I call BS.
Where exactly were all these major MA terrain violations on Trinity? Second were they also major terrain violations when it was created/introduced? Finally, if there were all these violations why did HT adapt it over many others to update for MA use again? There are still a LOT of big maps that have never been updated and put back into use. So why this faulty (IYO) map?
To set the record straight I always liked Trinity. One man's pleasure is another man's pain. I also know and respect the person who made the map; an in-game adversary and friend. Where's yours? Ahhh... that's right.
I get not liking a map (NDIsles for me). Someone mentioned a 24/48 min max map rule further up... good idea.
Then bring back all the maps from the beginning. Rules violations! You haven't seen anything. What a pup. Maybe you're the ignorant one.
I would like to know what all these "violations" were on that map as well. The only problem with Trinity is the unrealistic mountain ranges. Trinity was built back when people and squads still ran missions, NOT NOEs. Many a fight happened over those mountains. Buffs wallowing through the canyons with fighters duking it out high over head. Once a foot hold was started on the other side the race was on.
Game play has changed and so the map became a major complaint and so it was removed. There are 13 maps at the moment in the rotation. There are 4 that we had that are no longer in rotation. Trinity, FesterMA, AKDesert, and one that had a "Fight Town" in a crater/lake area in the center, I don't remember the name of it.
Trinity is no longer playable due to changes in game play that make it unpopular. With lower numbers and half of those fighting at either 135, or A1 there were very few planes in the air. (my opinion only)
FesterMA was being redone to the new standards of terrain. Fester said he had spent many hours repainting and molding the terrain to be a work of art. Due to having a issues with a number of people here on the boards he said he trashed it and quit.
AKDesert was lost. The original source files went missing by the original builder and so it could not be updated. SMpizza was a smaller "green" version (AKDesert had sand and stone textures) made to keep the memorys.
The fighter town map that was removed was always said to have been removed due to customer complaint....much like Trinity. Fighters furballed at FT and the land grabbers "didn't like all those "resources" being wasted", or so they said
so they would come in and take the bases there and kill the furballs. Much like they do to the Vbases on ndisles or the other maps that have the center "island" setups.
The problem here is lack of maps. Can we agree that HTC needs to step it up in this area instead of relying on player support? Resting on your laurels is the downfall of gaming. Yes, new planes are cool and essential. But so are new maps.
While it would be nice to see some new maps, the lack of them isn't really an issue. The problem is the game play on them. Ndisles was up last night and this use to be a fun map with lots of fights. You could count on the CVs to be taking one of two paths to their first and most likely ONLY target of the night
GVs run the middle island. 28, 9, and 8 are the hotspots to fight if not furballing over TT.
Last night however the few fighters over TT turned into "pick fests" as nobody can let a fight play out as the "kill" is more important than the fight these days. The Rook horde was in full swing poping base after base in a very predictable strait line, but the Bish couldn't be bothered to defend... as most team don't bother, as they were busy going after the Knights with their horde. They did finally respond when the Rook horde attacked 22 on the center island.
Personally I ran a B24 milk run all the way to the southern most Bish base (30?) and back north drawing only one guy up to fight and he got two of my formation with some awesome shooting <S> vSIXo. Over 10 sectors running THROUGH radar circles and only one guy came after me. It is now either be IN a horde or fly against one. Gone are the days or missions you can fight in.
+1000 ^^^^this^^^^
Greebo made the most recent map and he took a lot of crap for it. People complained about colors, lay outs any thing you could think of. Why would someone WANT to make a map after seeing what he went through. He said if he dropped everything else and was pumped to do another one it would still take months. Now if HTC dropped everything to make a new map we would get what 2, 3 a year? At which point people would be complaining about them with in a couple weeks and looking for new maps again because the same crappy style of play we have now would be on the new maps and so nothing would change. On top of that, to get those few "new maps" we wouldn't get any new planes or vehicles, nor would there be any updates to the art work of existing plane set. Thing of how THAT would go over.