Author Topic: Bomber guns and triggers - primary and secondary buttons  (Read 1102 times)

Offline MK-84

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #15 on: July 03, 2013, 11:27:58 PM »
The Ju88 should lose its fighter-style fixed front gun and gain a front gunner position with a flex mount 7.92mm.

Because that one 7.92 frontal gun disrupts gameplay?  :rofl

It worked the same in AWIII as I remember, except that the gun was actually marginally useful.

Offline Karnak

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #16 on: July 04, 2013, 01:11:56 PM »
Because that one 7.92 frontal gun disrupts gameplay?  :rofl
No, for consistency.  Not a big deal, but we don't need requests for pilots to be able to fire flex guns straight ahead based on it.
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Offline Lusche

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #17 on: July 04, 2013, 01:31:43 PM »
No, for consistency. 

That would make sense if it was just another flexible, gunner operated machine gun.
But the single forward mounted MG 81 in the A4 was "teilbeweglich" - it could be locked in place and fired by the pilot (for strafing attacks), and this more is the one modeled.
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Offline Karnak

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #18 on: July 04, 2013, 01:34:47 PM »
That would make sense if it was just another flexible, gunner operated machine gun.
But the single forward mounted MG 81 in the A4 was "teilbeweglich" - it could be locked in place and fired by the pilot (for strafing attacks), and this more is the one modeled.
Ah.  My search did not turn up that, but admittedly I just looked for pictures.
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Offline Franz Von Werra

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #19 on: July 05, 2013, 01:22:22 AM »
Ok, this game, obviously, wants every human logged on to be in a separate plane, vehicle, or base and cv guns.
I say 'obvious' because we can't pack our whole sqaud into a single b-17 for example.
And of couse, for bombers, it hinders the pilot because he can't switch stations at all if a player is attached at all.

Hence: for most two seaters, the gunner station is absolutely DEAD WEIGHT.
Should be able to throw all of it overboard. Talk about gamey, watching a player flying a two seater, just after taking off, firing off all of the rear guns amo to save weight.

As is, every two seater in game has dead weight and is thereby handicapt.

So having the mini-mouse on saiteck throttle, or any ole hat, control the view and aiming the rear guns on two seaters or other guns on bombers would be totally awesome, from F3 view if they have it, or from just looking back from pilots seat.

No DEAD WEIGHT please. Lots of options have been listed.
Consider, test and implement please.

Including aiming bomber front guns while looking forward with mouse or a hat...
This is good stuff, it gives advantage to where its due, as is, advantage of gunners seems to be a disadvantage, boo!
« Last Edit: July 05, 2013, 01:29:17 AM by Franz Von Werra »
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Offline Arlo

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #20 on: July 05, 2013, 01:32:54 AM »
Ok, this game, obviously, wants every human logged on to be in a separate plane, vehicle, or base and cv guns.
I say 'obvious' because we can't pack our whole sqaud into a single b-17 for example.
And of couse, for bombers, it hinders the pilot because he can't switch stations at all if a player is attached at all.

Hence: for most two seaters, the gunner station is absolutely DEAD WEIGHT.
Should be able to throw all of it overboard. Talk about gamey, watching a player flying a two seater, just after taking off, firing off all of the rear guns amo to save weight.

As is, every two seater in game has dead weight and is thereby handicapt.

So having the mini-mouse on saiteck throttle, or any ole hat, control the view and aiming the rear guns on two seaters or other guns on bombers would be totally awesome, from F3 view if they have it, or from just looking back from pilots seat.

No DEAD WEIGHT please. Lots of options have been listed.
Consider, test and implement please.

Including aiming bomber front guns while looking forward with mouse or a hat...
This is good stuff, it gives advantage to where its due, as is, advantage of gunners seems to be a disadvantage, boo!

Huh. Is this a frequent thing, these mood swings?  :huh

Offline Tank-Ace

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #21 on: July 05, 2013, 02:18:03 AM »
Huh. Is this a frequent thing, these mood swings?  :huh

I'd say it's almost dissociative identity disorder. It's not just different mood, it's an entirely different kind of stupid.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Franz Von Werra

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #22 on: July 05, 2013, 04:08:44 AM »
Is this stuff over your heads? Too compicated?
Hmm, flame baiting? Fine, reporting.
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Offline gyrene81

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #23 on: July 08, 2013, 04:58:31 PM »
Is this stuff over your heads? Too compicated?
Hmm, flame baiting? Fine, reporting.
:rofl   :rofl   :lol



This is good stuff, it gives advantage to where its due, as is, advantage of gunners seems to be a disadvantage, boo!
nothing in this entire discussion could be quantified as "good stuff", except Arlo's last post...  :rofl
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Offline Ack-Ack

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Re: Bomber guns and triggers - primary and secondary buttons
« Reply #24 on: July 08, 2013, 06:21:27 PM »
And of couse, for bombers, it hinders the pilot because he can't switch stations at all if a player is attached at all.


That was the case before the addition of drones but when drones were added, a player could have a gunner in one of the drones while the pilot was able to man the guns in the plane he was in.  For example, pilot in lead bomber could man the guns in that plane while the other player could man the guns in any of the two drones.  At least that how it used to be unless there was a recent change in the last couple of years to stop that.

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