Author Topic: War Thunder  (Read 30951 times)

Offline Plazus

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Re: War Thunder
« Reply #180 on: August 23, 2013, 06:19:21 PM »
I'd rather have 20 planes with reliable and accurate flight models, than 200 with constant complaints about being over- or under-modeled.

Funny you say that... there are people in this game complaining about flight models for planes. But I do agree about the resentment towards Gaijin's approach at their flight modeling of planes. It seems they are trying to use a "one flight model - fit all" type setup and some planes don't fly exactly the way they should. The P47's roll rate is slower than in real life, and the F4F's turn performance in WT needs another review.
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Offline ImADot

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Re: War Thunder
« Reply #181 on: August 23, 2013, 06:25:13 PM »
It seems they are trying to use a "one flight model - fit all" type setup and some planes don't fly exactly the way they should.

Here's the funny (and sad) part of it...

They admit that a number of planes are using "placeholder" flight models, until they get around to giving them real ones. Awesome for credibility...but I guess anything goes since it's technically "Beta" software.

I think it's hilarious how many people shell out large amounts of real cash to skip the grinding for more experience, or to buy a special plane, or whatever...in a BETA version game.
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Offline -aper-

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Re: War Thunder
« Reply #182 on: August 23, 2013, 06:38:08 PM »
take all that fluff (some of which is pure fantasy nonsense) and toss in prototype/theoretical aircraft as well as actual aircraft with crap flight models and you have fluffed crap...

Speaking about flight models there are two main aspects - the flight dynamics and the flight data

Flight dynamic is modeled very well in WT. The main differences between WT and AH are:
1) Stall warning - it is very short in WT and you need to be very careful dogfighting near the ground
2) Inertia on X axis (elevator) - it is bigger in WT - that makes aiming harder

Everything else is pretty much the same in AH and WT

As for flight data AH was always good at it. To claim that WT is bad first of all you need to take timer and test the planes.
I did not see something wrong so far:  for example Ki-43, Hurricane and He-112 turn very well, P-36C, G.50 and C.200 turn good and LaGG-3 turn not good which make sense for me. Plus you must take into account that in WT when you place new type of plane in service you get a second hand one and need to upgrade it to factory standards to get max performance. The additional factor in WT is limited pilot's stamina - if your "pilot" is not trained well he can run out of stamina in intense dogfight pretty quickly and after that the controls become too sluggish and you can not put the plane to it limits for sometime. If it happens in the middle of dogfight and for example you are in Spitfire you are a dead meat to 109 or 190 you fighting with.

To sum up it is still a question what is better to to play with precisely modeled planes in arcade environment (AH main arena) or to play in may be not that accurately modeled planes (it is in question though) but in realistic environment.

The second choice gives you much better immersion of the real fight and quite fresh experience.





Offline ink

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Re: War Thunder
« Reply #183 on: August 23, 2013, 06:47:45 PM »
Speaking about flight models there are two main aspects - the flight dynamics and the flight data

Flight dynamic is modeled very well in WT. The main differences between WT and AH are:
1) Stall warning - it is very short in WT and you need to be very careful dogfighting near the ground
2) Inertia on X axis (elevator) - it is bigger in WT - that makes aiming harder

Everything else is pretty much the same in AH and WT

As for flight data AH was always good at it. To claim that WT is bad first of all you need to take timer and test the planes.
I did not see something wrong so far:  for example Ki-43, Hurricane and He-112 turn very well, P-36C, G.50 and C.200 turn good and LaGG-3 turn not good which make sense for me. Plus you must take into account that in WT when you place new type of plane in service you get a second hand one and need to upgrade it to factory standards to get max performance. The additional factor in WT is limited pilot's stamina - if your "pilot" is not trained well he can run out of stamina in intense dogfight pretty quickly and after that the controls become too sluggish and you can not put the plane to it limits for sometime. If it happens in the middle of dogfight and for example you are in Spitfire you are a dead meat to 109 or 190 you fighting with.

To sum up it is still a question what is better to to play with precisely modeled planes in arcade environment (AH main arena) or to play in may be not that accurately modeled planes (it is in question though) but in realistic environment.

The second choice gives you much better immersion of the real fight and quite fresh experience.






I saw the pilot training didn't know what that was all about...thats actually a cool idea.

Offline guncrasher

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Re: War Thunder
« Reply #184 on: August 23, 2013, 06:53:02 PM »
WT FRB it is quite realistic:

1) No enemy icons
2) No radar
3) No autotrim/autoclimb
4) realistic weather conditions
5) progressive damage model
6) different choice of ammo belts
7) no ammo counters
8) no damage list
9) limited pilots stamina
10) flight model with short stall warning
11) midair friendly collisions

Now put on top superior graphics and you get quite fresh experience/immersion you've never seen in AH main arena in 10 years.

And 200+ planes already modeled. Not band for F2P, huh ?


you know what is wonderful about them.  at any time they feel like it, they can nerf or overpower any airplane just for "the sake of gameplay".  and to get the top airplanes you have to go thru a bunch of airplanes which includes some that were little more than drawings on a napkin.


