Author Topic: Eliminate GV perk loss if killed by AC  (Read 3426 times)

Offline RotBaron

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Re: Eliminate GV perk loss if killed by AC
« Reply #60 on: July 31, 2013, 02:12:37 PM »
Perk the A20  :)
They're casting their bait over there, see?

Offline TDeacon

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Re: Eliminate GV perk loss if killed by AC
« Reply #61 on: July 31, 2013, 02:21:17 PM »
Not streaks, but kills over time, which would still be rewarded by camping or hording, same as it is now.  What it would affect is, you wouldn't gain anything from preserving your perk ride at all costs other than landing bonus.

Wiley.

Hmmm; well this may be worth discussing further, but perhaps you guys should start a separate thread for it.  My OP was fairly limited in scope, and was a focused, quick fix sort of thing.    

MH

Offline WWhiskey

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Re: Eliminate GV perk loss if killed by AC
« Reply #62 on: July 31, 2013, 02:27:44 PM »
Tanks cannot fly!!! :noid
 they cannot  choose to go over too another base at 10k,, 5 k,, 20 k,, a plane can,,,, 3 dimensional verses 2 dimensional basically
When you take off,, make a list of things not to do,, on that list add,,, don't fly to close to the ground anywhere near an enemy GV spawn!  or a train!! :airplane:

 if you don't have enough situational awareness to know your close to the ground,, that's not the tank or the wirbles fault,, that is the pilots fault,,, trains   have gunners too,, I read it every few days as I log in,, yet they have no Icon,,,
you all probably learned not to fly over them tho didn't you?  I wish there were more trains all over the map,, but that's another thread I'm sure!!
Flying since tour 71.

Offline JUGgler

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Re: Eliminate GV perk loss if killed by AC
« Reply #63 on: July 31, 2013, 08:04:28 PM »
This sounds like a "I had 20+ spawn camping kills and was on my way to land when this sweetheart in an A20 "easymoded me to death" whine.

I don't think eliminating perk loss from being killed by planes will do much of anything, it will only encourage more spawn campers. One of the greatest things in the game is to Lancstuka 20 -30 spawn campers.  :devil They deserve nothing less than the worst treatment possible :rofl. GV fights "if you could call them that" were nothing but a butt load of campers and 2-3 camp busters trying to end the camp. Not much of a fight for the campers if you ask me, They got to land lots of kills and get all those "WTGs" but how much accomplishment is that? It's no different than vulching or skimming the edge of ACK range of a base, with alt and whackamoling those few who launch and try to give an account of themselves. Campers and vulchers deserve the worst treatment possible :D

Now with that said, finding a way to encourage less spawn camping and more movement would only improve the "ground war". There should be a radius around a spawn that is a "no harm" zone for the spawn owners only, say 2,000 yds. No points would be lost and no kills registered within this circle, you could still be destroyed it just wouldn't be counted. This would force spawn campers to move out away from the spawn and give the spawners a bit of manouvering room so maybe a fight might break out!  :O This idea would also spread out attacking aircraft and limit the "1 bomb, 6 kill" affect!

Oh and GV icon should be lessened to 200 yds  :D Let friendly GVs have the responsibilty of marking "with smoke" enemy positions!

Flame On !


 :salute

JUGgler
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Offline danmac

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Re: Eliminate GV perk loss if killed by AC
« Reply #64 on: July 31, 2013, 09:28:16 PM »
That sounds good to be honest

Offline WWhiskey

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Re: Eliminate GV perk loss if killed by AC
« Reply #65 on: July 31, 2013, 10:06:04 PM »
I gave a good 20 or 30 tanks to 85 today just for the fun of it,,, if it doesn't cost to much,, it's almost as much fun as getting the spawn!   That said,, a safe zone doesn't sound all that bad,, but if you want to break spawn camps,, your gonna have to figure out how to get T2s out at spawns like 85,,, as it is,  they cost to much,, or they are to hard to replace in perks,,IMHO
Flying since tour 71.

Offline Tank-Ace

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Re: Eliminate GV perk loss if killed by AC
« Reply #66 on: July 31, 2013, 11:35:05 PM »
Dude, we were about to be camped, and I upped a KT. I nailed a Panzer trying to worm good way around the flank, a few hetzers and several Jagdpanthers. Biggest help was that everyone concentrated on me, letting my buddies move into position and kill campers.

And it's kinda the way a Tiger II should be used; a heavy support vehicle to soak up fire that would destroy other tanks, and intimidate the enemies.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Zacherof

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Re: Eliminate GV perk loss if killed by AC
« Reply #67 on: July 31, 2013, 11:48:15 PM »
Or.......perk the ords!!!!!!!
Hoarding goes down, and less bomb tarding!

