I've always hated the way how the game perks advanced players so that they get even easyer kills. Sure it's nice for the no lifer who spends 200 hours a month honing his skills - but it creates a huge barrier to the noobs who would actually need all the help they can. That's why I was even suggesting a reverse perk system, meaning that the most advanced players would actually get a limited planeset and would need to take more challenging planes when they reach the high ranks.
A skilled player can kill a noob in Tempest using a C202. At least for me that would be far more rewarding than using the tempest to kill a 1 week noob flopping around in a non-perkie.
How many tempests do you see in the MA?
The only perked fighter I meet on regular basis is the Chog, when there is a significant carrier action in the area. There is the occasional 262 that I hate, so every time I see one I up another 262 to kill it, often encouraging squadies to join me in their 262s to gang the guy - fight fire with fire. No 262s are allowed when the ~loose deuce~ are around.
Most vets in this game tend to fly mid war planes. Then, you have the few (not those "few") that stick to P51D and 109K because they are some historical squadron or just luftwinees
. Then there are very rare few that still fly La7, spit16 even though they are not in a plane dedicated squadron.
It is true that noobs do not fly perked rides at all, but it is almost true for vets as well. The main effect of the perk tag is to drastically reduce the type population in the arena. Example: perk the La7. It will not be available to noobs and if you meet one, it is likely to be a vet - but it will also be a much rarer bird over all. I am sure it will make the life of the noobs in Spit16s and P51D alot easier. Not all noobs are in La7s.