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Offline GScholz

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Re: War Thunder
« Reply #185 on: August 23, 2013, 07:02:55 PM »
So?
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Offline -aper-

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Re: War Thunder
« Reply #186 on: August 24, 2013, 12:28:06 AM »
you know what is wonderful about them.  at any time they feel like it, they can nerf or overpower any airplane just for "the sake of gameplay". 

May be considering arcade arena. I did not see nerfed/overpowered planes among the set I used to fly so far in FRB. From what I heard the developers did not want to adjust FM in FRB in the sake of balance. They try to put the additional planes to fill most gaps in planeset. For example early La-5 and La-5F are coming to fill  the gap between LaGG-3 and La-5FN.

There are people who came from IL-2 hardcore servers and these guys are real threat whatever they fly as they used to play in hardcore environment.


and to get the top airplanes you have to go thru a bunch of airplanes which includes some that were little more than drawings on a napkin.

Yep, there are few experimental/gift/premium planes but they are available for cash only and you do not need to unlock these to level up your planeset or did you mean He-112?
If you do not want to fly it you may consider Italian line instead ( G.50, C.200, C.202 ) before jumping to 109s

Why do you need top planes anyway? Are you not fed up with them in AH later war arena? Fly early war planes like P.36C, G.50 or HurricaneI, etc - they are great fun to fly and very rewarding - your exp/level will rise quickly and cheaply. Or if you need a challenge - try MiG-3 ;)

Offline Bear76

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Re: War Thunder
« Reply #187 on: August 24, 2013, 01:08:25 AM »
 
Honestly, take RoF and and replace it with WWII planes and every sim out there would pale in comparison, AH included. Which is why I hope the upcoming Il-2 Battle of Stalingrad will be done right. Do it right and I'm won't even come back to this drama ego inflated cesspool. Sure will miss the friends I have here, but oh wells.

 :rofl

Offline Bear76

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Re: War Thunder
« Reply #188 on: August 24, 2013, 01:12:05 AM »
Not so much if there is, as much as the amount of it. Here you see the same people everyday because the playerbase is puny. And it's the same sob story everytime. At least in other games, there's a variety of different people you interact with everyday, so that the occasional douch isn't a thing to dread.

Don't be so hard on yourself, you aren't that big a sweetheart.

Offline Delirium

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Re: War Thunder
« Reply #189 on: August 24, 2013, 10:21:14 AM »
War Thunder keeps the genre of WW2 flight sims alive.  I don't see that as a bad thing and AH will probably get some additional subscribers out of it eventually. That said, (imho) not completing Combat Tour for AH was a mistake.

We as a community need to help the new players instead of giving them the 'alt-F4' treatment. It will pay dividends to not just HTC but to this community as a whole.
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Offline Butcher

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Re: War Thunder
« Reply #190 on: August 24, 2013, 11:01:59 AM »
War Thunder keeps the genre of WW2 flight sims alive.  I don't see that as a bad thing and AH will probably get some additional subscribers out of it eventually. That said, (imho) not completing Combat Tour for AH was a mistake.

We as a community need to help the new players instead of giving them the 'alt-F4' treatment. It will pay dividends to not just HTC but to this community as a whole.

I agree with you Del, I got a chance to play it a few times and its actually quite enjoyable - its built around quick combat (Arcade style) and easy game play. However when I tried to junp into Historical it took forever to find a game, I assume one realistic one life and long mission wasn't appealing.
I wish we would of had Combat Tour, even if its against the AI - my reason is because I absolutely love historical scenarios like BoB or Italian campaign, having to wait a year for 4 frames really sucks.
Arcade is the only style WT plays, although its fun and enjoyable (and far to easy) - it offers no learning curve, anyone with a mouse can be good since it shows you where to lead your bullets, F4 mode offers no cockpit so you can easily see around you without obstruction.
Simply said there is no challenge to anyone who wants to master the art of flying realistically.

When I see very few fights going on in Aces, I either play WT or Read a book.
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Offline titanic3

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Re: War Thunder
« Reply #191 on: August 24, 2013, 04:43:12 PM »
Don't be so hard on yourself, you aren't that big a sweetheart.

Case in point.  :aok

I'll throw a bone your way.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline -aper-

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Re: War Thunder
« Reply #192 on: August 24, 2013, 05:45:42 PM »
I wish we would of had Combat Tour, even if its against the AI - my reason is because I absolutely love historical scenarios like BoB or Italian campaign, having to wait a year for 4 frames really sucks.
Arcade is the only style WT plays, although its fun and enjoyable (and far to easy) - it offers no learning curve, anyone with a mouse can be good since it shows you where to lead your bullets, F4 mode offers no cockpit so you can easily see around you without obstruction.
Simply said there is no challenge to anyone who wants to master the art of flying realistically.

Hmm ... Have you ever played in Full Realism Battle arena in War Thunder? 
You post doesn't make sense at all. If you like realism why do you play in arcade arena in WT ?



Offline LCADolby

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Re: War Thunder
« Reply #193 on: October 06, 2013, 09:53:54 PM »


 :D :D
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Offline guncrasher

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Re: War Thunder
« Reply #194 on: October 06, 2013, 10:30:14 PM »


 :D :D

curious, do you whine over there as much as you do here?



semp
you dont want me to ho, dont point your plane at me.