be done for the hangar anyway. Allowing it for the ramp should not equate to building the pyramids.

Offline Arlo

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Re: Rearm pad allowing load-out changes
« Reply #64 on: August 10, 2013, 03:17:04 PM »
Yeah, i only thought of changing the ammo amount of the guns when that person rearms, they should never be able to change something really that in reality would take ground crews a whole lot of time. Ex: 8 50's 100 RPG to 8 50's 200 RPG.

How would that take more time? They wheel out a larger belt load and feed it. They can do any belt-load or bomb-load or even fuel capacity in 30 seconds in this game as it is. A max load being re-armed on the pad is still a max load. And if a pilot elects to reduce the load, the game won't drop the rearm pad time to less than 30 seconds.

Offline EskimoJoe

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Re: Rearm pad allowing load-out changes
« Reply #65 on: August 10, 2013, 04:05:50 PM »
This is work that has already been done.


Not at all has it already been done. Re-read my post, I believe you misunderstood. I was referring to what they should/shouldn't allow in regard to loadouts from the pad.

I'm talking about the re-arm pad options mimicking the hangar.

So am I.
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Offline Arlo

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Re: Rearm pad allowing load-out changes
« Reply #66 on: August 10, 2013, 07:20:40 PM »
Not at all has it already been done. Re-read my post, I believe you misunderstood. I was referring to what they should/shouldn't allow in regard to loadouts from the pad.


Anything you can do short of changing to another airplane (and that includes variants) should be allowed. If you elect to change your load-out, then a screen that offers the different load-outs/fuel settings could pop-up. That's about it. The aircraft selection is merely omitted. No additional modeling or research required. Every single plane you can select already has this modeled for the hangar. Every sinlge plane that hasn't been modeled yet, will have to have such modeled for the hangar, anyway. The amount of work HTC might have to put into this was a part of my logic in this from the start. What additional work other than a re-arm pad version of the hangar screen were you thinking would be labor intensive?

Offline tuba515

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Re: Rearm pad allowing load-out changes
« Reply #67 on: August 11, 2013, 01:44:07 AM »
 :aok +1

Offline Lab Rat 3947

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Re: Rearm pad allowing load-out changes
« Reply #68 on: August 18, 2013, 11:24:21 PM »
Quote
I can see:
1) changing how much fuel is added.
2) putting new amo for weapons that were already on the plane from the start.
3) putting new bombs on the racks that were already on the plane from the start.

I can't see:
4) removing any weapon that wasn't there from the start. No taking weapons out of the wings or taking gondies off etc.
5) adding any weapon that wasn't there at the start. No adding weapons into the wings or adding gondies etc.
6) removing bomb racks. Hence, even if you don't want a new bomb, you still have the rack.
7) adding bomb racks. Hence, you can't add a bomb, because the bomb rack isn't there.
8) repairs. If you get repaired its a new sortie. Repairs are more than a pit stop.

The option to switch from Fighter to Attack would be in the "I can see" list.

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Offline Babalonian

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Re: Rearm pad allowing load-out changes
« Reply #69 on: August 19, 2013, 04:27:48 AM »
It would be unbalanced without certain qualifications/controls to keep it in balance....  "Most people don't like bridal girdles".
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Offline Arlo

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Re: Rearm pad allowing load-out changes
« Reply #70 on: August 19, 2013, 03:49:56 PM »
It would be unbalanced without certain qualifications/controls to keep it in balance....  "Most people don't like bridal girdles".

Unbalanced? Qualifications/controls? For instance?

Just let the RA pad do the same as the hangar other than allowing change of planes and skins.
That's the elimination of the hangar clipboard (or rather, the replacement of the in hangar clipboard
with a re-arm pad clipboard that simply allows hangar ord and fuel options). Objection to rail
and hardpoint adds or removals is a relatively weak realism argument in the face of 30 second
rearms and refuels as it is.

This is, once again, useful for events.

Offline Arlo

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Re: Rearm pad allowing load-out changes
« Reply #71 on: August 19, 2013, 06:34:32 PM »





Offline Tinkles

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Re: Rearm pad allowing load-out changes
« Reply #72 on: August 19, 2013, 07:06:08 PM »
If we have something to show we will & do post shots, if we have nothing new to show we don't.
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Offline Squire

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Re: Rearm pad allowing load-out changes
« Reply #73 on: August 19, 2013, 07:18:18 PM »
Yes.
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Offline bustr

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Re: Rearm pad allowing load-out changes
« Reply #74 on: August 19, 2013, 10:43:33 PM »
I wonder if Hitech takes well to being told to coad something? He is only human like are we.
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