Is there a way to change the way damage points are awarded to change up the way bombers are used? I was thinking something like this for each of the following types of targets:
Strats: you don't get too many points for hitting the strats. Upping the amount of damage awarded would cause more people to go hit them, I think. Perhaps there could be some sort of multiplier, wherein the percent of the particular target you destroy increases the amount of damage points given. Say someone drops 72% of the radar factory, perhaps the damage could be multiplied by the percentage over 50 reached: if you do 10,000 damage, you are awarded 12,200 damage points, and so on.
Towns: same as above, but with an inverse effect as well to disincentive milk running.
Bases: you don't really get anything for dropping hangars and the other various base targets. These should be more worthwhile.
Thoughts?
