Author Topic: "Phantom flaps"  (Read 986 times)

Offline titanic3

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"Phantom flaps"
« on: July 20, 2013, 10:41:53 PM »
If your flap is in the down position and it gets shot off, it's "stuck" there. Can we fix this? Purdy please.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline gyrene81

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Re: "Phantom flaps"
« Reply #1 on: July 21, 2013, 12:30:55 AM »
+1 it's been an issue for a long time...
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Offline Volron

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Re: "Phantom flaps"
« Reply #2 on: July 21, 2013, 12:44:01 AM »
Definite +1.
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Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
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Offline TDeacon

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Re: "Phantom flaps"
« Reply #3 on: July 21, 2013, 01:29:59 AM »
So if the flap gets shot off, the plane should behave normally except you can't use flaps?  You envision a neat surgical removal, I see...

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Offline Volron

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Re: "Phantom flaps"
« Reply #4 on: July 21, 2013, 01:34:50 AM »
Not sure why it's different from losing aileron's, rudder and/or elevator.  You lose any of those, regardless of their position, they don't "stick" in said position.  Flaps shouldn't be any different.
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
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Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline The Fugitive

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Re: "Phantom flaps"
« Reply #5 on: July 21, 2013, 08:16:50 AM »
So jamming a flap shouldn't be possible?

It's just another form of damage like an oil leak, deal with the consequences

Offline Eric19

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Re: "Phantom flaps"
« Reply #6 on: July 21, 2013, 08:18:49 AM »
I think if it is totally missing then it should not affect how the plane flys but also to keep it were it can control the plane a little is to have it get jammed but still visible from the cockpit suck as the P47s or P51s

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Offline titanic3

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Re: "Phantom flaps"
« Reply #7 on: July 21, 2013, 08:23:13 AM »
So jamming a flap shouldn't be possible?

It's just another form of damage like an oil leak, deal with the consequences

Except the visual model doesn't reflect that. So no.

If you want it to have two stages of damage, first one being jammed and the second being shot off completely, I'll agree to that.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline EagleDNY

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Re: "Phantom flaps"
« Reply #8 on: July 21, 2013, 01:25:44 PM »
Are we sure this is still the case?  In a recent FSO (our squad was flying TBMs) one of our guys got one flap shot off and the other jammed in the down position.   With one flap stuck down, he couldn't get up much speed and even throttled back he didn't look to have the fuel to make it back.   What I did was get underneath him and shoot off the stuck flap - once it was shot off, his speed picked up and he made it back. 


Offline RedBull1

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Re: "Phantom flaps"
« Reply #9 on: July 21, 2013, 01:30:23 PM »
Except the visual model doesn't reflect that. So no.

If you want it to have two stages of damage, first one being jammed and the second being shot off completely, I'll agree to that.
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Offline Tank-Ace

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Re: "Phantom flaps"
« Reply #10 on: July 21, 2013, 04:29:38 PM »
We need multiple levels of damage, and also to separate some of the damage components. IIRC, both of the 109's oil systems are still linked together. The prop and the engine are still linked together (the prop could have multiple levels of damage, such as pitch being stuck, or the end of one prop being ruined, etc).

The outer wing is still tied to break between flaps and ailerons (would count as both). No oxygen systems for any of the planes. No ability to jam bomb-bay doors. I can't ever recall seeing a bomb interact as a physical object with a plane (smacking the prop if you dive as you're releasing a center-mounted bomb, not exiting the plane (falls back into the bomb bay), etc).


And one other thing that would be cool is if our explosions actually had some physical force to them. HE shell lands under your wing, your plane is blasted up a bit, before crashing down. Bomb impact nearby sends you flying before you hit the wall and die. Carpet bombing causes turbulence for low-flying aircraft, etc.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Zacherof

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Re: "Phantom flaps"
« Reply #11 on: July 21, 2013, 05:32:36 PM »
And massive over pressure whent everyone ups with nukesx
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Offline Tinkles

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Re: "Phantom flaps"
« Reply #12 on: July 21, 2013, 08:55:49 PM »
So jamming a flap shouldn't be possible?

It's just another form of damage like an oil leak, deal with the consequences

Yes, but it isn't in graduated damage ( I think is the term).  When you hit the aileron it doesn't get damage 33 66 or 99%, it's BAM 100% you lost it. SO why should the effect of it still be there?

If it was this way ( 33 66 99% ), then it would be better. In my opinion.

Flaps, Ailerons, rudder, etc

Tinkles

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Offline LCADolby

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Re: "Phantom flaps"
« Reply #13 on: July 22, 2013, 07:25:48 AM »
I have always said that if the 3D model shows it as fallen off and not a jammed mess, the flap should have no effect on that aircraft.
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Offline Babalonian

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Re: "Phantom flaps"
« Reply #14 on: July 22, 2013, 05:53:56 PM »
If your flap is in the down position and it gets shot off, it's "stuck" there. Can we fix this? Purdy please.

I wish the mechanic worked better too (maybe ie: flaps are initialy stuck where damaged, but then diving to 150%-of-normal-force-flaps-up-speed would force the flap up for the rest of the flight), but I believe the way it is now was an intentional compromise.
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Wow, you guys need help.