Win-win :banana:
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Offline Tilt

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Re: Eliminate GV perk loss if killed by AC
« Reply #68 on: August 01, 2013, 04:13:56 AM »
I don't like such fixes..............

IMO there should be more methods of attrition of GV's from the air not less...........

The challenge is to do this and maintain some balance. My view is that the icon system and the spawn system at some point need more attention.

Re icons I believe they should be speed sensitive i.e. the faster you are travelling the closer to the vehicle you have to be to see its icon.

e.g if 100mph~icon @ 1000yards then 66mph~icon @ 1500yards & 150mph~icon @660yards  [icon range=(100/speed)*1000] an adjustment (increase) for when the GV is travelling more then 10mph may be appropriate although I would prefer to see tracks extending behind the tank which were proportionate to speed. Equally however add the ability for GV's to "dig in" under camo such that the icon range is shortened albeit that the time to erect and remove such camo is fixed (30 secs?).

This would be for ALL GV's, enemy and friendly (for several reasons) and from all air craft. (the Storch still sees more because its slower!)

Re spawns I believe that the spawn point is now well beyond its use by date. It facilitates camping, it also means that airborne defences upping to locate incoming GV's have a single point (or small zone) to head directly toward. This IMO is far to easy. Going back to RL GV logistics I would prefer the concept of a spawn road. This is a dynamic road (between two bases) on the clip board map that a player could click on to set his own spawn point along that road. Having spawned the player can leave the road. If an area of road is "camped" then the player may choose to spawn further back. The road could be divided into sections (for mission settings) or fully dynamic or both. I believe that this would be the end of camping as we know it. Flanking manoeuvres and consequences will prevail very much as in RL.

While on this rant I will bring up other pet subjects that relate in some context to GV v AC interaction............... level bombers should be forced to release from F6 (bomb aimer position) and release should only be enabled #secs (5secs) after entering the F6 position. Where ac share both an attack and level bombing category then when choosing bombing the F6 should be enforced as above. When choosing attack then formations should be disabled but pilot release (Pos 1, F1 not F3) of bombs enabled. I am sure this will not stop the lancastuka phenomenon but it will inhibit it. The biggest dive bomber/attack ac we have in the game is the Ju88 but I never see it used as such.

Perk ordinance, make  suicide bombing (or bombing careless of loss) an expensive business with consequences. Then introduce the PTAB for the IL2M3.
Ludere Vincere

Offline WWhiskey

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Re: Eliminate GV perk loss if killed by AC
« Reply #69 on: August 01, 2013, 09:31:45 AM »
Your bomber f6 time limit will get the bombers killed while doing there normal job or level bombing

Most of the time I'm hopping from the guns to the bomb sight right up till the time to drop,, your asking bombers to give up a five second window for fighters to freely shoot up the bombers knowing they either can't defend themselves or will cause them to miss there drops
Don't take away someone's ability to do what the planes or GVs original roles are,, all for the sake of a few players supposed or perceived abuse , 
Flying since tour 71.

Offline Tilt

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Re: Eliminate GV perk loss if killed by AC
« Reply #70 on: August 01, 2013, 10:10:58 AM »
Then make it 2 secs............ just not instantaneous
Ludere Vincere

Offline WWhiskey

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Re: Eliminate GV perk loss if killed by AC
« Reply #71 on: August 01, 2013, 11:07:54 AM »
Then make it 2 secs............ just not instantaneous
its already there,, you can't go from guns directly to the bomb sight,, first you must return to the pilots seat!if you add 2 seconds to the pilot to bomb sight,, your still making it more difficult for bombers to do what they are supposed to do.
 
Flying since tour 71.

Offline Tilt

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Re: Eliminate GV perk loss if killed by AC
« Reply #72 on: August 01, 2013, 03:38:33 PM »
its already there,, you can't go from guns directly to the bomb sight,, first you must return to the pilots seat!if you add 2 seconds to the pilot to bomb sight,, your still making it more difficult for bombers to do what they are supposed to do.
 

well then maybe it would require the ability to be able to go directly from guns to bomb sight..the key point is that the lancstuka would not be able to dive bomb with reliability if there was a release delay when moving between pilot and F6.................
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Offline Tracerfi

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Re: Eliminate GV perk loss if killed by AC
« Reply #73 on: August 01, 2013, 03:51:34 PM »
I say no if you up a tank then you understand the risk or being bombed -1
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Offline WWhiskey

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Re: Eliminate GV perk loss if killed by AC
« Reply #74 on: August 01, 2013, 04:18:43 PM »
well then maybe it would require the ability to be able to go directly from guns to bomb sight..the key point is that the lancstuka would not be able to dive bomb with reliability if there was a release delay when moving between pilot and F6.................
id have to see we're it is written that the pilot of a lanc couldn't drop the bomb load

Flying since tour 71.